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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_BROWSER_MEMORY_MEMORY_COORDINATOR_IMPL_H_ |
| 6 #define CONTENT_BROWSER_MEMORY_MEMORY_COORDINATOR_IMPL_H_ |
| 7 |
| 8 #include "base/callback.h" |
| 9 #include "base/memory/singleton.h" |
| 10 #include "base/memory/weak_ptr.h" |
| 11 #include "base/single_thread_task_runner.h" |
| 12 #include "base/threading/non_thread_safe.h" |
| 13 #include "base/time/time.h" |
| 14 #include "content/browser/memory/memory_coordinator.h" |
| 15 |
| 16 namespace content { |
| 17 |
| 18 class MemoryMonitor; |
| 19 class MemoryCoordinatorImplTest; |
| 20 struct MemoryCoordinatorSingletonTraits; |
| 21 |
| 22 // MemoryCoordinatorImpl is an internal implementation of MemoryCoordinator |
| 23 // which uses a heuristic to determine a single global memory state. |
| 24 // In the current implementation browser process and renderer processes share |
| 25 // the global state; the memory coordinator will notify the global state to |
| 26 // all background renderers if the state has changed. |
| 27 // |
| 28 // State calculation: |
| 29 // MemoryCoordinatorImpl uses followings to determine the global state: |
| 30 // * Compute "number of renderers which can be created until the system will |
| 31 // be in a critical state". Call this N. |
| 32 // (See memory_monitor.h for the definition of "critical") |
| 33 // * Covert N to a memory state using some thresholds/hysteresis for each state. |
| 34 // Once a state is changed to a limited state, larger N will be needed to go |
| 35 // back to a relaxed state. (e.g. THROTTLED -> NORMAL) |
| 36 // * Once a state is changed, it remains the same for a certain period of time. |
| 37 class CONTENT_EXPORT MemoryCoordinatorImpl : public MemoryCoordinator, |
| 38 public base::NonThreadSafe { |
| 39 public: |
| 40 MemoryCoordinatorImpl(scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| 41 std::unique_ptr<MemoryMonitor> monitor); |
| 42 ~MemoryCoordinatorImpl() override; |
| 43 |
| 44 // MemoryCoordinator implementations: |
| 45 void Start() override; |
| 46 void OnChildAdded(int render_process_id) override; |
| 47 |
| 48 MemoryMonitor* memory_monitor() { return memory_monitor_.get(); } |
| 49 |
| 50 private: |
| 51 FRIEND_TEST_ALL_PREFIXES(MemoryCoordinatorImplTest, CalculateNextState); |
| 52 FRIEND_TEST_ALL_PREFIXES(MemoryCoordinatorImplTest, UpdateState); |
| 53 |
| 54 friend struct MemoryCoordinatorSingletonTraits; |
| 55 |
| 56 using MemoryState = base::MemoryState; |
| 57 |
| 58 // Calculates the next global state from the amount of free memory using |
| 59 // a heuristic. |
| 60 MemoryState CalculateNextState(); |
| 61 |
| 62 // Updates the global state and notifies state changes to clients (lives in |
| 63 // the browser) and child processes (renderers) if necessary. |
| 64 void UpdateState(); |
| 65 |
| 66 // Notifies a state change to in-process clients. |
| 67 void NotifyStateToClients(); |
| 68 |
| 69 // Notifies a state change to child processes. |
| 70 void NotifyStateToChildren(); |
| 71 |
| 72 // Schedules a task to update the global state. The task will be executed |
| 73 // after |delay| has passed. |
| 74 void ScheduleUpdateState(base::TimeDelta delay); |
| 75 |
| 76 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| 77 std::unique_ptr<MemoryMonitor> memory_monitor_; |
| 78 base::Closure update_state_callback_; |
| 79 base::MemoryState current_state_ = MemoryState::NORMAL; |
| 80 base::TimeTicks last_state_change_; |
| 81 |
| 82 // Validates parameters defined below. |
| 83 bool ValidateParameters(); |
| 84 |
| 85 // Parameters to control the heuristic. |
| 86 |
| 87 // The median size of a renderer on the current platform. This is used to |
| 88 // convert the amount of free memory to an expected number of new renderers |
| 89 // that could be started before hitting critical memory pressure. |
| 90 int expected_renderer_size_; |
| 91 // When in a NORMAL state and the potential number of new renderers drops |
| 92 // below this level, the coordinator will transition to a THROTTLED state. |
| 93 int new_renderers_until_throttled_; |
| 94 // When in a NORMAL/THROTTLED state and the potential number of new renderers |
| 95 // drops below this level, the coordinator will transition to a SUSPENDED |
| 96 // state. |
| 97 int new_renderers_until_suspended_; |
| 98 // When in a THROTTLED/SUSPENDED state and the potential number of new |
| 99 // renderers rises above this level, the coordinator will transition to a |
| 100 // NORMAL state. |
| 101 int new_renderers_back_to_normal_; |
| 102 // When in a SUSPENDED state and the potential number of new renderers rises |
| 103 // above this level, the coordinator will transition to a SUSPENDED state. |
| 104 int new_renderers_back_to_throttled_; |
| 105 // The memory coordinator stays in the same state at least this duration even |
| 106 // when there are considerable changes in the amount of free memory to prevent |
| 107 // thrashing. |
| 108 base::TimeDelta minimum_transition_period_; |
| 109 // The interval of checking the amount of free memory. |
| 110 base::TimeDelta monitoring_interval_; |
| 111 |
| 112 base::WeakPtrFactory<MemoryCoordinatorImpl> weak_ptr_factory_; |
| 113 |
| 114 DISALLOW_COPY_AND_ASSIGN(MemoryCoordinatorImpl); |
| 115 }; |
| 116 |
| 117 } // namespace content |
| 118 |
| 119 #endif // CONTENT_BROWSER_MEMORY_MEMORY_COORDINATOR_IMPL_H_ |
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