| Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
|
| diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
|
| index d04054fb74d75770a664fd4677002d3b07f6b6be..e1a570035aa0ee0b214ff86a2a8ca9705b488cad 100644
|
| --- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
|
| +++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
|
| @@ -14,8 +14,10 @@ extern "C" {
|
| /**
|
| * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol
|
| * @section page_ifaces_gaming_input_unstable_v1 Interfaces
|
| - * - @subpage page_iface_zwp_gaming_input_v1 - extends wl_seat with gaming input devices
|
| - * - @subpage page_iface_zwp_gamepad_v1 - gamepad input device
|
| + * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices
|
| + * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device
|
| + * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED
|
| + * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED
|
| * @section page_copyright_gaming_input_unstable_v1 Copyright
|
| * <pre>
|
| *
|
| @@ -42,10 +44,66 @@ extern "C" {
|
| * </pre>
|
| */
|
| struct wl_seat;
|
| +struct zcr_gamepad_v1;
|
| +struct zcr_gaming_input_v1;
|
| struct zwp_gamepad_v1;
|
| struct zwp_gaming_input_v1;
|
|
|
| /**
|
| + * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1
|
| + * @section page_iface_zcr_gaming_input_v1_desc Description
|
| + *
|
| + * A global interface to provide gaming input devices for a given seat.
|
| + *
|
| + * Currently only gamepad devices are supported.
|
| + *
|
| + * Warning! The protocol described in this file is experimental and
|
| + * backward incompatible changes may be made. Backward compatible changes
|
| + * may be added together with the corresponding uinterface version bump.
|
| + * Backward incompatible changes are done by bumping the version number in
|
| + * the protocol and uinterface names and resetting the interface version.
|
| + * Once the protocol is to be declared stable, the 'z' prefix and the
|
| + * version number in the protocol and interface names are removed and the
|
| + * interface version number is reset.
|
| + * @section page_iface_zcr_gaming_input_v1_api API
|
| + * See @ref iface_zcr_gaming_input_v1.
|
| + */
|
| +/**
|
| + * @defgroup iface_zcr_gaming_input_v1 The zcr_gaming_input_v1 interface
|
| + *
|
| + * A global interface to provide gaming input devices for a given seat.
|
| + *
|
| + * Currently only gamepad devices are supported.
|
| + *
|
| + * Warning! The protocol described in this file is experimental and
|
| + * backward incompatible changes may be made. Backward compatible changes
|
| + * may be added together with the corresponding uinterface version bump.
|
| + * Backward incompatible changes are done by bumping the version number in
|
| + * the protocol and uinterface names and resetting the interface version.
|
| + * Once the protocol is to be declared stable, the 'z' prefix and the
|
| + * version number in the protocol and interface names are removed and the
|
| + * interface version number is reset.
|
| + */
|
| +extern const struct wl_interface zcr_gaming_input_v1_interface;
|
| +/**
|
| + * @page page_iface_zcr_gamepad_v1 zcr_gamepad_v1
|
| + * @section page_iface_zcr_gamepad_v1_desc Description
|
| + *
|
| + * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
|
| + * which are reported as a normalized 'Standard Gamepad' as it is specified
|
| + * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| + * @section page_iface_zcr_gamepad_v1_api API
|
| + * See @ref iface_zcr_gamepad_v1.
