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Unified Diff: google_apis/gcm/base/socket_stream.cc

Issue 23684017: [GCM] Initial work to set up directory structure and introduce socket integration (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: address comments Created 7 years, 3 months ago
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Index: google_apis/gcm/base/socket_stream.cc
diff --git a/google_apis/gcm/base/socket_stream.cc b/google_apis/gcm/base/socket_stream.cc
new file mode 100644
index 0000000000000000000000000000000000000000..cf80d806f3747fd97645820e4bcd81389b55c43e
--- /dev/null
+++ b/google_apis/gcm/base/socket_stream.cc
@@ -0,0 +1,335 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "google_apis/gcm/base/socket_stream.h"
+
+#include "base/callback.h"
+#include "net/base/io_buffer.h"
+#include "net/base/net_errors.h"
+#include "net/socket/stream_socket.h"
+
+namespace gcm {
+
+// TODO(zea): consider having dynamically sized buffers if this becomes too
akalin 2013/10/04 18:37:04 dynamically sized -> dynamically-sized
Nicolas Zea 2013/10/04 20:55:28 Done.
+// expensive.
+const uint32 kDefaultBufferSize = 8*1024;
akalin 2013/10/04 18:37:04 put this in anon namespace?
Nicolas Zea 2013/10/04 20:55:28 Done.
+
+SocketInputStream::SocketInputStream(net::StreamSocket* socket)
+ : socket_(socket),
+ io_buffer_(new net::IOBufferWithSize(kDefaultBufferSize)),
+ drainable_io_buffer_(new net::DrainableIOBuffer(io_buffer_.get(),
+ io_buffer_->size())),
+ buffer_read_pos_(0),
+ buffer_write_pos_(0),
+ backup_bytes_(0),
+ skipped_bytes_(0),
+ last_error_(net::OK),
+ state_(EMPTY),
+ weak_ptr_factory_(this) {
+ DCHECK(socket->IsConnected());
+}
+
+SocketInputStream::~SocketInputStream() {
+}
+
+bool SocketInputStream::Next(const void** data, int* size) {
+ DCHECK_NE(state_, CLOSED);
+ DCHECK_NE(state_, READING);
+
+ if (state_ == EMPTY) {
+ DVLOG(1) << "No unread data remaining, ending read.";
+ return false;
+ }
+
+ if (backup_bytes_ > 0) {
akalin 2013/10/04 18:37:04 DCHECK backup_bytes_ isn't too big?
Nicolas Zea 2013/10/04 20:55:28 n/a now
+ *size = backup_bytes_;
akalin 2013/10/04 18:37:04 put *size assignment after *data assignment
Nicolas Zea 2013/10/04 20:55:28 n/a now
+ *data = io_buffer_->data() + buffer_read_pos_ - backup_bytes_;
+ backup_bytes_ = 0;
+ DCHECK_GT(*size, 0);
akalin 2013/10/04 18:37:04 i'm all for copious DCHECKs but this seems pretty
Nicolas Zea 2013/10/04 20:55:28 n/a now
+ DVLOG(1) << "Consuming " << *size << " bytes in input buffer.";
+ if (backup_bytes_ == 0 && buffer_read_pos_ == buffer_write_pos_)
+ state_ = EMPTY;
+ return true;
+ }
+
+ DCHECK_EQ(state_, READY)
+ << " Input stream must have pending data before reading.";
+ DCHECK_NE(buffer_write_pos_, buffer_read_pos_);
+ *data = io_buffer_->data() + buffer_read_pos_;
+ *size = buffer_write_pos_ - buffer_read_pos_;
+ buffer_read_pos_ = buffer_write_pos_;
+ state_ = EMPTY;
+ DVLOG(1) << "Consuming " << *size << " bytes in input buffer.";
+ return true;
+}
+
+void SocketInputStream::BackUp(int count) {
+ DCHECK(state_ == READY || state_ == EMPTY);
+ DCHECK_GE(count, 0);
+ DCHECK_GE(backup_bytes_, 0);
+ DCHECK_LE(backup_bytes_, buffer_read_pos_);
+ DCHECK_EQ(skipped_bytes_, 0);
+
+ backup_bytes_ += count;
+ state_ = READY;
+ DVLOG(1) << "Backing up " << count << " bytes in input buffer. "
+ << "Current position now at " << buffer_read_pos_ - backup_bytes_
+ << " of " << buffer_write_pos_;
+}
+
+bool SocketInputStream::Skip(int count) {
+ DCHECK_EQ(state_, READY);
+ DCHECK_GT(count, 0);
+ DVLOG(1) << "Skipping " << count << " bytes in stream.";
+
+ if (backup_bytes_ >= count) {
+ // We have more data left over than we're trying to skip. Just chop it.
