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Unified Diff: google_apis/gcm/base/socket_stream.h

Issue 23684017: [GCM] Initial work to set up directory structure and introduce socket integration (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: address comments Created 7 years, 3 months ago
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Index: google_apis/gcm/base/socket_stream.h
diff --git a/google_apis/gcm/base/socket_stream.h b/google_apis/gcm/base/socket_stream.h
new file mode 100644
index 0000000000000000000000000000000000000000..266a626a9bbbb2537239fbd1394f562e221f615f
--- /dev/null
+++ b/google_apis/gcm/base/socket_stream.h
@@ -0,0 +1,204 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Protobuf ZeroCopy[Input/Output]Stream implementations capable of using a
+// net::StreamSocket. Built to work with Protobuf CodedStreams.
+
+#ifndef GOOGLE_APIS_GCM_BASE_SOCKET_STREAM_H_
+#define GOOGLE_APIS_GCM_BASE_SOCKET_STREAM_H_
+
+#include "base/basictypes.h"
+#include "base/callback_forward.h"
+#include "base/compiler_specific.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/weak_ptr.h"
+#include "google/protobuf/io/zero_copy_stream.h"
+#include "google_apis/gcm/base/gcm_export.h"
+
+namespace net {
+class DrainableIOBuffer;
+class IOBufferWithSize;
+class StreamSocket;
+}
akalin 2013/10/04 18:37:04 // namespace net
Nicolas Zea 2013/10/04 20:55:28 Done.
+
+namespace gcm {
+
+// A helper class for interacting with a net::StreamSocket that is receiving
+// protobuf encoded messages. A SocketInputStream does not take ownership of
+// the socket itself, and it is expected that the life of the input stream
+// should match the life of the socket itself (while the socket remains
+// connected). If an error is encounters, the input stream will store the error
+// input last_error_, and state will be set to CLOSED.
akalin 2013/10/04 18:37:04 input last_error_ -> in |last_error_| state -> the
Nicolas Zea 2013/10/04 20:55:28 Done.
+// Typical usage:
+// 1. Check the state() of the input stream before using it. If CLOSED, the
+// input stream must be rebuilt (and the socket likely needs to be
+// reconnected as an error was encountered).
+// 2. If state() is EMPTY, call Refresh(..), passing the maximum byte size for
+// a message, and wait until the callback is invoked. It is invalid to
+// attempt to Refresh or read data while another Refresh is pending.
+// 3. Check state() again to ensure the Refresh was successful.
+// 4. Use a CodedInputStream to read from the ZeroCopyInputStream interface of
+// the SocketInputStream. Next(..) will return true until there is no data
+// remaining.
+// 5. Call RebuildBuffer when done reading, to shift any unread data to the
+// start of the buffer.
+// 6. Repeat as necessary.
+class GCM_EXPORT SocketInputStream
+ : public google::protobuf::io::ZeroCopyInputStream {
+ public:
+ enum State {
+ // No valid data to read. This means the buffer is either empty or all data
+ // in the buffer has already been consumed.
+ EMPTY,
+ // Valid data to read.
+ READY,
+ // In the process of reading new data from the socket.
+ READING,
+ // An permanent error occurred and the stream is now closed.
+ CLOSED,
+ };
+
+ // |socket| should already be connected.
+ explicit SocketInputStream(net::StreamSocket* socket);
+ virtual ~SocketInputStream();
+
+ // ZeroCopyInputStream implementation.
+ virtual bool Next(const void** data, int* size) OVERRIDE;
+ virtual void BackUp(int count) OVERRIDE;
+ virtual bool Skip(int count) OVERRIDE;
+ virtual int64 ByteCount() const OVERRIDE;
+
+ // Reads and appends a max of |byte_limit| bytes onto the read buffer.
+ // |callback| is invoked upon read completion, even if an error was
+ // encountered (state() and ByteCount() must be checked to see if forward
+ // progress was made).
+ void Refresh(const base::Closure& callback, int byte_limit);
akalin 2013/10/04 18:37:04 so |callback| can be invoked directly by Refresh,
Nicolas Zea 2013/10/04 20:55:28 I've gone ahead and made it so synchronous callbac
+
+ // Rebuilds the buffer state by copying over any unread data to the beginning
+ // of the buffer and resetting the buffer read/write positions.
+ // Note: it is not valid to call Rebuild() if state() == CLOSED. The stream
+ // must be recreated from scratch in such a scenario.
+ void RebuildBuffer();
+
+ // Returns the last fatal error encountered. Only valid if state() == CLOSED.
+ int last_error() const;
akalin 2013/10/04 18:37:04 net::Error?
Nicolas Zea 2013/10/04 20:55:28 Done.
+
+ // Returns the current state.
+ State state() const;
+
+ private:
+ // Clears the local state.
+ void ResetInternal();
+
+ // Callback for Socket::Read calls.
+ void RefreshCompletionCallback(const base::Closure& callback, int result);
+
+ // Permanently closes the stream.
+ void CloseStream(int error, const base::Closure& callback);
+
+ // Internal net components.
+ net::StreamSocket* socket_;
akalin 2013/10/04 18:37:04 * const socket_?
Nicolas Zea 2013/10/04 20:55:28 Done.