|
| + */
|
| +/**
|
| + * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface
|
| + *
|
| + * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
|
| + * which are reported as a normalized 'Standard Gamepad' as it is specified
|
| + * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| + */
|
| +extern const struct wl_interface zcr_gamepad_v1_interface;
|
| +/**
|
| * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1
|
| * @section page_iface_zwp_gaming_input_v1_desc Description
|
| *
|
| @@ -100,6 +158,213 @@ extern const struct wl_interface zwp_gaming_input_v1_interface;
|
| */
|
| extern const struct wl_interface zwp_gamepad_v1_interface;
|
|
|
| +#define ZCR_GAMING_INPUT_V1_GET_GAMEPAD 0
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gaming_input_v1
|
| + */
|
| +#define ZCR_GAMING_INPUT_V1_GET_GAMEPAD_SINCE_VERSION 1
|
| +
|
| +/** @ingroup iface_zcr_gaming_input_v1 */
|
| +static inline void
|
| +zcr_gaming_input_v1_set_user_data(struct zcr_gaming_input_v1 *zcr_gaming_input_v1, void *user_data)
|
| +{
|
| + wl_proxy_set_user_data((struct wl_proxy *) zcr_gaming_input_v1, user_data);
|
| +}
|
| +
|
| +/** @ingroup iface_zcr_gaming_input_v1 */
|
| +static inline void *
|
| +zcr_gaming_input_v1_get_user_data(struct zcr_gaming_input_v1 *zcr_gaming_input_v1)
|
| +{
|
| + return wl_proxy_get_user_data((struct wl_proxy *) zcr_gaming_input_v1);
|
| +}
|
| +
|
| +static inline uint32_t
|
| +zcr_gaming_input_v1_get_version(struct zcr_gaming_input_v1 *zcr_gaming_input_v1)
|
| +{
|
| + return wl_proxy_get_version((struct wl_proxy *) zcr_gaming_input_v1);
|
| +}
|
| +
|
| +/** @ingroup iface_zcr_gaming_input_v1 */
|
| +static inline void
|
| +zcr_gaming_input_v1_destroy(struct zcr_gaming_input_v1 *zcr_gaming_input_v1)
|
| +{
|
| + wl_proxy_destroy((struct wl_proxy *) zcr_gaming_input_v1);
|
| +}
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gaming_input_v1
|
| + *
|
| + * Create gamepad object. See zwp_gamepad_v1 interface for details.
|
| + */
|
| +static inline struct zcr_gamepad_v1 *
|
| +zcr_gaming_input_v1_get_gamepad(struct zcr_gaming_input_v1 *zcr_gaming_input_v1, struct wl_seat *seat)
|
| +{
|
| + struct wl_proxy *id;
|
| +
|
| + id = wl_proxy_marshal_constructor((struct wl_proxy *) zcr_gaming_input_v1,
|
| + ZCR_GAMING_INPUT_V1_GET_GAMEPAD, &zcr_gamepad_v1_interface, NULL, seat);
|
| +
|
| + return (struct zcr_gamepad_v1 *) id;
|
| +}
|
| +
|
| +#ifndef ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| +#define ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * connection state
|
| + */
|
| +enum zcr_gamepad_v1_gamepad_state {
|
| + /**
|
| + * no gamepads are connected or on.
|
| + */
|
| + ZCR_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
|
| + /**
|
| + * at least one gamepad is connected.
|
| + */
|
| + ZCR_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
|
| +};
|
| +#endif /* ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
|
| +
|
| +#ifndef ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| +#define ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * physical button state
|
| + *
|
| + * Describes the physical state of a button that produced the button
|
| + * event.
|
| + */
|
| +enum zcr_gamepad_v1_button_state {
|
| + /**
|
| + * the button is not pressed
|
| + */
|
| + ZCR_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
|
| + /**
|
| + * the button is pressed
|
| + */
|
| + ZCR_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
|
| +};
|
| +#endif /* ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM */
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + * @struct zcr_gamepad_v1_listener
|
| + */
|
| +struct zcr_gamepad_v1_listener {
|
| + /**
|
| + * state change event
|
| + *
|
| + * Notification that this seat's connection state has changed.
|
| + * @param state new state
|
| + */
|
| + void (*state_change)(void *data,
|
| + struct zcr_gamepad_v1 *zcr_gamepad_v1,
|
| + uint32_t state);
|
| + /**
|
| + * axis change event
|
| + *
|
| + * Notification of axis change.
|
| + *
|
| + * The axis id specifies which axis has changed as defined by the
|
| + * W3C 'Standard Gamepad'.
|
| + *
|
| + * The value is calibrated and normalized to the -1 to 1 range.
