| Index: ui/base/animation/linear_animation.cc
|
| diff --git a/ui/base/animation/linear_animation.cc b/ui/base/animation/linear_animation.cc
|
| deleted file mode 100644
|
| index 33bd1d1a4818effafad12a00056cdb28048aaa64..0000000000000000000000000000000000000000
|
| --- a/ui/base/animation/linear_animation.cc
|
| +++ /dev/null
|
| @@ -1,108 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/base/animation/linear_animation.h"
|
| -
|
| -#include <math.h>
|
| -
|
| -#include "ui/base/animation/animation_container.h"
|
| -#include "ui/base/animation/animation_delegate.h"
|
| -
|
| -using base::Time;
|
| -using base::TimeDelta;
|
| -
|
| -namespace ui {
|
| -
|
| -static TimeDelta CalculateInterval(int frame_rate) {
|
| - int timer_interval = 1000000 / frame_rate;
|
| - if (timer_interval < 10000)
|
| - timer_interval = 10000;
|
| - return TimeDelta::FromMicroseconds(timer_interval);
|
| -}
|
| -
|
| -LinearAnimation::LinearAnimation(int frame_rate,
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| - AnimationDelegate* delegate)
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| - : Animation(CalculateInterval(frame_rate)),
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| - state_(0.0),
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| - in_end_(false) {
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| - set_delegate(delegate);
|
| -}
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| -
|
| -LinearAnimation::LinearAnimation(int duration,
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| - int frame_rate,
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| - AnimationDelegate* delegate)
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| - : Animation(CalculateInterval(frame_rate)),
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| - duration_(TimeDelta::FromMilliseconds(duration)),
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| - state_(0.0),
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| - in_end_(false) {
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| - set_delegate(delegate);
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| - SetDuration(duration);
|
| -}
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| -
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| -double LinearAnimation::GetCurrentValue() const {
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| - // Default is linear relationship, subclass to adapt.
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| - return state_;
|
| -}
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| -
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| -void LinearAnimation::SetCurrentValue(double new_value) {
|
| - new_value = std::max(0.0, std::min(1.0, new_value));
|
| - base::TimeDelta time_delta = base::TimeDelta::FromMicroseconds(
|
| - duration_.InMicroseconds() * (new_value - state_));
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| - SetStartTime(start_time() - time_delta);
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| - state_ = new_value;
|
| -}
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| -
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| -void LinearAnimation::End() {
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| - if (!is_animating())
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| - return;
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| -
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| - // NOTE: We don't use AutoReset here as Stop may end up deleting us (by way
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| - // of the delegate).
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| - in_end_ = true;
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| - Stop();
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| -}
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| -
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| -void LinearAnimation::SetDuration(int duration) {
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| - duration_ = TimeDelta::FromMilliseconds(duration);
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| - if (duration_ < timer_interval())
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| - duration_ = timer_interval();
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| - if (is_animating())
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| - SetStartTime(container()->last_tick_time());
|
| -}
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| -
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| -void LinearAnimation::Step(base::TimeTicks time_now) {
|
| - TimeDelta elapsed_time = time_now - start_time();
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| - state_ = static_cast<double>(elapsed_time.InMicroseconds()) /
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| - static_cast<double>(duration_.InMicroseconds());
|
| - if (state_ >= 1.0)
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| - state_ = 1.0;
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| -
|
| - AnimateToState(state_);
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| -
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| - if (delegate())
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| - delegate()->AnimationProgressed(this);
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| -
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| - if (state_ == 1.0)
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| - Stop();
|
| -}
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| -
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| -void LinearAnimation::AnimationStarted() {
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| - state_ = 0.0;
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| -}
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| -
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| -void LinearAnimation::AnimationStopped() {
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| - if (!in_end_)
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| - return;
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| -
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| - in_end_ = false;
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| - // Set state_ to ensure we send ended to delegate and not canceled.
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| - state_ = 1;
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| - AnimateToState(1.0);
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| -}
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| -
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| -bool LinearAnimation::ShouldSendCanceledFromStop() {
|
| - return state_ != 1;
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| -}
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| -
|
| -} // namespace ui
|
|
|