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Unified Diff: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h

Issue 2350633002: third_party: Switch to zcr prefix for downstream wayland interfaces. (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
index d04054fb74d75770a664fd4677002d3b07f6b6be..e1a570035aa0ee0b214ff86a2a8ca9705b488cad 100644
--- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
+++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
@@ -14,8 +14,10 @@ extern "C" {
/**
* @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol
* @section page_ifaces_gaming_input_unstable_v1 Interfaces
- * - @subpage page_iface_zwp_gaming_input_v1 - extends wl_seat with gaming input devices
- * - @subpage page_iface_zwp_gamepad_v1 - gamepad input device
+ * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices
+ * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device
+ * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED
+ * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED
* @section page_copyright_gaming_input_unstable_v1 Copyright
* <pre>
*
@@ -42,10 +44,66 @@ extern "C" {
* </pre>
*/
struct wl_seat;
+struct zcr_gamepad_v1;
+struct zcr_gaming_input_v1;
struct zwp_gamepad_v1;
struct zwp_gaming_input_v1;
/**
+ * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1
+ * @section page_iface_zcr_gaming_input_v1_desc Description
+ *
+ * A global interface to provide gaming input devices for a given seat.
+ *
+ * Currently only gamepad devices are supported.
+ *
+ * Warning! The protocol described in this file is experimental and
+ * backward incompatible changes may be made. Backward compatible changes
+ * may be added together with the corresponding uinterface version bump.
+ * Backward incompatible changes are done by bumping the version number in
+ * the protocol and uinterface names and resetting the interface version.
+ * Once the protocol is to be declared stable, the 'z' prefix and the
+ * version number in the protocol and interface names are removed and the
+ * interface version number is reset.
+ * @section page_iface_zcr_gaming_input_v1_api API
+ * See @ref iface_zcr_gaming_input_v1.
+ */
+/**
+ * @defgroup iface_zcr_gaming_input_v1 The zcr_gaming_input_v1 interface
+ *
+ * A global interface to provide gaming input devices for a given seat.
+ *
+ * Currently only gamepad devices are supported.
+ *
+ * Warning! The protocol described in this file is experimental and
+ * backward incompatible changes may be made. Backward compatible changes
+ * may be added together with the corresponding uinterface version bump.
+ * Backward incompatible changes are done by bumping the version number in
+ * the protocol and uinterface names and resetting the interface version.
+ * Once the protocol is to be declared stable, the 'z' prefix and the
+ * version number in the protocol and interface names are removed and the
+ * interface version number is reset.
+ */
+extern const struct wl_interface zcr_gaming_input_v1_interface;
+/**
+ * @page page_iface_zcr_gamepad_v1 zcr_gamepad_v1
+ * @section page_iface_zcr_gamepad_v1_desc Description
+ *
+ * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
+ * which are reported as a normalized 'Standard Gamepad' as it is specified
+ * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
+ * @section page_iface_zcr_gamepad_v1_api API
+ * See @ref iface_zcr_gamepad_v1.
+ */
+/**
+ * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface
+ *
+ * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
+ * which are reported as a normalized 'Standard Gamepad' as it is specified
+ * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
+ */
+extern const struct wl_interface zcr_gamepad_v1_interface;
+/**
* @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1
* @section page_iface_zwp_gaming_input_v1_desc Description
*
@@ -100,6 +158,213 @@ extern const struct wl_interface zwp_gaming_input_v1_interface;
*/
extern const struct wl_interface zwp_gamepad_v1_interface;
+#define ZCR_GAMING_INPUT_V1_GET_GAMEPAD 0
+
+/**
+ * @ingroup iface_zcr_gaming_input_v1
+ */
+#define ZCR_GAMING_INPUT_V1_GET_GAMEPAD_SINCE_VERSION 1
+
+/** @ingroup iface_zcr_gaming_input_v1 */
+static inline void
+zcr_gaming_input_v1_set_user_data(struct zcr_gaming_input_v1 *zcr_gaming_input_v1, void *user_data)
+{
+ wl_proxy_set_user_data((struct wl_proxy *) zcr_gaming_input_v1, user_data);
+}
+
+/** @ingroup iface_zcr_gaming_input_v1 */
+static inline void *
+zcr_gaming_input_v1_get_user_data(struct zcr_gaming_input_v1 *zcr_gaming_input_v1)
+{
+ return wl_proxy_get_user_data((struct wl_proxy *) zcr_gaming_input_v1);
+}
+
+static inline uint32_t
+zcr_gaming_input_v1_get_version(struct zcr_gaming_input_v1 *zcr_gaming_input_v1)
+{
+ return wl_proxy_get_version((struct wl_proxy *) zcr_gaming_input_v1);
+}
+
+/** @ingroup iface_zcr_gaming_input_v1 */
+static inline void
+zcr_gaming_input_v1_destroy(struct zcr_gaming_input_v1 *zcr_gaming_input_v1)
+{
+ wl_proxy_destroy((struct wl_proxy *) zcr_gaming_input_v1);
+}
+
+/**
+ * @ingroup iface_zcr_gaming_input_v1
+ *
+ * Create gamepad object. See zwp_gamepad_v1 interface for details.
