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Unified Diff: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h

Issue 2350593002: third_party: Update wayland-protocols to 1.7. (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
index 6b2fefbba918483ac5a55fa8c434be67ca67a808..f8ec850a5951075bef1ee7d18cd0f58eb017b41b 100644
--- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
+++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
@@ -1,17 +1,40 @@
-/*
+/* Generated by wayland-scanner 1.11.0 */
+
+#ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H
+#define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include "wayland-server.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct wl_client;
+struct wl_resource;
+
+/**
+ * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol
+ * @section page_ifaces_gaming_input_unstable_v1 Interfaces
+ * - @subpage page_iface_zwp_gaming_input_v1 - extends wl_seat with gaming input devices
+ * - @subpage page_iface_zwp_gamepad_v1 - gamepad input device
+ * @section page_copyright_gaming_input_unstable_v1 Copyright
+ * <pre>
+ *
* Copyright 2016 The Chromium Authors.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -19,31 +42,33 @@
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
+ * </pre>
*/
-
-#ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H
-#define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-#include <stddef.h>
-#include "wayland-util.h"
-
-struct wl_client;
-struct wl_resource;
-
-struct zwp_gaming_input_v1;
+struct wl_seat;
struct zwp_gamepad_v1;
+struct zwp_gaming_input_v1;
-extern const struct wl_interface zwp_gaming_input_v1_interface;
-extern const struct wl_interface zwp_gamepad_v1_interface;
-
/**
- * zwp_gaming_input_v1 - extends wl_seat with gaming input devices
- * @get_gamepad: get gamepad device assigned to seat
+ * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1
+ * @section page_iface_zwp_gaming_input_v1_desc Description
+ *
+ * A global interface to provide gaming input devices for a given seat.
+ *
+ * Currently only gamepad devices are supported.
+ *
+ * Warning! The protocol described in this file is experimental and
+ * backward incompatible changes may be made. Backward compatible changes
+ * may be added together with the corresponding uinterface version bump.
+ * Backward incompatible changes are done by bumping the version number in
+ * the protocol and uinterface names and resetting the interface version.
+ * Once the protocol is to be declared stable, the 'z' prefix and the
+ * version number in the protocol and interface names are removed and the
+ * interface version number is reset.
+ * @section page_iface_zwp_gaming_input_v1_api API
+ * See @ref iface_zwp_gaming_input_v1.
+ */
+/**
+ * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface
*
* A global interface to provide gaming input devices for a given seat.
*
@@ -58,11 +83,33 @@ extern const struct wl_interface zwp_gamepad_v1_interface;
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*/
+extern const struct wl_interface zwp_gaming_input_v1_interface;
+/**
+ * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1
+ * @section page_iface_zwp_gamepad_v1_desc Description
+ *
+ * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
+ * which are reported as a normalized 'Standard Gamepad' as it is specified
+ * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
+ * @section page_iface_zwp_gamepad_v1_api API
+ * See @ref iface_zwp_gamepad_v1.
+ */
+/**
+ * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface
+ *
+ * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
+ * which are reported as a normalized 'Standard Gamepad' as it is specified
+ * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
+ */
+extern const struct wl_interface zwp_gamepad_v1_interface;
+
+/**
+ * @ingroup iface_zwp_gaming_input_v1
+ * @struct zwp_gaming_input_v1_interface
+ */
struct zwp_gaming_input_v1_interface {
/**
- * get_gamepad - get gamepad device assigned to seat
- * @id: (none)
- * @seat: (none)
+ * get gamepad device assigned to seat
*
* Create gamepad object. See zwp_gamepad_v1 interface for
* details.
@@ -73,17 +120,21 @@ struct zwp_gaming_input_v1_interface {
struct wl_resource *seat);
};
+
#ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
#define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
/**
- * zwp_gamepad_v1_gamepad_state - connection state
- * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF: no gamepads are connected or on.
- * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON: at least one gamepad is connected.
- *
- *
+ * @ingroup iface_zwp_gamepad_v1
+ * connection state
*/
enum zwp_gamepad_v1_gamepad_state {
+ /**
+ * no gamepads are connected or on.
+ */
ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
+ /**
+ * at least one gamepad is connected.
+ */
ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
};
#endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
@@ -91,31 +142,31 @@ enum zwp_gamepad_v1_gamepad_state {
#ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
#define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
/**
- * zwp_gamepad_v1_button_state - physical button state
- * @ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED: the button is not pressed
- * @ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED: the button is pressed
+ * @ingroup iface_zwp_gamepad_v1
+ * physical button state
*
* Describes the physical state of a button that produced the button
* event.
*/
enum zwp_gamepad_v1_button_state {
+ /**
+ * the button is not pressed
+ */
ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
+ /**
+ * the button is pressed
+ */
ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
};
#endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */
/**
- * zwp_gamepad_v1 - gamepad input device
- * @destroy: destroy gamepad object
- *
- * The zwp_gamepad_v1 interface represents one or more gamepad input
- * devices, which are reported as a normalized 'Standard Gamepad' as it is
- * specified by the W3C Gamepad API at:
- * https://w3c.github.io/gamepad/#remapping
+ * @ingroup iface_zwp_gamepad_v1
+ * @struct zwp_gamepad_v1_interface
*/
struct zwp_gamepad_v1_interface {
/**
- * destroy - destroy gamepad object
+ * destroy gamepad object
*
*
*/
@@ -128,24 +179,70 @@ struct zwp_gamepad_v1_interface {
#define ZWP_GAMEPAD_V1_BUTTON 2
#define ZWP_GAMEPAD_V1_FRAME 3
+/**
+ * @ingroup iface_zwp_gamepad_v1
+ */
+#define ZWP_GAMEPAD_V1_STATE_CHANGE_SINCE_VERSION 1
+/**
+ * @ingroup iface_zwp_gamepad_v1
+ */
+#define ZWP_GAMEPAD_V1_AXIS_SINCE_VERSION 1
+/**
+ * @ingroup iface_zwp_gamepad_v1
+ */
+#define ZWP_GAMEPAD_V1_BUTTON_SINCE_VERSION 1
+/**
+ * @ingroup iface_zwp_gamepad_v1
+ */
+#define ZWP_GAMEPAD_V1_FRAME_SINCE_VERSION 1
+
+/**
+ * @ingroup iface_zwp_gamepad_v1
+ * Sends an state_change event to the client owning the resource.
+ * @param resource_ The client's resource
+ * @param state new state
+ */
static inline void
zwp_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state)
{
wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_STATE_CHANGE, state);
}
+/**
+ * @ingroup iface_zwp_gamepad_v1
+ * Sends an axis event to the client owning the resource.
+ * @param resource_ The client's resource
+ * @param time timestamp with millisecond granularity
+ * @param axis axis that produced this event
+ * @param value new value of axis
+ */
static inline void
zwp_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value)
{
wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_AXIS, time, axis, value);
}
+/**
+ * @ingroup iface_zwp_gamepad_v1
+ * Sends an button event to the client owning the resource.
+ * @param resource_ The client's resource
+ * @param time timestamp with millisecond granularity
+ * @param button id of button
+ * @param state digital state of the button
+ * @param analog analog value of the button
+ */
static inline void
zwp_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_t button, uint32_t state, wl_fixed_t analog)
{
wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_BUTTON, time, button, state, analog);
}
+/**
+ * @ingroup iface_zwp_gamepad_v1
+ * Sends an frame event to the client owning the resource.
+ * @param resource_ The client's resource
+ * @param time timestamp with millisecond granularity
+ */
static inline void
zwp_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time)
{

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