Index: ui/gfx/animation/multi_animation.h |
diff --git a/ui/base/animation/multi_animation.h b/ui/gfx/animation/multi_animation.h |
similarity index 94% |
rename from ui/base/animation/multi_animation.h |
rename to ui/gfx/animation/multi_animation.h |
index cbe36c4c7522558168d1d9539f9e1a5af8b7f3e3..8fd05424c4ec7d0261816611eaf028493454c05a 100644 |
--- a/ui/base/animation/multi_animation.h |
+++ b/ui/gfx/animation/multi_animation.h |
@@ -7,16 +7,16 @@ |
#include <vector> |
-#include "ui/base/animation/animation.h" |
-#include "ui/base/animation/tween.h" |
+#include "ui/gfx/animation/animation.h" |
+#include "ui/gfx/animation/tween.h" |
-namespace ui { |
+namespace gfx { |
// MultiAnimation is an animation that consists of a number of sub animations. |
// To create a MultiAnimation pass in the parts, invoke Start() and the delegate |
// is notified as the animation progresses. By default MultiAnimation runs until |
// Stop is invoked, see |set_continuous()| for details. |
-class UI_EXPORT MultiAnimation : public Animation { |
+class GFX_EXPORT MultiAnimation : public Animation { |
public: |
// Defines part of the animation. Each part consists of the following: |
// |
@@ -91,6 +91,6 @@ class UI_EXPORT MultiAnimation : public Animation { |
DISALLOW_COPY_AND_ASSIGN(MultiAnimation); |
}; |
-} // namespace ui |
+} // namespace gfx |
#endif // UI_BASE_ANIMATION_MULTI_ANIMATION_H_ |