Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
index e1a570035aa0ee0b214ff86a2a8ca9705b488cad..59aff16ac51299f86ff9fb9845518fdc2c80e67a 100644 |
--- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
+++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
@@ -16,8 +16,6 @@ extern "C" { |
* @section page_ifaces_gaming_input_unstable_v1 Interfaces |
* - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices |
* - @subpage page_iface_zcr_gamepad_v1 - gamepad input device |
- * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED |
- * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED |
* @section page_copyright_gaming_input_unstable_v1 Copyright |
* <pre> |
* |
@@ -46,8 +44,6 @@ extern "C" { |
struct wl_seat; |
struct zcr_gamepad_v1; |
struct zcr_gaming_input_v1; |
-struct zwp_gamepad_v1; |
-struct zwp_gaming_input_v1; |
/** |
* @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1 |
@@ -103,60 +99,6 @@ extern const struct wl_interface zcr_gaming_input_v1_interface; |
* by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
*/ |
extern const struct wl_interface zcr_gamepad_v1_interface; |
-/** |
- * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1 |
- * @section page_iface_zwp_gaming_input_v1_desc Description |
- * |
- * A global interface to provide gaming input devices for a given seat. |
- * |
- * Currently only gamepad devices are supported. |
- * |
- * Warning! The protocol described in this file is experimental and |
- * backward incompatible changes may be made. Backward compatible changes |
- * may be added together with the corresponding uinterface version bump. |
- * Backward incompatible changes are done by bumping the version number in |
- * the protocol and uinterface names and resetting the interface version. |
- * Once the protocol is to be declared stable, the 'z' prefix and the |
- * version number in the protocol and interface names are removed and the |
- * interface version number is reset. |
- * @section page_iface_zwp_gaming_input_v1_api API |
- * See @ref iface_zwp_gaming_input_v1. |
- */ |
-/** |
- * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface |
- * |
- * A global interface to provide gaming input devices for a given seat. |
- * |
- * Currently only gamepad devices are supported. |
- * |
- * Warning! The protocol described in this file is experimental and |
- * backward incompatible changes may be made. Backward compatible changes |
- * may be added together with the corresponding uinterface version bump. |
- * Backward incompatible changes are done by bumping the version number in |
- * the protocol and uinterface names and resetting the interface version. |
- * Once the protocol is to be declared stable, the 'z' prefix and the |
- * version number in the protocol and interface names are removed and the |
- * interface version number is reset. |
- */ |
-extern const struct wl_interface zwp_gaming_input_v1_interface; |
-/** |
- * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1 |
- * @section page_iface_zwp_gamepad_v1_desc Description |
- * |
- * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
- * which are reported as a normalized 'Standard Gamepad' as it is specified |
- * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
- * @section page_iface_zwp_gamepad_v1_api API |
- * See @ref iface_zwp_gamepad_v1. |
- */ |
-/** |
- * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface |
- * |
- * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
- * which are reported as a normalized 'Standard Gamepad' as it is specified |
- * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
- */ |
-extern const struct wl_interface zwp_gamepad_v1_interface; |
#define ZCR_GAMING_INPUT_V1_GET_GAMEPAD 0 |
@@ -365,213 +307,6 @@ zcr_gamepad_v1_destroy(struct zcr_gamepad_v1 *zcr_gamepad_v1) |
wl_proxy_destroy((struct wl_proxy *) zcr_gamepad_v1); |
} |
-#define ZWP_GAMING_INPUT_V1_GET_GAMEPAD 0 |
- |
-/** |
- * @ingroup iface_zwp_gaming_input_v1 |
- */ |
-#define ZWP_GAMING_INPUT_V1_GET_GAMEPAD_SINCE_VERSION 1 |
- |
-/** @ingroup iface_zwp_gaming_input_v1 */ |
-static inline void |
-zwp_gaming_input_v1_set_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v1, void *user_data) |
-{ |
- wl_proxy_set_user_data((struct wl_proxy *) zwp_gaming_input_v1, user_data); |
-} |
- |
-/** @ingroup iface_zwp_gaming_input_v1 */ |
-static inline void * |
-zwp_gaming_input_v1_get_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v1) |
-{ |
- return wl_proxy_get_user_data((struct wl_proxy *) zwp_gaming_input_v1); |
-} |
- |
-static inline uint32_t |
-zwp_gaming_input_v1_get_version(struct zwp_gaming_input_v1 *zwp_gaming_input_v1) |
-{ |
- return wl_proxy_get_version((struct wl_proxy *) zwp_gaming_input_v1); |
-} |
- |
-/** @ingroup iface_zwp_gaming_input_v1 */ |
-static inline void |
-zwp_gaming_input_v1_destroy(struct zwp_gaming_input_v1 *zwp_gaming_input_v1) |
-{ |
- wl_proxy_destroy((struct wl_proxy *) zwp_gaming_input_v1); |
-} |
- |
-/** |
- * @ingroup iface_zwp_gaming_input_v1 |
- * |
