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| 1 /* | 1 /* Generated by wayland-scanner 1.11.0 */ |
| 2 |
| 3 #ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H |
| 4 #define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H |
| 5 |
| 6 #include <stdint.h> |
| 7 #include <stddef.h> |
| 8 #include "wayland-server.h" |
| 9 |
| 10 #ifdef __cplusplus |
| 11 extern "C" { |
| 12 #endif |
| 13 |
| 14 struct wl_client; |
| 15 struct wl_resource; |
| 16 |
| 17 /** |
| 18 * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol |
| 19 * @section page_ifaces_gaming_input_unstable_v1 Interfaces |
| 20 * - @subpage page_iface_zwp_gaming_input_v1 - extends wl_seat with gaming input
devices |
| 21 * - @subpage page_iface_zwp_gamepad_v1 - gamepad input device |
| 22 * @section page_copyright_gaming_input_unstable_v1 Copyright |
| 23 * <pre> |
| 24 * |
| 2 * Copyright 2016 The Chromium Authors. | 25 * Copyright 2016 The Chromium Authors. |
| 3 * | 26 * |
| 4 * Permission is hereby granted, free of charge, to any person obtaining a | 27 * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 * copy of this software and associated documentation files (the "Software"), | 28 * copy of this software and associated documentation files (the "Software"), |
| 6 * to deal in the Software without restriction, including without limitation | 29 * to deal in the Software without restriction, including without limitation |
| 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 30 * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 * and/or sell copies of the Software, and to permit persons to whom the | 31 * and/or sell copies of the Software, and to permit persons to whom the |
| 9 * Software is furnished to do so, subject to the following conditions: | 32 * Software is furnished to do so, subject to the following conditions: |
| 10 * | 33 * |
| 11 * The above copyright notice and this permission notice (including the next | 34 * The above copyright notice and this permission notice (including the next |
| 12 * paragraph) shall be included in all copies or substantial portions of the | 35 * paragraph) shall be included in all copies or substantial portions of the |
| 13 * Software. | 36 * Software. |
| 14 * | 37 * |
| 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 39 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | 40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 41 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | 42 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 43 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 21 * DEALINGS IN THE SOFTWARE. | 44 * DEALINGS IN THE SOFTWARE. |
| 45 * </pre> |
| 22 */ | 46 */ |
| 23 | 47 struct wl_seat; |
| 24 #ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H | 48 struct zwp_gamepad_v1; |
| 25 #define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H | |
| 26 | |
| 27 #ifdef __cplusplus | |
| 28 extern "C" { | |
| 29 #endif | |
| 30 | |
| 31 #include <stdint.h> | |
| 32 #include <stddef.h> | |
| 33 #include "wayland-util.h" | |
| 34 | |
| 35 struct wl_client; | |
| 36 struct wl_resource; | |
| 37 | |
| 38 struct zwp_gaming_input_v1; | 49 struct zwp_gaming_input_v1; |
| 39 struct zwp_gamepad_v1; | |
| 40 | |
| 41 extern const struct wl_interface zwp_gaming_input_v1_interface; | |
| 42 extern const struct wl_interface zwp_gamepad_v1_interface; | |
| 43 | 50 |
| 44 /** | 51 /** |
| 45 * zwp_gaming_input_v1 - extends wl_seat with gaming input devices | 52 * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1 |
| 46 * @get_gamepad: get gamepad device assigned to seat | 53 * @section page_iface_zwp_gaming_input_v1_desc Description |
| 47 * | 54 * |
| 48 * A global interface to provide gaming input devices for a given seat. | 55 * A global interface to provide gaming input devices for a given seat. |
| 49 * | 56 * |
| 57 * Currently only gamepad devices are supported. |
| 58 * |
| 59 * Warning! The protocol described in this file is experimental and |
| 60 * backward incompatible changes may be made. Backward compatible changes |
| 61 * may be added together with the corresponding uinterface version bump. |
| 62 * Backward incompatible changes are done by bumping the version number in |
| 63 * the protocol and uinterface names and resetting the interface version. |
| 64 * Once the protocol is to be declared stable, the 'z' prefix and the |
| 65 * version number in the protocol and interface names are removed and the |
| 66 * interface version number is reset. |
| 67 * @section page_iface_zwp_gaming_input_v1_api API |
| 68 * See @ref iface_zwp_gaming_input_v1. |
| 69 */ |
| 70 /** |
| 71 * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface |
| 72 * |
| 73 * A global interface to provide gaming input devices for a given seat. |
| 74 * |
| 50 * Currently only gamepad devices are supported. | 75 * Currently only gamepad devices are supported. |
| 51 * | 76 * |
| 52 * Warning! The protocol described in this file is experimental and | 77 * Warning! The protocol described in this file is experimental and |
| 53 * backward incompatible changes may be made. Backward compatible changes | 78 * backward incompatible changes may be made. Backward compatible changes |