|
| + * @param time timestamp with millisecond granularity
|
| + * @param axis axis that produced this event
|
| + * @param value new value of axis
|
| + */
|
| + void (*axis)(void *data,
|
| + struct zcr_gamepad_v1 *zcr_gamepad_v1,
|
| + uint32_t time,
|
| + uint32_t axis,
|
| + wl_fixed_t value);
|
| + /**
|
| + * Gamepad button changed
|
| + *
|
| + * Notification of button change.
|
| + *
|
| + * The button id specifies which button has changed as defined by
|
| + * the W3C 'Standard Gamepad'.
|
| + *
|
| + * A button can have a digital and an analog value. The analog
|
| + * value is normalized to a 0 to 1 range. If a button does not
|
| + * provide an analog value, it will be derived from the digital
|
| + * state.
|
| + * @param time timestamp with millisecond granularity
|
| + * @param button id of button
|
| + * @param state digital state of the button
|
| + * @param analog analog value of the button
|
| + */
|
| + void (*button)(void *data,
|
| + struct zcr_gamepad_v1 *zcr_gamepad_v1,
|
| + uint32_t time,
|
| + uint32_t button,
|
| + uint32_t state,
|
| + wl_fixed_t analog);
|
| + /**
|
| + * Notifies end of a series of gamepad changes.
|
| + *
|
| + * Indicates the end of a set of events that logically belong
|
| + * together. A client is expected to accumulate the data in all
|
| + * events within the frame before proceeding.
|
| + * @param time timestamp with millisecond granularity
|
| + */
|
| + void (*frame)(void *data,
|
| + struct zcr_gamepad_v1 *zcr_gamepad_v1,
|
| + uint32_t time);
|
| +};
|
| +
|
| +/**
|
| + * @ingroup zcr_gamepad_v1_iface
|
| + */
|
| +static inline int
|
| +zcr_gamepad_v1_add_listener(struct zcr_gamepad_v1 *zcr_gamepad_v1,
|
| + const struct zcr_gamepad_v1_listener *listener, void *data)
|
| +{
|
| + return wl_proxy_add_listener((struct wl_proxy *) zcr_gamepad_v1,
|
| + (void (**)(void)) listener, data);
|
| +}
|
| +
|
| +#define ZCR_GAMEPAD_V1_DESTROY 0
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + */
|
| +#define ZCR_GAMEPAD_V1_DESTROY_SINCE_VERSION 1
|
| +
|
| +/** @ingroup iface_zcr_gamepad_v1 */
|
| +static inline void
|
| +zcr_gamepad_v1_set_user_data(struct zcr_gamepad_v1 *zcr_gamepad_v1, void *user_data)
|
| +{
|
| + wl_proxy_set_user_data((struct wl_proxy *) zcr_gamepad_v1, user_data);
|
| +}
|
| +
|
| +/** @ingroup iface_zcr_gamepad_v1 */
|
| +static inline void *
|
| +zcr_gamepad_v1_get_user_data(struct zcr_gamepad_v1 *zcr_gamepad_v1)
|
| +{
|
| + return wl_proxy_get_user_data((struct wl_proxy *) zcr_gamepad_v1);
|
| +}
|
| +
|
| +static inline uint32_t
|
| +zcr_gamepad_v1_get_version(struct zcr_gamepad_v1 *zcr_gamepad_v1)
|
| +{
|
| + return wl_proxy_get_version((struct wl_proxy *) zcr_gamepad_v1);
|
| +}
|
| +
|
| +/**
|
| + * @ingroup iface_zcr_gamepad_v1
|
| + */
|
| +static inline void
|
| +zcr_gamepad_v1_destroy(struct zcr_gamepad_v1 *zcr_gamepad_v1)
|
| +{
|
| + wl_proxy_marshal((struct wl_proxy *) zcr_gamepad_v1,
|
| + ZCR_GAMEPAD_V1_DESTROY);
|
| +
|
| + wl_proxy_destroy((struct wl_proxy *) zcr_gamepad_v1);
|
| +}
|
| +
|
| #define ZWP_GAMING_INPUT_V1_GET_GAMEPAD 0
|
|
|
| /**
|
|
|