Index: ui/gfx/animation/linear_animation.cc |
diff --git a/ui/base/animation/linear_animation.cc b/ui/gfx/animation/linear_animation.cc |
similarity index 93% |
rename from ui/base/animation/linear_animation.cc |
rename to ui/gfx/animation/linear_animation.cc |
index 33bd1d1a4818effafad12a00056cdb28048aaa64..b3f3df0e0c94d67bb6448dd72f2df766abd48390 100644 |
--- a/ui/base/animation/linear_animation.cc |
+++ b/ui/gfx/animation/linear_animation.cc |
@@ -2,17 +2,17 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "ui/base/animation/linear_animation.h" |
+#include "ui/gfx/animation/linear_animation.h" |
#include <math.h> |
-#include "ui/base/animation/animation_container.h" |
-#include "ui/base/animation/animation_delegate.h" |
+#include "ui/gfx/animation/animation_container.h" |
+#include "ui/gfx/animation/animation_delegate.h" |
using base::Time; |
using base::TimeDelta; |
-namespace ui { |
+namespace gfx { |
static TimeDelta CalculateInterval(int frame_rate) { |
int timer_interval = 1000000 / frame_rate; |
@@ -105,4 +105,4 @@ bool LinearAnimation::ShouldSendCanceledFromStop() { |
return state_ != 1; |
} |
-} // namespace ui |
+} // namespace gfx |