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1 /* Generated by wayland-scanner 1.11.0 */ | 1 /* Generated by wayland-scanner 1.11.0 */ |
2 | 2 |
3 #ifndef GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H | 3 #ifndef GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H |
4 #define GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H | 4 #define GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H |
5 | 5 |
6 #include <stdint.h> | 6 #include <stdint.h> |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include "wayland-client.h" | 8 #include "wayland-client.h" |
9 | 9 |
10 #ifdef __cplusplus | 10 #ifdef __cplusplus |
11 extern "C" { | 11 extern "C" { |
12 #endif | 12 #endif |
13 | 13 |
14 /** | 14 /** |
15 * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol | 15 * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol |
16 * @section page_ifaces_gaming_input_unstable_v1 Interfaces | 16 * @section page_ifaces_gaming_input_unstable_v1 Interfaces |
17 * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input
devices | 17 * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input
devices |
18 * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device | 18 * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device |
19 * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED | |
20 * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED | |
21 * @section page_copyright_gaming_input_unstable_v1 Copyright | 19 * @section page_copyright_gaming_input_unstable_v1 Copyright |
22 * <pre> | 20 * <pre> |
23 * | 21 * |
24 * Copyright 2016 The Chromium Authors. | 22 * Copyright 2016 The Chromium Authors. |
25 * | 23 * |
26 * Permission is hereby granted, free of charge, to any person obtaining a | 24 * Permission is hereby granted, free of charge, to any person obtaining a |
27 * copy of this software and associated documentation files (the "Software"), | 25 * copy of this software and associated documentation files (the "Software"), |
28 * to deal in the Software without restriction, including without limitation | 26 * to deal in the Software without restriction, including without limitation |
29 * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 27 * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
30 * and/or sell copies of the Software, and to permit persons to whom the | 28 * and/or sell copies of the Software, and to permit persons to whom the |
31 * Software is furnished to do so, subject to the following conditions: | 29 * Software is furnished to do so, subject to the following conditions: |
32 * | 30 * |
33 * The above copyright notice and this permission notice (including the next | 31 * The above copyright notice and this permission notice (including the next |
34 * paragraph) shall be included in all copies or substantial portions of the | 32 * paragraph) shall be included in all copies or substantial portions of the |
35 * Software. | 33 * Software. |
36 * | 34 * |
37 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 35 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
38 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 36 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
39 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | 37 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
40 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 38 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
41 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | 39 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
42 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 40 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
43 * DEALINGS IN THE SOFTWARE. | 41 * DEALINGS IN THE SOFTWARE. |
44 * </pre> | 42 * </pre> |
45 */ | 43 */ |
46 struct wl_seat; | 44 struct wl_seat; |
47 struct zcr_gamepad_v1; | 45 struct zcr_gamepad_v1; |
48 struct zcr_gaming_input_v1; | 46 struct zcr_gaming_input_v1; |
49 struct zwp_gamepad_v1; | |
50 struct zwp_gaming_input_v1; | |
51 | 47 |
52 /** | 48 /** |
53 * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1 | 49 * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1 |
54 * @section page_iface_zcr_gaming_input_v1_desc Description | 50 * @section page_iface_zcr_gaming_input_v1_desc Description |