+ scoped_refptr<net::IOBufferWithSize> io_buffer_;
akalin 2013/10/04 18:37:04 since drainable_io_buffer_ stores the size already
Nicolas Zea 2013/10/04 20:55:28 Done.
+ scoped_refptr<net::DrainableIOBuffer> drainable_io_buffer_;
akalin 2013/10/04 18:37:04 do we need this to be a member variable? Seems to
Nicolas Zea 2013/10/04 20:55:28 The offset is actually buffer_write_pos_. You're r
+
+ // The amount of data within |io_buffer_| that has already been read.
+ int buffer_read_pos_;
+
+ // The amount of data written within |io_buffer_|.
+ int buffer_write_pos_;
akalin 2013/10/04 18:37:04 the name suggests that it's analogous to buffer_re
Nicolas Zea 2013/10/04 20:55:28 Removed in favor of reusing DrainableIOBuffer::Byt
+
+ // The number of bytes the stream has been backed up by. These bytes need to
+ // be returned on the subsequent Next(..) call.
+ // 0 <= backup_bytes_ <= buffer_pos_
+ int backup_bytes_;
akalin 2013/10/04 18:37:04 https://developers.google.com/protocol-buffers/doc
akalin 2013/10/04 18:37:04 is it possible to omit backup_bytes_ entirely and
Nicolas Zea 2013/10/04 20:55:28 Good point. It seemed easier at dev time to track
+
+ // The number of bytes to skip from the next successful refresh.
+ int skipped_bytes_;
akalin 2013/10/04 18:37:04 i suppose we're assuming it's not true that both B
Nicolas Zea 2013/10/04 20:55:28 Fair enough. I had originally written this to supp
+
+ // If < net::OK, the last net error received.
+ int last_error_;
akalin 2013/10/04 18:37:04 net::Error?
Nicolas Zea 2013/10/04 20:55:28 Done.
+
+ // The current state.
+ State state_;
+
+ base::WeakPtrFactory<SocketInputStream> weak_ptr_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(SocketInputStream);
+};
+
+// A helper class for writing to a SocketStream with protobuf encoded data.
+// A SocketOutputStream does not take ownership of the socket itself, and it is
+// expected that the life of the output stream should match the life of the
+// socket itself (while the socket remains connected).
+// Typical usage:
+// 1. Check the state() of the output stream before using it. If CLOSED, the
+// output stream must be rebuilt (and the socket likely needs to be
+// reconnected, as an error was encountered).
+// 2. If EMPTY, the output stream can be written via a CodedOutputStream using
+// the ZeroCopyOutputStream interface.
+// 3. Once done writing, state() should be READY, so call Flush(..) to write
+// the buffer into the StreamSocket. Wait for the callback to be invoked
+// (it's invalid to write to an output stream while it's flushing).
+// 4. Check the state() again to ensure the Flush was successful. state() should
+// be EMPTY again.
+// 5. Repeat.
+class GCM_EXPORT SocketOutputStream
+ : public google::protobuf::io::ZeroCopyOutputStream {
+ public:
+ enum State {
+ // No valid data yet.
+ EMPTY,
+ // Ready for flushing (some data is present).
+ READY,
+ // In the process of flushing into the socket.
+ FLUSHING,
+ // A permanent error occurred, and the stream is now closed.
+ CLOSED,
+ };
+
+ // |socket| should already be connected.
+ explicit SocketOutputStream(net::StreamSocket* socket);
+ virtual ~SocketOutputStream();
+
+ // ZeroCopyOutputStream implementation.
+ virtual bool Next(void** data, int* size) OVERRIDE;
+ virtual void BackUp(int count) OVERRIDE;
+ virtual int64 ByteCount() const OVERRIDE;
+
+ // Writes the buffer into the Socket.
+ void Flush(const base::Closure& callback);
+
+ // Returns the current state.
+ State state() const;
+
+ // Returns the last fatal error encountered. Only valid if state() == CLOSED.
+ int last_error() const;
akalin 2013/10/04 18:37:04 net::Error
Nicolas Zea 2013/10/04 20:55:28 Done.
+
+ private:
+ void FlushCompletionCallback(const base::Closure& callback, int result);
+
+ // Internal net components.
+ net::StreamSocket* socket_;
+ scoped_refptr<net::IOBufferWithSize> io_buffer_;
akalin 2013/10/04 18:37:04 IOBufferWithSize -> IOBuffer
Nicolas Zea 2013/10/04 20:55:28 Done.
+ scoped_refptr<net::DrainableIOBuffer> drainable_io_buffer_;
+
+ // The amount of valid buffer data. This is the amount of data written on the
+ // next call to Flush().
+ int buffer_used_;
+
+ // If < net::OK, the last net error received.
+ int last_error_;
akalin 2013/10/04 18:37:04 net::Error?
Nicolas Zea 2013/10/04 20:55:28 Done.
+
+ // The current state.
+ State state_;
+
+ base::WeakPtrFactory<SocketOutputStream> weak_ptr_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(SocketOutputStream);
+};
+
+} // namespace gcm
+
+#endif // GOOGLE_APIS_GCM_BASE_SOCKET_STREAM_H_

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