| Index: ui/gfx/animation/linear_animation.cc
 | 
| diff --git a/ui/base/animation/linear_animation.cc b/ui/gfx/animation/linear_animation.cc
 | 
| similarity index 93%
 | 
| rename from ui/base/animation/linear_animation.cc
 | 
| rename to ui/gfx/animation/linear_animation.cc
 | 
| index 33bd1d1a4818effafad12a00056cdb28048aaa64..b3f3df0e0c94d67bb6448dd72f2df766abd48390 100644
 | 
| --- a/ui/base/animation/linear_animation.cc
 | 
| +++ b/ui/gfx/animation/linear_animation.cc
 | 
| @@ -2,17 +2,17 @@
 | 
|  // Use of this source code is governed by a BSD-style license that can be
 | 
|  // found in the LICENSE file.
 | 
|  
 | 
| -#include "ui/base/animation/linear_animation.h"
 | 
| +#include "ui/gfx/animation/linear_animation.h"
 | 
|  
 | 
|  #include <math.h>
 | 
|  
 | 
| -#include "ui/base/animation/animation_container.h"
 | 
| -#include "ui/base/animation/animation_delegate.h"
 | 
| +#include "ui/gfx/animation/animation_container.h"
 | 
| +#include "ui/gfx/animation/animation_delegate.h"
 | 
|  
 | 
|  using base::Time;
 | 
|  using base::TimeDelta;
 | 
|  
 | 
| -namespace ui {
 | 
| +namespace gfx {
 | 
|  
 | 
|  static TimeDelta CalculateInterval(int frame_rate) {
 | 
|    int timer_interval = 1000000 / frame_rate;
 | 
| @@ -105,4 +105,4 @@ bool LinearAnimation::ShouldSendCanceledFromStop() {
 | 
|    return state_ != 1;
 | 
|  }
 | 
|  
 | 
| -}  // namespace ui
 | 
| +}  // namespace gfx
 | 
| 
 |