| Index: ui/base/animation/slide_animation.h
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| diff --git a/ui/base/animation/slide_animation.h b/ui/base/animation/slide_animation.h
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| deleted file mode 100644
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| index 709633b764214881d071b3c859ac27343c757d44..0000000000000000000000000000000000000000
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| --- a/ui/base/animation/slide_animation.h
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| +++ /dev/null
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| @@ -1,101 +0,0 @@
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| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
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| -// found in the LICENSE file.
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| -
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| -#ifndef UI_BASE_ANIMATION_SLIDE_ANIMATION_H_
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| -#define UI_BASE_ANIMATION_SLIDE_ANIMATION_H_
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| -
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| -#include "ui/base/animation/linear_animation.h"
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| -#include "ui/base/animation/tween.h"
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| -
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| -namespace ui {
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| -
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| -// Slide Animation
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| -//
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| -// Used for reversible animations and as a general helper class. Typical usage:
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| -//
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| -// #include "ui/base/animation/slide_animation.h"
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| -//
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| -// class MyClass : public AnimationDelegate {
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| -//  public:
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| -//   MyClass() {
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| -//     animation_.reset(new SlideAnimation(this));
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| -//     animation_->SetSlideDuration(500);
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| -//   }
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| -//   void OnMouseOver() {
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| -//     animation_->Show();
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| -//   }
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| -//   void OnMouseOut() {
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| -//     animation_->Hide();
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| -//   }
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| -//   void AnimationProgressed(const Animation* animation) {
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| -//     if (animation == animation_.get()) {
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| -//       Layout();
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| -//       SchedulePaint();
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| -//     } else if (animation == other_animation_.get()) {
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| -//       ...
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| -//     }
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| -//   }
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| -//   void Layout() {
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| -//     if (animation_->is_animating()) {
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| -//       hover_image_.SetOpacity(animation_->GetCurrentValue());
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| -//     }
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| -//   }
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| -//  private:
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| -//   scoped_ptr<SlideAnimation> animation_;
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| -// }
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| -class UI_EXPORT SlideAnimation : public LinearAnimation {
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| - public:
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| -  explicit SlideAnimation(AnimationDelegate* target);
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| -  virtual ~SlideAnimation();
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| -
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| -  // Set the animation back to the 0 state.
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| -  virtual void Reset();
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| -  virtual void Reset(double value);
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| -
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| -  // Begin a showing animation or reverse a hiding animation in progress.
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| -  virtual void Show();
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| -
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| -  // Begin a hiding animation or reverse a showing animation in progress.
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| -  virtual void Hide();
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| -
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| -  // Sets the time a slide will take. Note that this isn't actually
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| -  // the amount of time an animation will take as the current value of
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| -  // the slide is considered.
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| -  virtual void SetSlideDuration(int duration);
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| -  int GetSlideDuration() const { return slide_duration_; }
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| -  void SetTweenType(Tween::Type tween_type) { tween_type_ = tween_type; }
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| -
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| -  virtual double GetCurrentValue() const OVERRIDE;
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| -  bool IsShowing() const { return showing_; }
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| -  bool IsClosing() const { return !showing_ && value_end_ < value_current_; }
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| -
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| -  class TestApi;
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| -
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| - private:
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| -  // Overridden from Animation.
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| -  virtual void AnimateToState(double state) OVERRIDE;
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| -
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| -  AnimationDelegate* target_;
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| -
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| -  Tween::Type tween_type_;
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| -
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| -  // Used to determine which way the animation is going.
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| -  bool showing_;
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| -
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| -  // Animation values. These are a layer on top of Animation::state_ to
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| -  // provide the reversability.
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| -  double value_start_;
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| -  double value_end_;
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| -  double value_current_;
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| -
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| -  // How long a hover in/out animation will last for. This defaults to
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| -  // kHoverFadeDurationMS, but can be overridden with SetDuration.
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| -  int slide_duration_;
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| -
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| -  DISALLOW_COPY_AND_ASSIGN(SlideAnimation);
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| -};
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| -
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| -}  // namespace ui
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| -
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| -#endif  // UI_BASE_ANIMATION_SLIDE_ANIMATION_H_
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| 
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