| Index: ui/gfx/animation/linear_animation.h
|
| diff --git a/ui/base/animation/linear_animation.h b/ui/gfx/animation/linear_animation.h
|
| similarity index 95%
|
| rename from ui/base/animation/linear_animation.h
|
| rename to ui/gfx/animation/linear_animation.h
|
| index 307a9fbe1118e3ec42c5ac86a3f0ea1845f0233f..fe9d504e8355164e0bb125cef89b2d3327cfce7a 100644
|
| --- a/ui/base/animation/linear_animation.h
|
| +++ b/ui/gfx/animation/linear_animation.h
|
| @@ -6,15 +6,15 @@
|
| #define UI_BASE_ANIMATION_LINEAR_ANIMATION_H_
|
|
|
| #include "base/time/time.h"
|
| -#include "ui/base/animation/animation.h"
|
| +#include "ui/gfx/animation/animation.h"
|
|
|
| -namespace ui {
|
| +namespace gfx {
|
|
|
| class AnimationDelegate;
|
|
|
| // Linear time bounded animation. As the animation progresses AnimateToState is
|
| // invoked.
|
| -class UI_EXPORT LinearAnimation : public Animation {
|
| +class GFX_EXPORT LinearAnimation : public Animation {
|
| public:
|
| // Initializes everything except the duration.
|
| //
|
| @@ -74,6 +74,6 @@ class UI_EXPORT LinearAnimation : public Animation {
|
| DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
|
| };
|
|
|
| -} // namespace ui
|
| +} // namespace gfx
|
|
|
| #endif // APP_LINEAR_ANIMATION_H_
|
|
|