| Index: ui/gfx/animation/linear_animation.cc
|
| diff --git a/ui/base/animation/linear_animation.cc b/ui/gfx/animation/linear_animation.cc
|
| similarity index 93%
|
| rename from ui/base/animation/linear_animation.cc
|
| rename to ui/gfx/animation/linear_animation.cc
|
| index 33bd1d1a4818effafad12a00056cdb28048aaa64..b3f3df0e0c94d67bb6448dd72f2df766abd48390 100644
|
| --- a/ui/base/animation/linear_animation.cc
|
| +++ b/ui/gfx/animation/linear_animation.cc
|
| @@ -2,17 +2,17 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "ui/base/animation/linear_animation.h"
|
| +#include "ui/gfx/animation/linear_animation.h"
|
|
|
| #include <math.h>
|
|
|
| -#include "ui/base/animation/animation_container.h"
|
| -#include "ui/base/animation/animation_delegate.h"
|
| +#include "ui/gfx/animation/animation_container.h"
|
| +#include "ui/gfx/animation/animation_delegate.h"
|
|
|
| using base::Time;
|
| using base::TimeDelta;
|
|
|
| -namespace ui {
|
| +namespace gfx {
|
|
|
| static TimeDelta CalculateInterval(int frame_rate) {
|
| int timer_interval = 1000000 / frame_rate;
|
| @@ -105,4 +105,4 @@ bool LinearAnimation::ShouldSendCanceledFromStop() {
|
| return state_ != 1;
|
| }
|
|
|
| -} // namespace ui
|
| +} // namespace gfx
|
|
|