+ backup_bytes_ -= count;
+ return true;
+ }
+
+ count -= backup_bytes_;
+ backup_bytes_ = 0;
+ skipped_bytes_ += count;
+ state_ = EMPTY;
+
+ return true;
+}
+
+int64 SocketInputStream::ByteCount() const {
+ DCHECK_NE(state_, CLOSED);
+ DCHECK_NE(state_, READING);
+ return buffer_write_pos_ - buffer_read_pos_ + backup_bytes_;
+}
+
+void SocketInputStream::Refresh(const base::Closure& callback,
+ int byte_limit) {
+ DCHECK_NE(state_, CLOSED);
+ DCHECK_NE(state_, READING);
+ DCHECK_GT(byte_limit, 0);
+ DCHECK_LE(byte_limit, drainable_io_buffer_->BytesRemaining());
+
+ if (buffer_write_pos_ + byte_limit > io_buffer_->size()) {
+ LOG(ERROR) << "Out of buffer space, closing input stream.";
+ CloseStream(net::ERR_UNEXPECTED, callback);
+ return;
+ }
+
+ if (!socket_->IsConnected()) {
+ LOG(ERROR) << "Socket was disconnected, closing input stream";
+ CloseStream(net::ERR_CONNECTION_CLOSED, callback);
+ return;
+ }
+
+ state_ = READING;
+
+ DVLOG(1) << "Refreshing input stream, limit of " << byte_limit << " bytes.";
+ int result = socket_->Read(
+ drainable_io_buffer_,
+ byte_limit,
+ base::Bind(&SocketInputStream::RefreshCompletionCallback,
+ weak_ptr_factory_.GetWeakPtr(),
+ callback));
+ DVLOG(1) << "Read returned " << result;
+ if (result != net::ERR_IO_PENDING)
+ RefreshCompletionCallback(callback, result);
+}
+
+void SocketInputStream::RebuildBuffer() {
+ DCHECK_EQ(skipped_bytes_, 0);
+ DVLOG(1) << "Resetting input stream, consumed "
+ << buffer_read_pos_ - backup_bytes_ << " bytes.";
+ DCHECK_NE(state_, READING);
+ DCHECK_NE(state_, CLOSED);
+
+ int last_read_pos = buffer_read_pos_ - backup_bytes_;
+ char* unread_data_ptr = io_buffer_->data() + last_read_pos;
+ int unread_buffer_size = buffer_write_pos_ - last_read_pos;
+ ResetInternal();
+
+ if (unread_buffer_size > 0) {
+ buffer_write_pos_ = unread_buffer_size;
+ drainable_io_buffer_->SetOffset(buffer_write_pos_);
+ state_ = READY;
+
+ if (last_read_pos != 0) {
+ DVLOG(1) << "Have " << buffer_write_pos_
+ << " unread bytes remaining, shifting.";
+ // Move any remaining unread data to the start of the buffer;
+ std::memmove(io_buffer_->data(), unread_data_ptr, buffer_write_pos_);
+ } else {
+ DVLOG(1) << "Have " << buffer_write_pos_ << " unread bytes remaining.";
+ }
+ }
+}
+
+int SocketInputStream::last_error() const {
+ return last_error_;
+}
+
+SocketInputStream::State SocketInputStream::state() const {
+ return state_;
+}
+
+void SocketInputStream::RefreshCompletionCallback(
+ const base::Closure& callback, int result) {
+ DCHECK_EQ(state_, READING);
+ if (state_ == CLOSED) {
+ // An error occured before the completion callback could complete. Ignore
+ // the result.
+ return;
+ }
+
+ if (result < net::OK) {
+ DVLOG(1) << "Failed to refresh socket: " << result;
+ CloseStream(result, callback);
+ return;
+ }
+ DCHECK_GT(result, 0);
+
+ state_ = READY;
+ buffer_write_pos_ += result;
+ int bytes_to_skip = std::min(skipped_bytes_, result);
+ buffer_read_pos_ += bytes_to_skip;
+ skipped_bytes_ = std::max(skipped_bytes_ - result, 0);
+ drainable_io_buffer_->SetOffset(buffer_write_pos_);
+ if (buffer_read_pos_ - backup_bytes_ == buffer_write_pos_)
+ state_ = EMPTY;
+
+ DVLOG(1) << "Refresh complete with " << result << " new bytes. "
+ << "Current position " << buffer_read_pos_ - backup_bytes_
+ << " of " << buffer_write_pos_ << ".";
+
+ if (!callback.is_null()) callback.Run();
akalin 2013/10/04 18:37:04 newline before callback.Run()
Nicolas Zea 2013/10/04 20:55:28 Done.
+}
+
+void SocketInputStream::ResetInternal() {
+ weak_ptr_factory_.InvalidateWeakPtrs(); // Invalidate any callbacks.
