| Index: ui/base/animation/slide_animation.cc
|
| diff --git a/ui/base/animation/slide_animation.cc b/ui/base/animation/slide_animation.cc
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| deleted file mode 100644
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| index e73474cbaaa38408f979ab546fbc99e2b23b22ad..0000000000000000000000000000000000000000
|
| --- a/ui/base/animation/slide_animation.cc
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| +++ /dev/null
|
| @@ -1,114 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/base/animation/slide_animation.h"
|
| -
|
| -#include <math.h>
|
| -
|
| -namespace ui {
|
| -
|
| -// How many frames per second to target.
|
| -static const int kDefaultFrameRateHz = 60;
|
| -
|
| -// How long animations should take by default.
|
| -static const int kDefaultDurationMs = 120;
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| -
|
| -SlideAnimation::SlideAnimation(AnimationDelegate* target)
|
| - : LinearAnimation(kDefaultFrameRateHz, target),
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| - target_(target),
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| - tween_type_(Tween::EASE_OUT),
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| - showing_(false),
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| - value_start_(0),
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| - value_end_(0),
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| - value_current_(0),
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| - slide_duration_(kDefaultDurationMs) {
|
| -}
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| -
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| -SlideAnimation::~SlideAnimation() {
|
| -}
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| -
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| -void SlideAnimation::Reset() {
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| - Reset(0);
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| -}
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| -
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| -void SlideAnimation::Reset(double value) {
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| - Stop();
|
| - showing_ = static_cast<bool>(value == 1);
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| - value_current_ = value;
|
| -}
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| -
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| -void SlideAnimation::Show() {
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| - // If we're already showing (or fully shown), we have nothing to do.
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| - if (showing_)
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| - return;
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| -
|
| - showing_ = true;
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| - value_start_ = value_current_;
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| - value_end_ = 1.0;
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| -
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| - // Make sure we actually have something to do.
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| - if (slide_duration_ == 0) {
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| - AnimateToState(1.0); // Skip to the end of the animation.
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| - return;
|
| - } else if (value_current_ == value_end_) {
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| - return;
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| - }
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| -
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| - // This will also reset the currently-occurring animation.
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| - SetDuration(static_cast<int>(slide_duration_ * (1 - value_current_)));
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| - Start();
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| -}
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| -
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| -void SlideAnimation::Hide() {
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| - // If we're already hiding (or hidden), we have nothing to do.
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| - if (!showing_)
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| - return;
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| -
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| - showing_ = false;
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| - value_start_ = value_current_;
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| - value_end_ = 0.0;
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| -
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| - // Make sure we actually have something to do.
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| - if (slide_duration_ == 0) {
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| - AnimateToState(0.0); // Skip to the end of the animation.
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| - return;
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| - } else if (value_current_ == value_end_) {
|
| - return;
|
| - }
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| -
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| - // This will also reset the currently-occurring animation.
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| - SetDuration(static_cast<int>(slide_duration_ * value_current_));
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| - Start();
|
| -}
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| -
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| -void SlideAnimation::SetSlideDuration(int duration) {
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| - slide_duration_ = duration;
|
| -}
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| -
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| -double SlideAnimation::GetCurrentValue() const {
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| - return value_current_;
|
| -}
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| -
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| -void SlideAnimation::AnimateToState(double state) {
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| - if (state > 1.0)
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| - state = 1.0;
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| -
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| - state = Tween::CalculateValue(tween_type_, state);
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| -
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| - value_current_ = value_start_ + (value_end_ - value_start_) * state;
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| -
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| - // Implement snapping.
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| - if (tween_type_ == Tween::EASE_OUT_SNAP &&
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| - fabs(value_current_ - value_end_) <= 0.06)
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| - value_current_ = value_end_;
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| -
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| - // Correct for any overshoot (while state may be capped at 1.0, let's not
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| - // take any rounding error chances.
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| - if ((value_end_ >= value_start_ && value_current_ > value_end_) ||
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| - (value_end_ < value_start_ && value_current_ < value_end_)) {
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| - value_current_ = value_end_;
|
| - }
|
| -}
|
| -
|
| -} // namespace ui
|
|
|