55 * | 51 * |
56 * A global interface to provide gaming input devices for a given seat. | 52 * A global interface to provide gaming input devices for a given seat. |
57 * | 53 * |
58 * Currently only gamepad devices are supported. | 54 * Currently only gamepad devices are supported. |
59 * | 55 * |
60 * Warning! The protocol described in this file is experimental and | 56 * Warning! The protocol described in this file is experimental and |
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96 * See @ref iface_zcr_gamepad_v1. | 92 * See @ref iface_zcr_gamepad_v1. |
97 */ | 93 */ |
98 /** | 94 /** |
99 * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface | 95 * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface |
100 * | 96 * |
101 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, | 97 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
102 * which are reported as a normalized 'Standard Gamepad' as it is specified | 98 * which are reported as a normalized 'Standard Gamepad' as it is specified |
103 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping | 99 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
104 */ | 100 */ |
105 extern const struct wl_interface zcr_gamepad_v1_interface; | 101 extern const struct wl_interface zcr_gamepad_v1_interface; |
106 /** | |
107 * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1 | |
108 * @section page_iface_zwp_gaming_input_v1_desc Description | |
109 * | |
110 * A global interface to provide gaming input devices for a given seat. | |
111 * | |
112 * Currently only gamepad devices are supported. | |
113 * | |
114 * Warning! The protocol described in this file is experimental and | |
115 * backward incompatible changes may be made. Backward compatible changes | |
116 * may be added together with the corresponding uinterface version bump. | |
117 * Backward incompatible changes are done by bumping the version number in | |
118 * the protocol and uinterface names and resetting the interface version. | |
119 * Once the protocol is to be declared stable, the 'z' prefix and the | |
120 * version number in the protocol and interface names are removed and the | |
121 * interface version number is reset. | |
122 * @section page_iface_zwp_gaming_input_v1_api API | |
123 * See @ref iface_zwp_gaming_input_v1. | |
124 */ | |
125 /** | |
126 * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface | |
127 * | |
128 * A global interface to provide gaming input devices for a given seat. | |
129 * | |
130 * Currently only gamepad devices are supported. | |
131 * | |
132 * Warning! The protocol described in this file is experimental and | |
133 * backward incompatible changes may be made. Backward compatible changes | |
134 * may be added together with the corresponding uinterface version bump. | |
135 * Backward incompatible changes are done by bumping the version number in | |
136 * the protocol and uinterface names and resetting the interface version. | |
137 * Once the protocol is to be declared stable, the 'z' prefix and the | |
138 * version number in the protocol and interface names are removed and the | |
139 * interface version number is reset. | |
140 */ | |
141 extern const struct wl_interface zwp_gaming_input_v1_interface; | |
142 /** | |
143 * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1 | |
144 * @section page_iface_zwp_gamepad_v1_desc Description | |
145 * | |
146 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, | |
147 * which are reported as a normalized 'Standard Gamepad' as it is specified | |
148 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping | |
149 * @section page_iface_zwp_gamepad_v1_api API | |
150 * See @ref iface_zwp_gamepad_v1. | |
151 */ | |
152 /** | |
153 * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface | |
154 * | |
155 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, | |
156 * which are reported as a normalized 'Standard Gamepad' as it is specified | |
157 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping | |
158 */ | |
159 extern const struct wl_interface zwp_gamepad_v1_interface; | |
160 | 102 |
161 #define ZCR_GAMING_INPUT_V1_GET_GAMEPAD 0 | 103 #define ZCR_GAMING_INPUT_V1_GET_GAMEPAD 0 |
