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Unified Diff: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h

Issue 2352563002: third_party: Remove deprecated zwp wayland interfaces. (Closed)
Patch Set: rebase Created 4 years, 3 months ago
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Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
index e1a570035aa0ee0b214ff86a2a8ca9705b488cad..59aff16ac51299f86ff9fb9845518fdc2c80e67a 100644
--- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
+++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
@@ -16,8 +16,6 @@ extern "C" {
* @section page_ifaces_gaming_input_unstable_v1 Interfaces
* - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices
* - @subpage page_iface_zcr_gamepad_v1 - gamepad input device
- * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED
- * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED
* @section page_copyright_gaming_input_unstable_v1 Copyright
* <pre>
*
@@ -46,8 +44,6 @@ extern "C" {
struct wl_seat;
struct zcr_gamepad_v1;
struct zcr_gaming_input_v1;
-struct zwp_gamepad_v1;
-struct zwp_gaming_input_v1;
/**
* @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1
@@ -103,60 +99,6 @@ extern const struct wl_interface zcr_gaming_input_v1_interface;
* by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
*/
extern const struct wl_interface zcr_gamepad_v1_interface;
-/**
- * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1
- * @section page_iface_zwp_gaming_input_v1_desc Description
- *
- * A global interface to provide gaming input devices for a given seat.
- *
- * Currently only gamepad devices are supported.
- *
- * Warning! The protocol described in this file is experimental and
- * backward incompatible changes may be made. Backward compatible changes
- * may be added together with the corresponding uinterface version bump.
- * Backward incompatible changes are done by bumping the version number in
- * the protocol and uinterface names and resetting the interface version.
- * Once the protocol is to be declared stable, the 'z' prefix and the
- * version number in the protocol and interface names are removed and the
- * interface version number is reset.
- * @section page_iface_zwp_gaming_input_v1_api API
- * See @ref iface_zwp_gaming_input_v1.
- */
-/**
- * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface
- *
- * A global interface to provide gaming input devices for a given seat.
- *
- * Currently only gamepad devices are supported.
- *
- * Warning! The protocol described in this file is experimental and
- * backward incompatible changes may be made. Backward compatible changes
- * may be added together with the corresponding uinterface version bump.
- * Backward incompatible changes are done by bumping the version number in
- * the protocol and uinterface names and resetting the interface version.
- * Once the protocol is to be declared stable, the 'z' prefix and the
- * version number in the protocol and interface names are removed and the
- * interface version number is reset.
- */
-extern const struct wl_interface zwp_gaming_input_v1_interface;
-/**
- * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1
- * @section page_iface_zwp_gamepad_v1_desc Description
- *
- * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
- * which are reported as a normalized 'Standard Gamepad' as it is specified
- * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
- * @section page_iface_zwp_gamepad_v1_api API
- * See @ref iface_zwp_gamepad_v1.
- */
-/**
- * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface
- *
- * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
- * which are reported as a normalized 'Standard Gamepad' as it is specified
- * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
- */
-extern const struct wl_interface zwp_gamepad_v1_interface;
#define ZCR_GAMING_INPUT_V1_GET_GAMEPAD 0
@@ -365,213 +307,6 @@ zcr_gamepad_v1_destroy(struct zcr_gamepad_v1 *zcr_gamepad_v1)
wl_proxy_destroy((struct wl_proxy *) zcr_gamepad_v1);
}
-#define ZWP_GAMING_INPUT_V1_GET_GAMEPAD 0
-
-/**
- * @ingroup iface_zwp_gaming_input_v1
- */
-#define ZWP_GAMING_INPUT_V1_GET_GAMEPAD_SINCE_VERSION 1
-
-/** @ingroup iface_zwp_gaming_input_v1 */
-static inline void
-zwp_gaming_input_v1_set_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v1, void *user_data)
-{
- wl_proxy_set_user_data((struct wl_proxy *) zwp_gaming_input_v1, user_data);
-}
-
-/** @ingroup iface_zwp_gaming_input_v1 */
-static inline void *
-zwp_gaming_input_v1_get_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v1)
-{
- return wl_proxy_get_user_data((struct wl_proxy *) zwp_gaming_input_v1);
-}
-
-static inline uint32_t
-zwp_gaming_input_v1_get_version(struct zwp_gaming_input_v1 *zwp_gaming_input_v1)
-{
- return wl_proxy_get_version((struct wl_proxy *) zwp_gaming_input_v1);
-}
-
-/** @ingroup iface_zwp_gaming_input_v1 */
-static inline void
-zwp_gaming_input_v1_destroy(struct zwp_gaming_input_v1 *zwp_gaming_input_v1)
-{
- wl_proxy_destroy((struct wl_proxy *) zwp_gaming_input_v1);
-}
-
-/**
- * @ingroup iface_zwp_gaming_input_v1
- *
- * Create gamepad object. See zwp_gamepad_v1 interface for details.
