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Issue 23531053: ui/base/animation -> ui/gfx/animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge 2 trunk Created 7 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/base/animation/linear_animation.h"
6
7 #include <math.h>
8
9 #include "ui/base/animation/animation_container.h"
10 #include "ui/base/animation/animation_delegate.h"
11
12 using base::Time;
13 using base::TimeDelta;
14
15 namespace ui {
16
17 static TimeDelta CalculateInterval(int frame_rate) {
18 int timer_interval = 1000000 / frame_rate;
19 if (timer_interval < 10000)
20 timer_interval = 10000;
21 return TimeDelta::FromMicroseconds(timer_interval);
22 }
23
24 LinearAnimation::LinearAnimation(int frame_rate,
25 AnimationDelegate* delegate)
26 : Animation(CalculateInterval(frame_rate)),
27 state_(0.0),
28 in_end_(false) {
29 set_delegate(delegate);
30 }
31
32 LinearAnimation::LinearAnimation(int duration,
33 int frame_rate,
34 AnimationDelegate* delegate)
35 : Animation(CalculateInterval(frame_rate)),
36 duration_(TimeDelta::FromMilliseconds(duration)),
37 state_(0.0),
38 in_end_(false) {
39 set_delegate(delegate);
40 SetDuration(duration);
41 }
42
43 double LinearAnimation::GetCurrentValue() const {
44 // Default is linear relationship, subclass to adapt.
45 return state_;
46 }
47
48 void LinearAnimation::SetCurrentValue(double new_value) {
49 new_value = std::max(0.0, std::min(1.0, new_value));
50 base::TimeDelta time_delta = base::TimeDelta::FromMicroseconds(
51 duration_.InMicroseconds() * (new_value - state_));
52 SetStartTime(start_time() - time_delta);
53 state_ = new_value;
54 }
55
56 void LinearAnimation::End() {
57 if (!is_animating())
58 return;
59
60 // NOTE: We don't use AutoReset here as Stop may end up deleting us (by way
61 // of the delegate).
62 in_end_ = true;
63 Stop();
64 }
65
66 void LinearAnimation::SetDuration(int duration) {
67 duration_ = TimeDelta::FromMilliseconds(duration);
68 if (duration_ < timer_interval())
69 duration_ = timer_interval();
70 if (is_animating())
71 SetStartTime(container()->last_tick_time());
72 }
73
74 void LinearAnimation::Step(base::TimeTicks time_now) {
75 TimeDelta elapsed_time = time_now - start_time();
76 state_ = static_cast<double>(elapsed_time.InMicroseconds()) /
77 static_cast<double>(duration_.InMicroseconds());
78 if (state_ >= 1.0)
79 state_ = 1.0;
80
81 AnimateToState(state_);
82
83 if (delegate())
84 delegate()->AnimationProgressed(this);
85
86 if (state_ == 1.0)
87 Stop();
88 }
89
90 void LinearAnimation::AnimationStarted() {
91 state_ = 0.0;
92 }
93
94 void LinearAnimation::AnimationStopped() {
95 if (!in_end_)
96 return;
97
98 in_end_ = false;
99 // Set state_ to ensure we send ended to delegate and not canceled.
100 state_ = 1;
101 AnimateToState(1.0);
102 }
103
104 bool LinearAnimation::ShouldSendCanceledFromStop() {
105 return state_ != 1;
106 }
107
108 } // namespace ui
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