| Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
|
| diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
|
| index 58735ee30b789fafabe521fed6877daac35ffdd2..01e70a4eb68d95407732f51af57512956f94a4cc 100644
|
| --- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
|
| +++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
|
| @@ -19,8 +19,6 @@ struct wl_resource;
|
| * @section page_ifaces_gaming_input_unstable_v1 Interfaces
|
| * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices
|
| * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device
|
| - * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED
|
| - * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED
|
| * @section page_copyright_gaming_input_unstable_v1 Copyright
|
| * <pre>
|
| *
|
| @@ -49,8 +47,6 @@ struct wl_resource;
|
| struct wl_seat;
|
| struct zcr_gamepad_v1;
|
| struct zcr_gaming_input_v1;
|
| -struct zwp_gamepad_v1;
|
| -struct zwp_gaming_input_v1;
|
|
|
| /**
|
| * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1
|
| @@ -106,60 +102,6 @@ extern const struct wl_interface zcr_gaming_input_v1_interface;
|
| * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| */
|
| extern const struct wl_interface zcr_gamepad_v1_interface;
|
| -/**
|
| - * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1
|
| - * @section page_iface_zwp_gaming_input_v1_desc Description
|
| - *
|
| - * A global interface to provide gaming input devices for a given seat.
|
| - *
|
| - * Currently only gamepad devices are supported.
|
| - *
|
| - * Warning! The protocol described in this file is experimental and
|
| - * backward incompatible changes may be made. Backward compatible changes
|
| - * may be added together with the corresponding uinterface version bump.
|
| - * Backward incompatible changes are done by bumping the version number in
|
| - * the protocol and uinterface names and resetting the interface version.
|
| - * Once the protocol is to be declared stable, the 'z' prefix and the
|
| - * version number in the protocol and interface names are removed and the
|
| - * interface version number is reset.
|
| - * @section page_iface_zwp_gaming_input_v1_api API
|
| - * See @ref iface_zwp_gaming_input_v1.
|
| - */
|
| -/**
|
| - * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface
|
| - *
|
| - * A global interface to provide gaming input devices for a given seat.
|
| - *
|
| - * Currently only gamepad devices are supported.
|
| - *
|
| - * Warning! The protocol described in this file is experimental and
|
| - * backward incompatible changes may be made. Backward compatible changes
|
| - * may be added together with the corresponding uinterface version bump.
|
| - * Backward incompatible changes are done by bumping the version number in
|
| - * the protocol and uinterface names and resetting the interface version.
|
| - * Once the protocol is to be declared stable, the 'z' prefix and the
|
| - * version number in the protocol and interface names are removed and the
|
| - * interface version number is reset.
|
| - */
|
| -extern const struct wl_interface zwp_gaming_input_v1_interface;
|
| -/**
|
| - * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1
|
| - * @section page_iface_zwp_gamepad_v1_desc Description
|
| - *
|
| - * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
|
| - * which are reported as a normalized 'Standard Gamepad' as it is specified
|
| - * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| - * @section page_iface_zwp_gamepad_v1_api API
|
| - * See @ref iface_zwp_gamepad_v1.
|
| - */
|
| -/**
|
| - * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface
|
| - *
|
| - * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
|
| - * which are reported as a normalized 'Standard Gamepad' as it is specified
|
| - * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| - */
|
| -extern const struct wl_interface zwp_gamepad_v1_interface;
|
|
|
| /**
|
| * @ingroup iface_zcr_gaming_input_v1
|
| @@ -307,152 +249,6 @@ zcr_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time)
|
| wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_FRAME, time);
|
| }
|
|
|
| -/**
|
| - * @ingroup iface_zwp_gaming_input_v1
|
| - * @struct zwp_gaming_input_v1_interface
|
| - */
|
| -struct zwp_gaming_input_v1_interface {
|
| - /**
|
| - * get gamepad device assigned to seat
|
| - *
|
| - * Create gamepad object. See zwp_gamepad_v1 interface for
|
| - * details.
|
| - */
|
| - void (*get_gamepad)(struct wl_client *client,
|
| - struct wl_resource *resource,
|
| - uint32_t id,
|
| - struct wl_resource *seat);
|
| -};
|
| -
|
| -
|
| -#ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| -#define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - * connection state
|
| - */
|
| -enum zwp_gamepad_v1_gamepad_state {
|
| - /**
|
| - * no gamepads are connected or on.
|
| - */
|
| - ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
|
| - /**
|
| - * at least one gamepad is connected.
|
| - */
|
| - ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
|
| -};
|
| -#endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
|
| -
|
| -#ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| -#define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - * physical button state
|
| - *
|
| - * Describes the physical state of a button that produced the button
|
| - * event.
|
| - */
|
| -enum zwp_gamepad_v1_button_state {
|
| - /**
|
| - * the button is not pressed
|
| - */
|
| - ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
|
| - /**
|
| - * the button is pressed
|
| - */
|
| - ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
|
| -};
|
| -#endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */
|
| -
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - * @struct zwp_gamepad_v1_interface
|
| - */
|
| -struct zwp_gamepad_v1_interface {
|
| - /**
|
| - * destroy gamepad object
|
| - *
|
| - *
|
| - */
|
| - void (*destroy)(struct wl_client *client,
|
| - struct wl_resource *resource);
|
| -};
|
| -
|
| -#define ZWP_GAMEPAD_V1_STATE_CHANGE 0
|
| -#define ZWP_GAMEPAD_V1_AXIS 1
|
| -#define ZWP_GAMEPAD_V1_BUTTON 2
|
| -#define ZWP_GAMEPAD_V1_FRAME 3
|
| -
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - */
|
| -#define ZWP_GAMEPAD_V1_STATE_CHANGE_SINCE_VERSION 1
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - */
|
| -#define ZWP_GAMEPAD_V1_AXIS_SINCE_VERSION 1
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - */
|
| -#define ZWP_GAMEPAD_V1_BUTTON_SINCE_VERSION 1
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - */
|
| -#define ZWP_GAMEPAD_V1_FRAME_SINCE_VERSION 1
|
| -
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - * Sends an state_change event to the client owning the resource.
|
| - * @param resource_ The client's resource
|
| - * @param state new state
|
| - */
|
| -static inline void
|
| -zwp_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state)
|
| -{
|
| - wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_STATE_CHANGE, state);
|
| -}
|
| -
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - * Sends an axis event to the client owning the resource.
|
| - * @param resource_ The client's resource
|
| - * @param time timestamp with millisecond granularity
|
| - * @param axis axis that produced this event
|
| - * @param value new value of axis
|
| - */
|
| -static inline void
|
| -zwp_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value)
|
| -{
|
| - wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_AXIS, time, axis, value);
|
| -}
|
| -
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - * Sends an button event to the client owning the resource.
|
| - * @param resource_ The client's resource
|
| - * @param time timestamp with millisecond granularity
|
| - * @param button id of button
|
| - * @param state digital state of the button
|
| - * @param analog analog value of the button
|
| - */
|
| -static inline void
|
| -zwp_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_t button, uint32_t state, wl_fixed_t analog)
|
| -{
|
| - wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_BUTTON, time, button, state, analog);
|
| -}
|
| -
|
| -/**
|
| - * @ingroup iface_zwp_gamepad_v1
|
| - * Sends an frame event to the client owning the resource.
|
| - * @param resource_ The client's resource
|
| - * @param time timestamp with millisecond granularity
|
| - */
|
| -static inline void
|
| -zwp_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time)
|
| -{
|
| - wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_FRAME, time);
|
| -}
|
| -
|
| #ifdef __cplusplus
|
| }
|
| #endif
|
|
|