| Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
|
| diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
|
| index f8ec850a5951075bef1ee7d18cd0f58eb017b41b..58735ee30b789fafabe521fed6877daac35ffdd2 100644
|
| --- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
|
| +++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
|
| @@ -17,8 +17,10 @@ struct wl_resource;
|
| /**
|
| * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol
|
| * @section page_ifaces_gaming_input_unstable_v1 Interfaces
|
| - * - @subpage page_iface_zwp_gaming_input_v1 - extends wl_seat with gaming input devices
|
| - * - @subpage page_iface_zwp_gamepad_v1 - gamepad input device
|
| + * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices
|
| + * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device
|
| + * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED
|
| + * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED
|
| * @section page_copyright_gaming_input_unstable_v1 Copyright
|
| * <pre>
|
| *
|
| @@ -45,10 +47,66 @@ struct wl_resource;
|
| * </pre>
|
| */
|
| struct wl_seat;
|
| +struct zcr_gamepad_v1;
|
| +struct zcr_gaming_input_v1;
|
| struct zwp_gamepad_v1;
|
| struct zwp_gaming_input_v1;
|
|
|
| /**
|
| + * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1
|
| + * @section page_iface_zcr_gaming_input_v1_desc Description
|
| + *
|
| + * A global interface to provide gaming input devices for a given seat.
|
| + *
|
| + * Currently only gamepad devices are supported.
|
| + *
|
| + * Warning! The protocol described in this file is experimental and
|
| + * backward incompatible changes may be made. Backward compatible changes
|
| + * may be added together with the corresponding uinterface version bump.
|
| + * Backward incompatible changes are done by bumping the version number in
|
| + * the protocol and uinterface names and resetting the interface version.
|
| + * Once the protocol is to be declared stable, the 'z' prefix and the
|
| + * version number in the protocol and interface names are removed and the
|
| + * interface version number is reset.
|
| + * @section page_iface_zcr_gaming_input_v1_api API
|
| + * See @ref iface_zcr_gaming_input_v1.
|
| + */
|
| +/**
|
| + * @defgroup iface_zcr_gaming_input_v1 The zcr_gaming_input_v1 interface
|
| + *
|
| + * A global interface to provide gaming input devices for a given seat.
|
| + *
|
| + * Currently only gamepad devices are supported.
|
| + *
|
| + * Warning! The protocol described in this file is experimental and
|
| + * backward incompatible changes may be made. Backward compatible changes
|
| + * may be added together with the corresponding uinterface version bump.
|
| + * Backward incompatible changes are done by bumping the version number in
|
| + * the protocol and uinterface names and resetting the interface version.
|
| + * Once the protocol is to be declared stable, the 'z' prefix and the
|
| + * version number in the protocol and interface names are removed and the
|
| + * interface version number is reset.
|
| + */
|
| +extern const struct wl_interface zcr_gaming_input_v1_interface;
|
| +/**
|
| + * @page page_iface_zcr_gamepad_v1 zcr_gamepad_v1
|
| + * @section page_iface_zcr_gamepad_v1_desc Description
|
| + *
|
| + * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
|
| + * which are reported as a normalized 'Standard Gamepad' as it is specified
|
| + * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| + * @section page_iface_zcr_gamepad_v1_api API
|
| + * See @ref iface_zcr_gamepad_v1.
|
| + */
|
| +/**
|
| + * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface
|
| + *
|
| + * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
|
| + * which are reported as a normalized 'Standard Gamepad' as it is specified
|
| + * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| + */
|
| +extern const struct wl_interface zcr_gamepad_v1_interface;
|
| +/**
|
| * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1
|
| * @section page_iface_zwp_gaming_input_v1_desc Description
|
| *
|
| @@ -104,6 +162,152 @@ extern const struct wl_interface zwp_gaming_input_v1_interface;
|
| extern const struct wl_interface zwp_gamepad_v1_interface;
|
|
|
| /**
|
| + * @ingroup iface_zcr_gaming_input_v1
|
| + * @struct zcr_gaming_input_v1_interface
|
| + */
|
| +struct zcr_gaming_input_v1_interface {
|
| + /**
|
| + * get gamepad device assigned to seat
|
| + *
|
| + * Create gamepad object. See zwp_gamepad_v1 interface for
|
| + * details.