+ buffer_write_pos_ = 0;
+ buffer_read_pos_ = 0;
+ backup_bytes_ = 0;
+ skipped_bytes_ = 0;
+ state_ = EMPTY;
+
+ last_error_ = net::OK;
+
+ // Reset the offset by creating a new one. Note that DrainableIOBuffers don't
+ // actually allocate their own buffer memory like normal IOBuffers. This will
+ // just reset the pointers to point to the beginning of io_buffer_'s data.
+ drainable_io_buffer_ = new net::DrainableIOBuffer(io_buffer_.get(),
+ io_buffer_->size());
+}
+
+void SocketInputStream::CloseStream(int error, const base::Closure& callback) {
+ ResetInternal();
+ state_ = CLOSED;
+ last_error_ = error;
+ LOG(ERROR) << "Closing stream with result " << error;
+ if (!callback.is_null()) callback.Run();
+}
+
+SocketOutputStream::SocketOutputStream(net::StreamSocket* socket)
akalin 2013/10/04 18:37:04 (blanket comment) apply above comments on SocketIn
Nicolas Zea 2013/10/04 20:55:28 Done.
+ : socket_(socket),
+ io_buffer_(new net::IOBufferWithSize(kDefaultBufferSize)),
+ drainable_io_buffer_(new net::DrainableIOBuffer(io_buffer_.get(),
+ io_buffer_->size())),
+ buffer_used_(0),
+ state_(EMPTY),
+ weak_ptr_factory_(this) {
+ DCHECK(socket->IsConnected());
+}
+
+SocketOutputStream::~SocketOutputStream() {
+}
+
+bool SocketOutputStream::Next(void** data, int* size) {
+ DCHECK_NE(state_, CLOSED);
+ DCHECK_NE(state_, FLUSHING);
+ if (buffer_used_ == io_buffer_->size())
+ return false;
+
+ *data = io_buffer_->data() + buffer_used_;
+ *size = io_buffer_->size() - buffer_used_;
+ buffer_used_ = io_buffer_->size();
+ state_ = READY;
+ return true;
+}
+
+void SocketOutputStream::BackUp(int count) {
+ DCHECK_GE(count, 0);
+ if (count > buffer_used_)
+ buffer_used_ = 0;
+ buffer_used_ -= count;
+ DVLOG(1) << "Backing up " << count << " bytes in output buffer. "
+ << buffer_used_ << " bytes used.";
+}
+
+int64 SocketOutputStream::ByteCount() const {
+ DCHECK_NE(state_, CLOSED);
+ DCHECK_NE(state_, FLUSHING);
+ return buffer_used_;
+}
+
+void SocketOutputStream::Flush(const base::Closure& callback) {
+ DCHECK_EQ(state_, READY);
+ state_ = FLUSHING;
+
+ if (!socket_->IsConnected()) {
+ LOG(ERROR) << "Socket was disconnected, closing output stream";
+ last_error_ = net::ERR_CONNECTION_CLOSED;
+ state_ = CLOSED;
+ if (!callback.is_null()) callback.Run();
+ return;
+ }
+
+ DVLOG(1) << "Flushing " << buffer_used_ << " bytes into socket.";
+ int result = socket_->Write(
+ drainable_io_buffer_,
+ buffer_used_,
+ base::Bind(&SocketOutputStream::FlushCompletionCallback,
+ weak_ptr_factory_.GetWeakPtr(),
+ callback));
+ DVLOG(1) << "Write returned " << result;
+ if (result != net::ERR_IO_PENDING)
+ FlushCompletionCallback(callback, result);
+}
+
+SocketOutputStream::State SocketOutputStream::state() const{
+ return state_;
+}
+
+int SocketOutputStream::last_error() const {
+ return last_error_;
+}
+
+void SocketOutputStream::FlushCompletionCallback(
+ const base::Closure& callback, int result) {
+ DCHECK_EQ(state_, FLUSHING);
+ if (result < net::OK) {
+ LOG(ERROR) << "Failed to flush socket.";
+ last_error_ = result;
+ state_ = CLOSED;
+ if (!callback.is_null()) callback.Run();
+ return;
+ }
+
+ state_ = READY;
+ if (drainable_io_buffer_->BytesConsumed() + result < buffer_used_) {
+ DVLOG(1) << "Partial flush complete. Retrying.";
+ // Only a partial write was completed. Flush again to finish the write.
+ drainable_io_buffer_->SetOffset(
+ drainable_io_buffer_->BytesConsumed() + result);
+ Flush(callback);
+ return;
+ }
+
+ DVLOG(1) << "Socket flush complete.";
+ drainable_io_buffer_ = new net::DrainableIOBuffer(io_buffer_.get(),
+ io_buffer_->size());
+ state_ = EMPTY;
+ buffer_used_ = 0;
+ if (!callback.is_null()) callback.Run();
+}
+
+} // namespace gcm

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