Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
index d04054fb74d75770a664fd4677002d3b07f6b6be..e1a570035aa0ee0b214ff86a2a8ca9705b488cad 100644 |
--- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
+++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
@@ -14,8 +14,10 @@ extern "C" { |
/** |
* @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol |
* @section page_ifaces_gaming_input_unstable_v1 Interfaces |
- * - @subpage page_iface_zwp_gaming_input_v1 - extends wl_seat with gaming input devices |
- * - @subpage page_iface_zwp_gamepad_v1 - gamepad input device |
+ * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices |
+ * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device |
+ * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED |
+ * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED |
* @section page_copyright_gaming_input_unstable_v1 Copyright |
* <pre> |
* |
@@ -42,10 +44,66 @@ extern "C" { |
* </pre> |
*/ |
struct wl_seat; |
+struct zcr_gamepad_v1; |
+struct zcr_gaming_input_v1; |
struct zwp_gamepad_v1; |
struct zwp_gaming_input_v1; |
/** |
+ * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1 |
+ * @section page_iface_zcr_gaming_input_v1_desc Description |
+ * |
+ * A global interface to provide gaming input devices for a given seat. |
+ * |
+ * Currently only gamepad devices are supported. |
+ * |
+ * Warning! The protocol described in this file is experimental and |
+ * backward incompatible changes may be made. Backward compatible changes |
+ * may be added together with the corresponding uinterface version bump. |
+ * Backward incompatible changes are done by bumping the version number in |
+ * the protocol and uinterface names and resetting the interface version. |
+ * Once the protocol is to be declared stable, the 'z' prefix and the |
+ * version number in the protocol and interface names are removed and the |
+ * interface version number is reset. |
+ * @section page_iface_zcr_gaming_input_v1_api API |
+ * See @ref iface_zcr_gaming_input_v1. |
+ */ |
+/** |
+ * @defgroup iface_zcr_gaming_input_v1 The zcr_gaming_input_v1 interface |
+ * |
+ * A global interface to provide gaming input devices for a given seat. |
+ * |
+ * Currently only gamepad devices are supported. |
+ * |
+ * Warning! The protocol described in this file is experimental and |
+ * backward incompatible changes may be made. Backward compatible changes |
+ * may be added together with the corresponding uinterface version bump. |
+ * Backward incompatible changes are done by bumping the version number in |
+ * the protocol and uinterface names and resetting the interface version. |
+ * Once the protocol is to be declared stable, the 'z' prefix and the |
+ * version number in the protocol and interface names are removed and the |
+ * interface version number is reset. |
+ */ |
+extern const struct wl_interface zcr_gaming_input_v1_interface; |
+/** |
+ * @page page_iface_zcr_gamepad_v1 zcr_gamepad_v1 |
+ * @section page_iface_zcr_gamepad_v1_desc Description |
+ * |
+ * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
+ * which are reported as a normalized 'Standard Gamepad' as it is specified |
+ * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
+ * @section page_iface_zcr_gamepad_v1_api API |
+ * See @ref iface_zcr_gamepad_v1. |
+ */ |
+/** |
+ * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface |
+ * |
+ * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
+ * which are reported as a normalized 'Standard Gamepad' as it is specified |
+ * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
+ */ |
+extern const struct wl_interface zcr_gamepad_v1_interface; |
+/** |
* @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1 |
* @section page_iface_zwp_gaming_input_v1_desc Description |
* |
@@ -100,6 +158,213 @@ extern const struct wl_interface zwp_gaming_input_v1_interface; |
*/ |
extern const struct wl_interface zwp_gamepad_v1_interface; |
+#define ZCR_GAMING_INPUT_V1_GET_GAMEPAD 0 |
+ |
+/** |
+ * @ingroup iface_zcr_gaming_input_v1 |
+ */ |
+#define ZCR_GAMING_INPUT_V1_GET_GAMEPAD_SINCE_VERSION 1 |
+ |
+/** @ingroup iface_zcr_gaming_input_v1 */ |
+static inline void |
+zcr_gaming_input_v1_set_user_data(struct zcr_gaming_input_v1 *zcr_gaming_input_v1, void *user_data) |
+{ |
+ wl_proxy_set_user_data((struct wl_proxy *) zcr_gaming_input_v1, user_data); |
+} |
+ |
+/** @ingroup iface_zcr_gaming_input_v1 */ |
+static inline void * |
+zcr_gaming_input_v1_get_user_data(struct zcr_gaming_input_v1 *zcr_gaming_input_v1) |
+{ |
+ return wl_proxy_get_user_data((struct wl_proxy *) zcr_gaming_input_v1); |
+} |
+ |
+static inline uint32_t |
+zcr_gaming_input_v1_get_version(struct zcr_gaming_input_v1 *zcr_gaming_input_v1) |
+{ |
+ return wl_proxy_get_version((struct wl_proxy *) zcr_gaming_input_v1); |
+} |
+ |
+/** @ingroup iface_zcr_gaming_input_v1 */ |
+static inline void |
+zcr_gaming_input_v1_destroy(struct zcr_gaming_input_v1 *zcr_gaming_input_v1) |
+{ |
+ wl_proxy_destroy((struct wl_proxy *) zcr_gaming_input_v1); |
+} |
+ |
+/** |
+ * @ingroup iface_zcr_gaming_input_v1 |
+ * |
+ * Create gamepad object. See zwp_gamepad_v1 interface for details. |
+ */ |
+static inline struct zcr_gamepad_v1 * |
+zcr_gaming_input_v1_get_gamepad(struct zcr_gaming_input_v1 *zcr_gaming_input_v1, struct wl_seat *seat) |
+{ |
+ struct wl_proxy *id; |
+ |
+ id = wl_proxy_marshal_constructor((struct wl_proxy *) zcr_gaming_input_v1, |
+ ZCR_GAMING_INPUT_V1_GET_GAMEPAD, &zcr_gamepad_v1_interface, NULL, seat); |
+ |
+ return (struct zcr_gamepad_v1 *) id; |
+} |
+ |
+#ifndef ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
+#define ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
+/** |
+ * @ingroup iface_zcr_gamepad_v1 |
+ * connection state |
+ */ |
+enum zcr_gamepad_v1_gamepad_state { |
+ /** |
+ * no gamepads are connected or on. |
+ */ |
+ ZCR_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0, |
+ /** |
+ * at least one gamepad is connected. |
+ */ |
+ ZCR_GAMEPAD_V1_GAMEPAD_STATE_ON = 1, |
+}; |
+#endif /* ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM */ |
+ |
+#ifndef ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM |
+#define ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM |
+/** |
+ * @ingroup iface_zcr_gamepad_v1 |
+ * physical button state |
+ * |
+ * Describes the physical state of a button that produced the button |
+ * event. |
+ */ |
+enum zcr_gamepad_v1_button_state { |
+ /** |
+ * the button is not pressed |
+ */ |
+ ZCR_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0, |
+ /** |
+ * the button is pressed |
+ */ |
+ ZCR_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1, |
+}; |
+#endif /* ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM */ |
+ |
+/** |
+ * @ingroup iface_zcr_gamepad_v1 |
+ * @struct zcr_gamepad_v1_listener |
+ */ |