|
| + */
|
| + void (*get_gamepad)(struct wl_client *client,
|
| + struct wl_resource *resource,
|
| + uint32_t id,
|
| + struct wl_resource *seat);
|
| +};
|
| +
|
| +
|
| +#ifndef ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| +#define ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * connection state
|
| + */
|
| +enum zcr_gamepad_v1_gamepad_state {
|
| + /**
|
| + * no gamepads are connected or on.
|
| + */
|
| + ZCR_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
|
| + /**
|
| + * at least one gamepad is connected.
|
| + */
|
| + ZCR_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
|
| +};
|
| +#endif /* ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
|
| +
|
| +#ifndef ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| +#define ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * physical button state
|
| + *
|
| + * Describes the physical state of a button that produced the button
|
| + * event.
|
| + */
|
| +enum zcr_gamepad_v1_button_state {
|
| + /**
|
| + * the button is not pressed
|
| + */
|
| + ZCR_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
|
| + /**
|
| + * the button is pressed
|
| + */
|
| + ZCR_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
|
| +};
|
| +#endif /* ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM */
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * @struct zcr_gamepad_v1_interface
|
| + */
|
| +struct zcr_gamepad_v1_interface {
|
| + /**
|
| + * destroy gamepad object
|
| + *
|
| + *
|
| + */
|
| + void (*destroy)(struct wl_client *client,
|
| + struct wl_resource *resource);
|
| +};
|
| +
|
| +#define ZCR_GAMEPAD_V1_STATE_CHANGE 0
|
| +#define ZCR_GAMEPAD_V1_AXIS 1
|
| +#define ZCR_GAMEPAD_V1_BUTTON 2
|
| +#define ZCR_GAMEPAD_V1_FRAME 3
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + */
|
| +#define ZCR_GAMEPAD_V1_STATE_CHANGE_SINCE_VERSION 1
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + */
|
| +#define ZCR_GAMEPAD_V1_AXIS_SINCE_VERSION 1
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + */
|
| +#define ZCR_GAMEPAD_V1_BUTTON_SINCE_VERSION 1
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + */
|
| +#define ZCR_GAMEPAD_V1_FRAME_SINCE_VERSION 1
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * Sends an state_change event to the client owning the resource.
|
| + * @param resource_ The client's resource
|
| + * @param state new state
|
| + */
|
| +static inline void
|
| +zcr_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state)
|
| +{
|
| + wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_STATE_CHANGE, state);
|
| +}
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * Sends an axis event to the client owning the resource.
|
| + * @param resource_ The client's resource
|
| + * @param time timestamp with millisecond granularity
|
| + * @param axis axis that produced this event
|
| + * @param value new value of axis
|
| + */
|
| +static inline void
|
| +zcr_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value)
|
| +{
|
| + wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_AXIS, time, axis, value);
|
| +}
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * Sends an button event to the client owning the resource.
|
| + * @param resource_ The client's resource
|
| + * @param time timestamp with millisecond granularity
|
| + * @param button id of button
|
| + * @param state digital state of the button
|
| + * @param analog analog value of the button
|
| + */
|
| +static inline void
|
| +zcr_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_t button, uint32_t state, wl_fixed_t analog)
|
| +{
|
| + wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_BUTTON, time, button, state, analog);
|
| +}
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * Sends an frame event to the client owning the resource.
|
| + * @param resource_ The client's resource
|
| + * @param time timestamp with millisecond granularity
|
| + */
|
| +static inline void
|
| +zcr_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time)
|
| +{
|
| + wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_FRAME, time);
|
| +}
|
| +
|
| +/**
|
| * @ingroup iface_zwp_gaming_input_v1
|
| * @struct zwp_gaming_input_v1_interface
|
| */
|
|
|