162 | 104 |
163 /** | 105 /** |
164 * @ingroup iface_zcr_gaming_input_v1 | 106 * @ingroup iface_zcr_gaming_input_v1 |
165 */ | 107 */ |
166 #define ZCR_GAMING_INPUT_V1_GET_GAMEPAD_SINCE_VERSION 1 | 108 #define ZCR_GAMING_INPUT_V1_GET_GAMEPAD_SINCE_VERSION 1 |
167 | 109 |
168 /** @ingroup iface_zcr_gaming_input_v1 */ | 110 /** @ingroup iface_zcr_gaming_input_v1 */ |
169 static inline void | 111 static inline void |
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358 */ | 300 */ |
359 static inline void | 301 static inline void |
360 zcr_gamepad_v1_destroy(struct zcr_gamepad_v1 *zcr_gamepad_v1) | 302 zcr_gamepad_v1_destroy(struct zcr_gamepad_v1 *zcr_gamepad_v1) |
361 { | 303 { |
362 wl_proxy_marshal((struct wl_proxy *) zcr_gamepad_v1, | 304 wl_proxy_marshal((struct wl_proxy *) zcr_gamepad_v1, |
363 ZCR_GAMEPAD_V1_DESTROY); | 305 ZCR_GAMEPAD_V1_DESTROY); |
364 | 306 |
365 wl_proxy_destroy((struct wl_proxy *) zcr_gamepad_v1); | 307 wl_proxy_destroy((struct wl_proxy *) zcr_gamepad_v1); |
366 } | 308 } |
367 | 309 |
368 #define ZWP_GAMING_INPUT_V1_GET_GAMEPAD 0 | |
369 | |
370 /** | |
371 * @ingroup iface_zwp_gaming_input_v1 | |
372 */ | |
373 #define ZWP_GAMING_INPUT_V1_GET_GAMEPAD_SINCE_VERSION 1 | |
374 | |
375 /** @ingroup iface_zwp_gaming_input_v1 */ | |
376 static inline void | |
377 zwp_gaming_input_v1_set_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v
1, void *user_data) | |
378 { | |
379 wl_proxy_set_user_data((struct wl_proxy *) zwp_gaming_input_v1, user_dat
a); | |
380 } | |
381 | |
382 /** @ingroup iface_zwp_gaming_input_v1 */ | |
383 static inline void * | |
384 zwp_gaming_input_v1_get_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v
1) | |
385 { | |
386 return wl_proxy_get_user_data((struct wl_proxy *) zwp_gaming_input_v1); | |
387 } | |
388 | |
389 static inline uint32_t | |
390 zwp_gaming_input_v1_get_version(struct zwp_gaming_input_v1 *zwp_gaming_input_v1) | |
391 { | |
392 return wl_proxy_get_version((struct wl_proxy *) zwp_gaming_input_v1); | |
393 } | |
394 | |
395 /** @ingroup iface_zwp_gaming_input_v1 */ | |
396 static inline void | |
397 zwp_gaming_input_v1_destroy(struct zwp_gaming_input_v1 *zwp_gaming_input_v1) | |
398 { | |
399 wl_proxy_destroy((struct wl_proxy *) zwp_gaming_input_v1); | |
400 } | |
401 | |
402 /** | |
403 * @ingroup iface_zwp_gaming_input_v1 | |
404 * | |
405 * Create gamepad object. See zwp_gamepad_v1 interface for details. | |
406 */ | |
407 static inline struct zwp_gamepad_v1 * | |
408 zwp_gaming_input_v1_get_gamepad(struct zwp_gaming_input_v1 *zwp_gaming_input_v1,
struct wl_seat *seat) | |
409 { | |
410 struct wl_proxy *id; | |
411 | |
412 id = wl_proxy_marshal_constructor((struct wl_proxy *) zwp_gaming_input_v
1, | |
413 ZWP_GAMING_INPUT_V1_GET_GAMEPAD, &zwp_gamepad_v1_interf
ace, NULL, seat); | |
414 | |
415 return (struct zwp_gamepad_v1 *) id; | |
416 } | |
417 | |
418 #ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM | |
419 #define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM | |
420 /** | |
421 * @ingroup iface_zwp_gamepad_v1 | |
422 * connection state | |
423 */ | |
424 enum zwp_gamepad_v1_gamepad_state { | |
425 /** | |
426 * no gamepads are connected or on. | |
427 */ | |
428 ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0, | |
429 /** | |
430 * at least one gamepad is connected. | |
431 */ | |
432 ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1, | |
433 }; | |
434 #endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */ | |
435 | |
436 #ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM | |
437 #define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM | |
438 /** | |
439 * @ingroup iface_zwp_gamepad_v1 | |
440 * physical button state | |
441 * | |
442 * Describes the physical state of a button that produced the button | |
443 * event. | |
444 */ | |
445 enum zwp_gamepad_v1_button_state { | |
446 /** | |
447 * the button is not pressed | |
448 */ | |
449 ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0, | |
450 /** | |
451 * the button is pressed | |
452 */ | |
453 ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1, | |
454 }; | |
455 #endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */ | |
