| OLD | NEW |
| (Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "modules/webgl/WebGLCompressedTextureES30.h" |
| 6 |
| 7 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 8 |
| 9 namespace blink { |
| 10 |
| 11 WebGLCompressedTextureES30::WebGLCompressedTextureES30(WebGLRenderingContextBase
* context) |
| 12 : WebGLExtension(context) |
| 13 { |
| 14 context->addCompressedTextureFormat(GL_COMPRESSED_R11_EAC); |
| 15 context->addCompressedTextureFormat(GL_COMPRESSED_SIGNED_R11_EAC); |
| 16 context->addCompressedTextureFormat(GL_COMPRESSED_RGB8_ETC2); |
| 17 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_ETC2); |
| 18 context->addCompressedTextureFormat(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_E
TC2); |
| 19 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_
ETC2); |
| 20 context->addCompressedTextureFormat(GL_COMPRESSED_RG11_EAC); |
| 21 context->addCompressedTextureFormat(GL_COMPRESSED_SIGNED_RG11_EAC); |
| 22 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA8_ETC2_EAC); |
| 23 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |
| 24 } |
| 25 |
| 26 WebGLCompressedTextureES30::~WebGLCompressedTextureES30() |
| 27 { |
| 28 } |
| 29 |
| 30 WebGLExtensionName WebGLCompressedTextureES30::name() const |
| 31 { |
| 32 return WebGLCompressedTextureES30Name; |
| 33 } |
| 34 |
| 35 WebGLCompressedTextureES30* WebGLCompressedTextureES30::create(WebGLRenderingCon
textBase* context) |
| 36 { |
| 37 return new WebGLCompressedTextureES30(context); |
| 38 } |
| 39 |
| 40 bool WebGLCompressedTextureES30::supported(WebGLRenderingContextBase* context) |
| 41 { |
| 42 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); |
| 43 return extensionsUtil->supportsExtension("GL_CHROMIUM_compressed_texture_es3
_0"); |
| 44 } |
| 45 |
| 46 const char* WebGLCompressedTextureES30::extensionName() |
| 47 { |
| 48 return "WEBGL_compressed_texture_es3_0"; |
| 49 } |
| 50 |
| 51 } // namespace blink |
| OLD | NEW |