| Index: ui/gfx/animation/multi_animation.h
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| diff --git a/ui/base/animation/multi_animation.h b/ui/gfx/animation/multi_animation.h
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| similarity index 94%
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| rename from ui/base/animation/multi_animation.h
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| rename to ui/gfx/animation/multi_animation.h
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| index cbe36c4c7522558168d1d9539f9e1a5af8b7f3e3..8fd05424c4ec7d0261816611eaf028493454c05a 100644
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| --- a/ui/base/animation/multi_animation.h
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| +++ b/ui/gfx/animation/multi_animation.h
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| @@ -7,16 +7,16 @@
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|  
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|  #include <vector>
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|  
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| -#include "ui/base/animation/animation.h"
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| -#include "ui/base/animation/tween.h"
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| +#include "ui/gfx/animation/animation.h"
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| +#include "ui/gfx/animation/tween.h"
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|  
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| -namespace ui {
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| +namespace gfx {
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|  
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|  // MultiAnimation is an animation that consists of a number of sub animations.
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|  // To create a MultiAnimation pass in the parts, invoke Start() and the delegate
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|  // is notified as the animation progresses. By default MultiAnimation runs until
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|  // Stop is invoked, see |set_continuous()| for details.
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| -class UI_EXPORT MultiAnimation : public Animation {
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| +class GFX_EXPORT MultiAnimation : public Animation {
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|   public:
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|    // Defines part of the animation. Each part consists of the following:
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|    //
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| @@ -91,6 +91,6 @@ class UI_EXPORT MultiAnimation : public Animation {
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|    DISALLOW_COPY_AND_ASSIGN(MultiAnimation);
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|  };
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|  
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| -}  // namespace ui
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| +}  // namespace gfx
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|  
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|  #endif  // UI_BASE_ANIMATION_MULTI_ANIMATION_H_
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| 
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