456 | |
457 /** | |
458 * @ingroup iface_zwp_gamepad_v1 | |
459 * @struct zwp_gamepad_v1_listener | |
460 */ | |
461 struct zwp_gamepad_v1_listener { | |
462 /** | |
463 * state change event | |
464 * | |
465 * Notification that this seat's connection state has changed. | |
466 * @param state new state | |
467 */ | |
468 void (*state_change)(void *data, | |
469 struct zwp_gamepad_v1 *zwp_gamepad_v1, | |
470 uint32_t state); | |
471 /** | |
472 * axis change event | |
473 * | |
474 * Notification of axis change. | |
475 * | |
476 * The axis id specifies which axis has changed as defined by the | |
477 * W3C 'Standard Gamepad'. | |
478 * | |
479 * The value is calibrated and normalized to the -1 to 1 range. | |
480 * @param time timestamp with millisecond granularity | |
481 * @param axis axis that produced this event | |
482 * @param value new value of axis | |
483 */ | |
484 void (*axis)(void *data, | |
485 struct zwp_gamepad_v1 *zwp_gamepad_v1, | |
486 uint32_t time, | |
487 uint32_t axis, | |
488 wl_fixed_t value); | |
489 /** | |
490 * Gamepad button changed | |
491 * | |
492 * Notification of button change. | |
493 * | |
494 * The button id specifies which button has changed as defined by | |
495 * the W3C 'Standard Gamepad'. | |
496 * | |
497 * A button can have a digital and an analog value. The analog | |
498 * value is normalized to a 0 to 1 range. If a button does not | |
499 * provide an analog value, it will be derived from the digital | |
500 * state. | |
501 * @param time timestamp with millisecond granularity | |
502 * @param button id of button | |
503 * @param state digital state of the button | |
504 * @param analog analog value of the button | |
505 */ | |
506 void (*button)(void *data, | |
507 struct zwp_gamepad_v1 *zwp_gamepad_v1, | |
508 uint32_t time, | |
509 uint32_t button, | |
510 uint32_t state, | |
511 wl_fixed_t analog); | |
512 /** | |
513 * Notifies end of a series of gamepad changes. | |
514 * | |
515 * Indicates the end of a set of events that logically belong | |
516 * together. A client is expected to accumulate the data in all | |
517 * events within the frame before proceeding. | |
518 * @param time timestamp with millisecond granularity | |
519 */ | |
520 void (*frame)(void *data, | |
521 struct zwp_gamepad_v1 *zwp_gamepad_v1, | |
522 uint32_t time); | |
523 }; | |
524 | |
525 /** | |
526 * @ingroup zwp_gamepad_v1_iface | |
527 */ | |
528 static inline int | |
529 zwp_gamepad_v1_add_listener(struct zwp_gamepad_v1 *zwp_gamepad_v1, | |
530 const struct zwp_gamepad_v1_listener *listener, void
*data) | |
531 { | |
532 return wl_proxy_add_listener((struct wl_proxy *) zwp_gamepad_v1, | |
533 (void (**)(void)) listener, data); | |
534 } | |
535 | |
536 #define ZWP_GAMEPAD_V1_DESTROY 0 | |
537 | |
538 /** | |
539 * @ingroup iface_zwp_gamepad_v1 | |
540 */ | |
541 #define ZWP_GAMEPAD_V1_DESTROY_SINCE_VERSION 1 | |
542 | |
543 /** @ingroup iface_zwp_gamepad_v1 */ | |
544 static inline void | |
545 zwp_gamepad_v1_set_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1, void *user_d
ata) | |
546 { | |
547 wl_proxy_set_user_data((struct wl_proxy *) zwp_gamepad_v1, user_data); | |
548 } | |
549 | |
550 /** @ingroup iface_zwp_gamepad_v1 */ | |
551 static inline void * | |
552 zwp_gamepad_v1_get_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1) | |
553 { | |
554 return wl_proxy_get_user_data((struct wl_proxy *) zwp_gamepad_v1); | |
555 } | |
556 | |
557 static inline uint32_t | |
558 zwp_gamepad_v1_get_version(struct zwp_gamepad_v1 *zwp_gamepad_v1) | |
559 { | |
560 return wl_proxy_get_version((struct wl_proxy *) zwp_gamepad_v1); | |
561 } | |
562 | |
563 /** | |
564 * @ingroup iface_zwp_gamepad_v1 | |
565 */ | |
566 static inline void | |
567 zwp_gamepad_v1_destroy(struct zwp_gamepad_v1 *zwp_gamepad_v1) | |
568 { | |
569 wl_proxy_marshal((struct wl_proxy *) zwp_gamepad_v1, | |
570 ZWP_GAMEPAD_V1_DESTROY); | |
571 | |
572 wl_proxy_destroy((struct wl_proxy *) zwp_gamepad_v1); | |
573 } | |
574 | |
575 #ifdef __cplusplus | 310 #ifdef __cplusplus |
576 } | 311 } |
577 #endif | 312 #endif |
578 | 313 |
579 #endif | 314 #endif |
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