| 54 * may be added together with the corresponding uinterface version bump. | 79 * may be added together with the corresponding uinterface version bump. |
| 55 * Backward incompatible changes are done by bumping the version number in | 80 * Backward incompatible changes are done by bumping the version number in |
| 56 * the protocol and uinterface names and resetting the interface version. | 81 * the protocol and uinterface names and resetting the interface version. |
| 57 * Once the protocol is to be declared stable, the 'z' prefix and the | 82 * Once the protocol is to be declared stable, the 'z' prefix and the |
| 58 * version number in the protocol and interface names are removed and the | 83 * version number in the protocol and interface names are removed and the |
| 59 * interface version number is reset. | 84 * interface version number is reset. |
| 60 */ | 85 */ |
| 86 extern const struct wl_interface zwp_gaming_input_v1_interface; |
| 87 /** |
| 88 * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1 |
| 89 * @section page_iface_zwp_gamepad_v1_desc Description |
| 90 * |
| 91 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
| 92 * which are reported as a normalized 'Standard Gamepad' as it is specified |
| 93 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
| 94 * @section page_iface_zwp_gamepad_v1_api API |
| 95 * See @ref iface_zwp_gamepad_v1. |
| 96 */ |
| 97 /** |
| 98 * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface |
| 99 * |
| 100 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
| 101 * which are reported as a normalized 'Standard Gamepad' as it is specified |
| 102 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
| 103 */ |
| 104 extern const struct wl_interface zwp_gamepad_v1_interface; |
| 105 |
| 106 /** |
| 107 * @ingroup iface_zwp_gaming_input_v1 |
| 108 * @struct zwp_gaming_input_v1_interface |
| 109 */ |
| 61 struct zwp_gaming_input_v1_interface { | 110 struct zwp_gaming_input_v1_interface { |
| 62 /** | 111 /** |
| 63 » * get_gamepad - get gamepad device assigned to seat | 112 » * get gamepad device assigned to seat |
| 64 » * @id: (none) | |
| 65 » * @seat: (none) | |
| 66 * | 113 * |
| 67 * Create gamepad object. See zwp_gamepad_v1 interface for | 114 * Create gamepad object. See zwp_gamepad_v1 interface for |
| 68 * details. | 115 * details. |
| 69 */ | 116 */ |
| 70 void (*get_gamepad)(struct wl_client *client, | 117 void (*get_gamepad)(struct wl_client *client, |
| 71 struct wl_resource *resource, | 118 struct wl_resource *resource, |
| 72 uint32_t id, | 119 uint32_t id, |
| 73 struct wl_resource *seat); | 120 struct wl_resource *seat); |
| 74 }; | 121 }; |
| 75 | 122 |
| 123 |
| 76 #ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM | 124 #ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
| 77 #define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM | 125 #define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
| 78 /** | 126 /** |
| 79 * zwp_gamepad_v1_gamepad_state - connection state | 127 * @ingroup iface_zwp_gamepad_v1 |
| 80 * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF: no gamepads are connected or on. | 128 * connection state |
| 81 * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON: at least one gamepad is connected. | |
| 82 * | |
| 83 * | |
| 84 */ | 129 */ |
| 85 enum zwp_gamepad_v1_gamepad_state { | 130 enum zwp_gamepad_v1_gamepad_state { |
| 131 /** |
| 132 * no gamepads are connected or on. |
| 133 */ |
| 86 ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0, | 134 ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0, |
| 135 /** |
| 136 * at least one gamepad is connected. |
| 137 */ |
| 87 ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1, | 138 ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1, |
| 88 }; | 139 }; |
| 89 #endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */ | 140 #endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */ |
| 90 | 141 |
| 91 #ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM | 142 #ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
| 92 #define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM | 143 #define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
| 93 /** | 144 /** |
| 94 * zwp_gamepad_v1_button_state - physical button state | 145 * @ingroup iface_zwp_gamepad_v1 |
| 95 * @ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED: the button is not pressed | 146 * physical button state |
| 96 * @ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED: the button is pressed | |
| 97 * | 147 * |
| 98 * Describes the physical state of a button that produced the button | 148 * Describes the physical state of a button that produced the button |
| 99 * event. | 149 * event. |
| 100 */ | 150 */ |
| 101 enum zwp_gamepad_v1_button_state { | 151 enum zwp_gamepad_v1_button_state { |
| 152 /** |
| 153 * the button is not pressed |
| 154 */ |
| 102 ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0, | 155 ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0, |
| 156 /** |
| 157 * the button is pressed |
| 158 */ |
