| Index: third_party/WebKit/Source/modules/webgl/WebGLCompressedTextureES30.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLCompressedTextureES30.cpp b/third_party/WebKit/Source/modules/webgl/WebGLCompressedTextureES30.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6fe1a25d0aabbc30a5cd52fc98373e43a7bf226a
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLCompressedTextureES30.cpp
|
| @@ -0,0 +1,51 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "modules/webgl/WebGLCompressedTextureES30.h"
|
| +
|
| +#include "modules/webgl/WebGLRenderingContextBase.h"
|
| +
|
| +namespace blink {
|
| +
|
| +WebGLCompressedTextureES30::WebGLCompressedTextureES30(WebGLRenderingContextBase* context)
|
| + : WebGLExtension(context)
|
| +{
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_R11_EAC);
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_SIGNED_R11_EAC);
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_RGB8_ETC2);
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_ETC2);
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_RG11_EAC);
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_SIGNED_RG11_EAC);
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_RGBA8_ETC2_EAC);
|
| + context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
|
| +}
|
| +
|
| +WebGLCompressedTextureES30::~WebGLCompressedTextureES30()
|
| +{
|
| +}
|
| +
|
| +WebGLExtensionName WebGLCompressedTextureES30::name() const
|
| +{
|
| + return WebGLCompressedTextureES30Name;
|
| +}
|
| +
|
| +WebGLCompressedTextureES30* WebGLCompressedTextureES30::create(WebGLRenderingContextBase* context)
|
| +{
|
| + return new WebGLCompressedTextureES30(context);
|
| +}
|
| +
|
| +bool WebGLCompressedTextureES30::supported(WebGLRenderingContextBase* context)
|
| +{
|
| + Extensions3DUtil* extensionsUtil = context->extensionsUtil();
|
| + return extensionsUtil->supportsExtension("GL_CHROMIUM_compressed_texture_es3_0");
|
| +}
|
| +
|
| +const char* WebGLCompressedTextureES30::extensionName()
|
| +{
|
| + return "WEBGL_compressed_texture_es3_0";
|
| +}
|
| +
|
| +} // namespace blink
|
|
|