+struct zcr_gamepad_v1_listener { |
+ /** |
+ * state change event |
+ * |
+ * Notification that this seat's connection state has changed. |
+ * @param state new state |
+ */ |
+ void (*state_change)(void *data, |
+ struct zcr_gamepad_v1 *zcr_gamepad_v1, |
+ uint32_t state); |
+ /** |
+ * axis change event |
+ * |
+ * Notification of axis change. |
+ * |
+ * The axis id specifies which axis has changed as defined by the |
+ * W3C 'Standard Gamepad'. |
+ * |
+ * The value is calibrated and normalized to the -1 to 1 range. |
+ * @param time timestamp with millisecond granularity |
+ * @param axis axis that produced this event |
+ * @param value new value of axis |
+ */ |
+ void (*axis)(void *data, |
+ struct zcr_gamepad_v1 *zcr_gamepad_v1, |
+ uint32_t time, |
+ uint32_t axis, |
+ wl_fixed_t value); |
+ /** |
+ * Gamepad button changed |
+ * |
+ * Notification of button change. |
+ * |
+ * The button id specifies which button has changed as defined by |
+ * the W3C 'Standard Gamepad'. |
+ * |
+ * A button can have a digital and an analog value. The analog |
+ * value is normalized to a 0 to 1 range. If a button does not |
+ * provide an analog value, it will be derived from the digital |
+ * state. |
+ * @param time timestamp with millisecond granularity |
+ * @param button id of button |
+ * @param state digital state of the button |
+ * @param analog analog value of the button |
+ */ |
+ void (*button)(void *data, |
+ struct zcr_gamepad_v1 *zcr_gamepad_v1, |
+ uint32_t time, |
+ uint32_t button, |
+ uint32_t state, |
+ wl_fixed_t analog); |
+ /** |
+ * Notifies end of a series of gamepad changes. |
+ * |
+ * Indicates the end of a set of events that logically belong |
+ * together. A client is expected to accumulate the data in all |
+ * events within the frame before proceeding. |
+ * @param time timestamp with millisecond granularity |
+ */ |
+ void (*frame)(void *data, |
+ struct zcr_gamepad_v1 *zcr_gamepad_v1, |
+ uint32_t time); |
+}; |
+ |
+/** |
+ * @ingroup zcr_gamepad_v1_iface |
+ */ |
+static inline int |
+zcr_gamepad_v1_add_listener(struct zcr_gamepad_v1 *zcr_gamepad_v1, |
+ const struct zcr_gamepad_v1_listener *listener, void *data) |
+{ |
+ return wl_proxy_add_listener((struct wl_proxy *) zcr_gamepad_v1, |
+ (void (**)(void)) listener, data); |
+} |
+ |
+#define ZCR_GAMEPAD_V1_DESTROY 0 |
+ |
+/** |
+ * @ingroup iface_zcr_gamepad_v1 |
+ */ |
+#define ZCR_GAMEPAD_V1_DESTROY_SINCE_VERSION 1 |
+ |
+/** @ingroup iface_zcr_gamepad_v1 */ |
+static inline void |
+zcr_gamepad_v1_set_user_data(struct zcr_gamepad_v1 *zcr_gamepad_v1, void *user_data) |
+{ |
+ wl_proxy_set_user_data((struct wl_proxy *) zcr_gamepad_v1, user_data); |
+} |
+ |
+/** @ingroup iface_zcr_gamepad_v1 */ |
+static inline void * |
+zcr_gamepad_v1_get_user_data(struct zcr_gamepad_v1 *zcr_gamepad_v1) |
+{ |
+ return wl_proxy_get_user_data((struct wl_proxy *) zcr_gamepad_v1); |
+} |
+ |
+static inline uint32_t |
+zcr_gamepad_v1_get_version(struct zcr_gamepad_v1 *zcr_gamepad_v1) |
+{ |
+ return wl_proxy_get_version((struct wl_proxy *) zcr_gamepad_v1); |
+} |
+ |
+/** |
+ * @ingroup iface_zcr_gamepad_v1 |
+ */ |
+static inline void |
+zcr_gamepad_v1_destroy(struct zcr_gamepad_v1 *zcr_gamepad_v1) |
+{ |
+ wl_proxy_marshal((struct wl_proxy *) zcr_gamepad_v1, |
+ ZCR_GAMEPAD_V1_DESTROY); |
+ |
+ wl_proxy_destroy((struct wl_proxy *) zcr_gamepad_v1); |
+} |
+ |
#define ZWP_GAMING_INPUT_V1_GET_GAMEPAD 0 |
/** |