- */
-static inline struct zwp_gamepad_v1 *
-zwp_gaming_input_v1_get_gamepad(struct zwp_gaming_input_v1 *zwp_gaming_input_v1, struct wl_seat *seat)
-{
- struct wl_proxy *id;
-
- id = wl_proxy_marshal_constructor((struct wl_proxy *) zwp_gaming_input_v1,
- ZWP_GAMING_INPUT_V1_GET_GAMEPAD, &zwp_gamepad_v1_interface, NULL, seat);
-
- return (struct zwp_gamepad_v1 *) id;
-}
-
-#ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
-#define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
-/**
- * @ingroup iface_zwp_gamepad_v1
- * connection state
- */
-enum zwp_gamepad_v1_gamepad_state {
- /**
- * no gamepads are connected or on.
- */
- ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
- /**
- * at least one gamepad is connected.
- */
- ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
-};
-#endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
-
-#ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
-#define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
-/**
- * @ingroup iface_zwp_gamepad_v1
- * physical button state
- *
- * Describes the physical state of a button that produced the button
- * event.
- */
-enum zwp_gamepad_v1_button_state {
- /**
- * the button is not pressed
- */
- ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
- /**
- * the button is pressed
- */
- ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
-};
-#endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */
-
-/**
- * @ingroup iface_zwp_gamepad_v1
- * @struct zwp_gamepad_v1_listener
- */
-struct zwp_gamepad_v1_listener {
- /**
- * state change event
- *
- * Notification that this seat's connection state has changed.
- * @param state new state
- */
- void (*state_change)(void *data,
- struct zwp_gamepad_v1 *zwp_gamepad_v1,
- uint32_t state);
- /**
- * axis change event
- *
- * Notification of axis change.
- *
- * The axis id specifies which axis has changed as defined by the
- * W3C 'Standard Gamepad'.
- *
- * The value is calibrated and normalized to the -1 to 1 range.
- * @param time timestamp with millisecond granularity
- * @param axis axis that produced this event
- * @param value new value of axis
- */
- void (*axis)(void *data,
- struct zwp_gamepad_v1 *zwp_gamepad_v1,
- uint32_t time,
- uint32_t axis,
- wl_fixed_t value);
- /**
- * Gamepad button changed
- *
- * Notification of button change.
- *
- * The button id specifies which button has changed as defined by
- * the W3C 'Standard Gamepad'.
- *
- * A button can have a digital and an analog value. The analog
- * value is normalized to a 0 to 1 range. If a button does not
- * provide an analog value, it will be derived from the digital
- * state.
- * @param time timestamp with millisecond granularity
- * @param button id of button
- * @param state digital state of the button
- * @param analog analog value of the button
- */
- void (*button)(void *data,
- struct zwp_gamepad_v1 *zwp_gamepad_v1,
- uint32_t time,
- uint32_t button,
- uint32_t state,
- wl_fixed_t analog);
- /**
- * Notifies end of a series of gamepad changes.
- *
- * Indicates the end of a set of events that logically belong
- * together. A client is expected to accumulate the data in all
- * events within the frame before proceeding.
- * @param time timestamp with millisecond granularity
- */
- void (*frame)(void *data,
- struct zwp_gamepad_v1 *zwp_gamepad_v1,
- uint32_t time);
-};
-
-/**
- * @ingroup zwp_gamepad_v1_iface
- */
-static inline int
-zwp_gamepad_v1_add_listener(struct zwp_gamepad_v1 *zwp_gamepad_v1,
- const struct zwp_gamepad_v1_listener *listener, void *data)
-{
- return wl_proxy_add_listener((struct wl_proxy *) zwp_gamepad_v1,
- (void (**)(void)) listener, data);
-}
-
-#define ZWP_GAMEPAD_V1_DESTROY 0
-
-/**
- * @ingroup iface_zwp_gamepad_v1
- */
-#define ZWP_GAMEPAD_V1_DESTROY_SINCE_VERSION 1
-
-/** @ingroup iface_zwp_gamepad_v1 */
-static inline void
-zwp_gamepad_v1_set_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1, void *user_data)
-{
- wl_proxy_set_user_data((struct wl_proxy *) zwp_gamepad_v1, user_data);
-}
-
-/** @ingroup iface_zwp_gamepad_v1 */
-static inline void *
-zwp_gamepad_v1_get_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1)
-{
- return wl_proxy_get_user_data((struct wl_proxy *) zwp_gamepad_v1);
-}
-
-static inline uint32_t
-zwp_gamepad_v1_get_version(struct zwp_gamepad_v1 *zwp_gamepad_v1)
-{
- return wl_proxy_get_version((struct wl_proxy *) zwp_gamepad_v1);
-}
-
-/**
- * @ingroup iface_zwp_gamepad_v1
- */
-static inline void
-zwp_gamepad_v1_destroy(struct zwp_gamepad_v1 *zwp_gamepad_v1)
-{
- wl_proxy_marshal((struct wl_proxy *) zwp_gamepad_v1,
- ZWP_GAMEPAD_V1_DESTROY);
-
- wl_proxy_destroy((struct wl_proxy *) zwp_gamepad_v1);
-}
-
#ifdef __cplusplus
}
#endif

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