+ */
+static inline struct zcr_gamepad_v1 *
+zcr_gaming_input_v1_get_gamepad(struct zcr_gaming_input_v1 *zcr_gaming_input_v1, struct wl_seat *seat)
+{
+ struct wl_proxy *id;
+
+ id = wl_proxy_marshal_constructor((struct wl_proxy *) zcr_gaming_input_v1,
+ ZCR_GAMING_INPUT_V1_GET_GAMEPAD, &zcr_gamepad_v1_interface, NULL, seat);
+
+ return (struct zcr_gamepad_v1 *) id;
+}
+
+#ifndef ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM
+#define ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * connection state
+ */
+enum zcr_gamepad_v1_gamepad_state {
+ /**
+ * no gamepads are connected or on.
+ */
+ ZCR_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
+ /**
+ * at least one gamepad is connected.
+ */
+ ZCR_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
+};
+#endif /* ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
+
+#ifndef ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM
+#define ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * physical button state
+ *
+ * Describes the physical state of a button that produced the button
+ * event.
+ */
+enum zcr_gamepad_v1_button_state {
+ /**
+ * the button is not pressed
+ */
+ ZCR_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
+ /**
+ * the button is pressed
+ */
+ ZCR_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
+};
+#endif /* ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM */
+
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * @struct zcr_gamepad_v1_listener
+ */
+struct zcr_gamepad_v1_listener {
+ /**
+ * state change event
+ *
+ * Notification that this seat's connection state has changed.
+ * @param state new state
+ */
+ void (*state_change)(void *data,
+ struct zcr_gamepad_v1 *zcr_gamepad_v1,
+ uint32_t state);
+ /**
+ * axis change event
+ *
+ * Notification of axis change.
+ *
+ * The axis id specifies which axis has changed as defined by the
+ * W3C 'Standard Gamepad'.
+ *
+ * The value is calibrated and normalized to the -1 to 1 range.
+ * @param time timestamp with millisecond granularity
+ * @param axis axis that produced this event
+ * @param value new value of axis
+ */
+ void (*axis)(void *data,
+ struct zcr_gamepad_v1 *zcr_gamepad_v1,
+ uint32_t time,
+ uint32_t axis,
+ wl_fixed_t value);
+ /**
+ * Gamepad button changed
+ *
+ * Notification of button change.
+ *
+ * The button id specifies which button has changed as defined by
+ * the W3C 'Standard Gamepad'.
+ *
+ * A button can have a digital and an analog value. The analog
+ * value is normalized to a 0 to 1 range. If a button does not
+ * provide an analog value, it will be derived from the digital
+ * state.
+ * @param time timestamp with millisecond granularity
+ * @param button id of button
+ * @param state digital state of the button
+ * @param analog analog value of the button
+ */
+ void (*button)(void *data,
+ struct zcr_gamepad_v1 *zcr_gamepad_v1,
+ uint32_t time,
+ uint32_t button,
+ uint32_t state,
+ wl_fixed_t analog);
+ /**
+ * Notifies end of a series of gamepad changes.
+ *
+ * Indicates the end of a set of events that logically belong
+ * together. A client is expected to accumulate the data in all
+ * events within the frame before proceeding.
+ * @param time timestamp with millisecond granularity
+ */
+ void (*frame)(void *data,
+ struct zcr_gamepad_v1 *zcr_gamepad_v1,
+ uint32_t time);
+};
+
+/**
+ * @ingroup zcr_gamepad_v1_iface
+ */
+static inline int
+zcr_gamepad_v1_add_listener(struct zcr_gamepad_v1 *zcr_gamepad_v1,
+ const struct zcr_gamepad_v1_listener *listener, void *data)
+{
+ return wl_proxy_add_listener((struct wl_proxy *) zcr_gamepad_v1,
+ (void (**)(void)) listener, data);
+}
+
+#define ZCR_GAMEPAD_V1_DESTROY 0
+
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ */
+#define ZCR_GAMEPAD_V1_DESTROY_SINCE_VERSION 1
+
+/** @ingroup iface_zcr_gamepad_v1 */
+static inline void
+zcr_gamepad_v1_set_user_data(struct zcr_gamepad_v1 *zcr_gamepad_v1, void *user_data)
+{
+ wl_proxy_set_user_data((struct wl_proxy *) zcr_gamepad_v1, user_data);
+}
+
+/** @ingroup iface_zcr_gamepad_v1 */
+static inline void *
+zcr_gamepad_v1_get_user_data(struct zcr_gamepad_v1 *zcr_gamepad_v1)
+{
+ return wl_proxy_get_user_data((struct wl_proxy *) zcr_gamepad_v1);
+}
+
+static inline uint32_t
+zcr_gamepad_v1_get_version(struct zcr_gamepad_v1 *zcr_gamepad_v1)
+{
+ return wl_proxy_get_version((struct wl_proxy *) zcr_gamepad_v1);
+}
+
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ */
+static inline void
+zcr_gamepad_v1_destroy(struct zcr_gamepad_v1 *zcr_gamepad_v1)
+{
+ wl_proxy_marshal((struct wl_proxy *) zcr_gamepad_v1,
+ ZCR_GAMEPAD_V1_DESTROY);
+
+ wl_proxy_destroy((struct wl_proxy *) zcr_gamepad_v1);
+}
+
#define ZWP_GAMING_INPUT_V1_GET_GAMEPAD 0
/**

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