- * Create gamepad object. See zwp_gamepad_v1 interface for details. |
- */ |
-static inline struct zwp_gamepad_v1 * |
-zwp_gaming_input_v1_get_gamepad(struct zwp_gaming_input_v1 *zwp_gaming_input_v1, struct wl_seat *seat) |
-{ |
- struct wl_proxy *id; |
- |
- id = wl_proxy_marshal_constructor((struct wl_proxy *) zwp_gaming_input_v1, |
- ZWP_GAMING_INPUT_V1_GET_GAMEPAD, &zwp_gamepad_v1_interface, NULL, seat); |
- |
- return (struct zwp_gamepad_v1 *) id; |
-} |
- |
-#ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
-#define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * connection state |
- */ |
-enum zwp_gamepad_v1_gamepad_state { |
- /** |
- * no gamepads are connected or on. |
- */ |
- ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0, |
- /** |
- * at least one gamepad is connected. |
- */ |
- ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1, |
-}; |
-#endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */ |
- |
-#ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
-#define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * physical button state |
- * |
- * Describes the physical state of a button that produced the button |
- * event. |
- */ |
-enum zwp_gamepad_v1_button_state { |
- /** |
- * the button is not pressed |
- */ |
- ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0, |
- /** |
- * the button is pressed |
- */ |
- ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1, |
-}; |
-#endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */ |
- |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * @struct zwp_gamepad_v1_listener |
- */ |
-struct zwp_gamepad_v1_listener { |
- /** |
- * state change event |
- * |
- * Notification that this seat's connection state has changed. |
- * @param state new state |
- */ |
- void (*state_change)(void *data, |
- struct zwp_gamepad_v1 *zwp_gamepad_v1, |
- uint32_t state); |
- /** |
- * axis change event |
- * |
- * Notification of axis change. |
- * |
- * The axis id specifies which axis has changed as defined by the |
- * W3C 'Standard Gamepad'. |
- * |
- * The value is calibrated and normalized to the -1 to 1 range. |
- * @param time timestamp with millisecond granularity |
- * @param axis axis that produced this event |
- * @param value new value of axis |
- */ |
- void (*axis)(void *data, |
- struct zwp_gamepad_v1 *zwp_gamepad_v1, |
- uint32_t time, |
- uint32_t axis, |
- wl_fixed_t value); |
- /** |
- * Gamepad button changed |
- * |
- * Notification of button change. |
- * |
- * The button id specifies which button has changed as defined by |
- * the W3C 'Standard Gamepad'. |
- * |
- * A button can have a digital and an analog value. The analog |
- * value is normalized to a 0 to 1 range. If a button does not |
- * provide an analog value, it will be derived from the digital |
- * state. |
- * @param time timestamp with millisecond granularity |
- * @param button id of button |
- * @param state digital state of the button |
- * @param analog analog value of the button |
- */ |
- void (*button)(void *data, |
- struct zwp_gamepad_v1 *zwp_gamepad_v1, |
- uint32_t time, |
- uint32_t button, |
- uint32_t state, |
- wl_fixed_t analog); |
- /** |
- * Notifies end of a series of gamepad changes. |
- * |
- * Indicates the end of a set of events that logically belong |
- * together. A client is expected to accumulate the data in all |
- * events within the frame before proceeding. |
- * @param time timestamp with millisecond granularity |
- */ |
- void (*frame)(void *data, |
- struct zwp_gamepad_v1 *zwp_gamepad_v1, |
- uint32_t time); |
-}; |
- |
-/** |
- * @ingroup zwp_gamepad_v1_iface |
- */ |
-static inline int |
-zwp_gamepad_v1_add_listener(struct zwp_gamepad_v1 *zwp_gamepad_v1, |
- const struct zwp_gamepad_v1_listener *listener, void *data) |
-{ |
- return wl_proxy_add_listener((struct wl_proxy *) zwp_gamepad_v1, |
- (void (**)(void)) listener, data); |
-} |
- |
-#define ZWP_GAMEPAD_V1_DESTROY 0 |
- |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- */ |
-#define ZWP_GAMEPAD_V1_DESTROY_SINCE_VERSION 1 |
- |
-/** @ingroup iface_zwp_gamepad_v1 */ |
-static inline void |
-zwp_gamepad_v1_set_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1, void *user_data) |
-{ |
- wl_proxy_set_user_data((struct wl_proxy *) zwp_gamepad_v1, user_data); |
-} |
- |
-/** @ingroup iface_zwp_gamepad_v1 */ |
-static inline void * |
-zwp_gamepad_v1_get_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1) |
-{ |
- return wl_proxy_get_user_data((struct wl_proxy *) zwp_gamepad_v1); |
-} |
- |
-static inline uint32_t |
-zwp_gamepad_v1_get_version(struct zwp_gamepad_v1 *zwp_gamepad_v1) |
-{ |
- return wl_proxy_get_version((struct wl_proxy *) zwp_gamepad_v1); |
-} |
- |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- */ |
-static inline void |
-zwp_gamepad_v1_destroy(struct zwp_gamepad_v1 *zwp_gamepad_v1) |
-{ |
- wl_proxy_marshal((struct wl_proxy *) zwp_gamepad_v1, |
- ZWP_GAMEPAD_V1_DESTROY); |
- |
- wl_proxy_destroy((struct wl_proxy *) zwp_gamepad_v1); |
-} |
- |
#ifdef __cplusplus |
} |
#endif |