| 103 ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1, | 159 ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1, |
| 104 }; | 160 }; |
| 105 #endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */ | 161 #endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */ |
| 106 | 162 |
| 107 /** | 163 /** |
| 108 * zwp_gamepad_v1 - gamepad input device | 164 * @ingroup iface_zwp_gamepad_v1 |
| 109 * @destroy: destroy gamepad object | 165 * @struct zwp_gamepad_v1_interface |
| 110 * | |
| 111 * The zwp_gamepad_v1 interface represents one or more gamepad input | |
| 112 * devices, which are reported as a normalized 'Standard Gamepad' as it is | |
| 113 * specified by the W3C Gamepad API at: | |
| 114 * https://w3c.github.io/gamepad/#remapping | |
| 115 */ | 166 */ |
| 116 struct zwp_gamepad_v1_interface { | 167 struct zwp_gamepad_v1_interface { |
| 117 /** | 168 /** |
| 118 » * destroy - destroy gamepad object | 169 » * destroy gamepad object |
| 119 * | 170 * |
| 120 * | 171 * |
| 121 */ | 172 */ |
| 122 void (*destroy)(struct wl_client *client, | 173 void (*destroy)(struct wl_client *client, |
| 123 struct wl_resource *resource); | 174 struct wl_resource *resource); |
| 124 }; | 175 }; |
| 125 | 176 |
| 126 #define ZWP_GAMEPAD_V1_STATE_CHANGE 0 | 177 #define ZWP_GAMEPAD_V1_STATE_CHANGE 0 |
| 127 #define ZWP_GAMEPAD_V1_AXIS 1 | 178 #define ZWP_GAMEPAD_V1_AXIS 1 |
| 128 #define ZWP_GAMEPAD_V1_BUTTON 2 | 179 #define ZWP_GAMEPAD_V1_BUTTON 2 |
| 129 #define ZWP_GAMEPAD_V1_FRAME 3 | 180 #define ZWP_GAMEPAD_V1_FRAME 3 |
| 130 | 181 |
| 182 /** |
| 183 * @ingroup iface_zwp_gamepad_v1 |
| 184 */ |
| 185 #define ZWP_GAMEPAD_V1_STATE_CHANGE_SINCE_VERSION 1 |
| 186 /** |
| 187 * @ingroup iface_zwp_gamepad_v1 |
| 188 */ |
| 189 #define ZWP_GAMEPAD_V1_AXIS_SINCE_VERSION 1 |
| 190 /** |
| 191 * @ingroup iface_zwp_gamepad_v1 |
| 192 */ |
| 193 #define ZWP_GAMEPAD_V1_BUTTON_SINCE_VERSION 1 |
| 194 /** |
| 195 * @ingroup iface_zwp_gamepad_v1 |
| 196 */ |
| 197 #define ZWP_GAMEPAD_V1_FRAME_SINCE_VERSION 1 |
| 198 |
| 199 /** |
| 200 * @ingroup iface_zwp_gamepad_v1 |
| 201 * Sends an state_change event to the client owning the resource. |
| 202 * @param resource_ The client's resource |
| 203 * @param state new state |
| 204 */ |
| 131 static inline void | 205 static inline void |
| 132 zwp_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state) | 206 zwp_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state) |
| 133 { | 207 { |
| 134 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_STATE_CHANGE, state); | 208 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_STATE_CHANGE, state); |
| 135 } | 209 } |
| 136 | 210 |
| 211 /** |
| 212 * @ingroup iface_zwp_gamepad_v1 |
| 213 * Sends an axis event to the client owning the resource. |
| 214 * @param resource_ The client's resource |
| 215 * @param time timestamp with millisecond granularity |
| 216 * @param axis axis that produced this event |
| 217 * @param value new value of axis |
| 218 */ |
| 137 static inline void | 219 static inline void |
| 138 zwp_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t
axis, wl_fixed_t value) | 220 zwp_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t
axis, wl_fixed_t value) |
| 139 { | 221 { |
| 140 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_AXIS, time, axis, value
); | 222 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_AXIS, time, axis, value
); |
| 141 } | 223 } |
| 142 | 224 |
| 225 /** |
| 226 * @ingroup iface_zwp_gamepad_v1 |
| 227 * Sends an button event to the client owning the resource. |
| 228 * @param resource_ The client's resource |
| 229 * @param time timestamp with millisecond granularity |
| 230 * @param button id of button |
| 231 * @param state digital state of the button |
| 232 * @param analog analog value of the button |
| 233 */ |
| 143 static inline void | 234 static inline void |
| 144 zwp_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_
t button, uint32_t state, wl_fixed_t analog) | 235 zwp_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_
t button, uint32_t state, wl_fixed_t analog) |
| 145 { | 236 { |
| 146 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_BUTTON, time, button, s
tate, analog); | 237 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_BUTTON, time, button, s
tate, analog); |
| 147 } | 238 } |
| 148 | 239 |
| 240 /** |
| 241 * @ingroup iface_zwp_gamepad_v1 |
| 242 * Sends an frame event to the client owning the resource. |
| 243 * @param resource_ The client's resource |
| 244 * @param time timestamp with millisecond granularity |
| 245 */ |
| 149 static inline void | 246 static inline void |
| 150 zwp_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time) | 247 zwp_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time) |
| 151 { | 248 { |
| 152 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_FRAME, time); | 249 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_FRAME, time); |
| 153 } | 250 } |
| 154 | 251 |
| 155 #ifdef __cplusplus | 252 #ifdef __cplusplus |
| 156 } | 253 } |
| 157 #endif | 254 #endif |
| 158 | 255 |
| 159 #endif | 256 #endif |
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