| Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
|
| diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
|
| index 688585157daee8a35eee3227738ada7b7881a276..d04054fb74d75770a664fd4677002d3b07f6b6be 100644
|
| --- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
|
| +++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h
|
| @@ -1,17 +1,37 @@
|
| -/*
|
| +/* Generated by wayland-scanner 1.11.0 */
|
| +
|
| +#ifndef GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H
|
| +#define GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H
|
| +
|
| +#include <stdint.h>
|
| +#include <stddef.h>
|
| +#include "wayland-client.h"
|
| +
|
| +#ifdef __cplusplus
|
| +extern "C" {
|
| +#endif
|
| +
|
| +/**
|
| + * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol
|
| + * @section page_ifaces_gaming_input_unstable_v1 Interfaces
|
| + * - @subpage page_iface_zwp_gaming_input_v1 - extends wl_seat with gaming input devices
|
| + * - @subpage page_iface_zwp_gamepad_v1 - gamepad input device
|
| + * @section page_copyright_gaming_input_unstable_v1 Copyright
|
| + * <pre>
|
| + *
|
| * Copyright 2016 The Chromium Authors.
|
| - *
|
| + *
|
| * Permission is hereby granted, free of charge, to any person obtaining a
|
| * copy of this software and associated documentation files (the "Software"),
|
| * to deal in the Software without restriction, including without limitation
|
| * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
| * and/or sell copies of the Software, and to permit persons to whom the
|
| * Software is furnished to do so, subject to the following conditions:
|
| - *
|
| + *
|
| * The above copyright notice and this permission notice (including the next
|
| * paragraph) shall be included in all copies or substantial portions of the
|
| * Software.
|
| - *
|
| + *
|
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
| @@ -19,48 +39,106 @@
|
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
| * DEALINGS IN THE SOFTWARE.
|
| + * </pre>
|
| */
|
| -
|
| -#ifndef GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H
|
| -#define GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H
|
| -
|
| -#ifdef __cplusplus
|
| -extern "C" {
|
| -#endif
|
| -
|
| -#include <stdint.h>
|
| -#include <stddef.h>
|
| -#include "wayland-client.h"
|
| -
|
| -struct wl_client;
|
| -struct wl_resource;
|
| -
|
| -struct zwp_gaming_input_v1;
|
| +struct wl_seat;
|
| struct zwp_gamepad_v1;
|
| +struct zwp_gaming_input_v1;
|
|
|
| +/**
|
| + * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1
|
| + * @section page_iface_zwp_gaming_input_v1_desc Description
|
| + *
|
| + * A global interface to provide gaming input devices for a given seat.
|
| + *
|
| + * Currently only gamepad devices are supported.
|
| + *
|
| + * Warning! The protocol described in this file is experimental and
|
| + * backward incompatible changes may be made. Backward compatible changes
|
| + * may be added together with the corresponding uinterface version bump.
|
| + * Backward incompatible changes are done by bumping the version number in
|
| + * the protocol and uinterface names and resetting the interface version.
|
| + * Once the protocol is to be declared stable, the 'z' prefix and the
|
| + * version number in the protocol and interface names are removed and the
|
| + * interface version number is reset.
|
| + * @section page_iface_zwp_gaming_input_v1_api API
|
| + * See @ref iface_zwp_gaming_input_v1.
|
| + */
|
| +/**
|
| + * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface
|
| + *
|
| + * A global interface to provide gaming input devices for a given seat.
|
| + *
|
| + * Currently only gamepad devices are supported.
|
| + *
|
| + * Warning! The protocol described in this file is experimental and
|
| + * backward incompatible changes may be made. Backward compatible changes
|
| + * may be added together with the corresponding uinterface version bump.
|
| + * Backward incompatible changes are done by bumping the version number in
|
| + * the protocol and uinterface names and resetting the interface version.
|
| + * Once the protocol is to be declared stable, the 'z' prefix and the
|
| + * version number in the protocol and interface names are removed and the
|
| + * interface version number is reset.
|
| + */
|
| extern const struct wl_interface zwp_gaming_input_v1_interface;
|
| +/**
|
| + * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1
|
| + * @section page_iface_zwp_gamepad_v1_desc Description
|
| + *
|
| + * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
|
| + * which are reported as a normalized 'Standard Gamepad' as it is specified
|
| + * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| + * @section page_iface_zwp_gamepad_v1_api API
|
| + * See @ref iface_zwp_gamepad_v1.
|
| + */
|
| +/**
|
| + * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface
|
| + *
|
| + * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
|
| + * which are reported as a normalized 'Standard Gamepad' as it is specified
|
| + * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| + */
|
| extern const struct wl_interface zwp_gamepad_v1_interface;
|
|
|
| #define ZWP_GAMING_INPUT_V1_GET_GAMEPAD 0
|
|
|
| +/**
|
| + * @ingroup iface_zwp_gaming_input_v1
|
| + */
|
| +#define ZWP_GAMING_INPUT_V1_GET_GAMEPAD_SINCE_VERSION 1
|
| +
|
| +/** @ingroup iface_zwp_gaming_input_v1 */
|
| static inline void
|
| zwp_gaming_input_v1_set_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v1, void *user_data)
|
| {
|
| wl_proxy_set_user_data((struct wl_proxy *) zwp_gaming_input_v1, user_data);
|
| }
|
|
|
| +/** @ingroup iface_zwp_gaming_input_v1 */
|
| static inline void *
|
| zwp_gaming_input_v1_get_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v1)
|
| {
|
| return wl_proxy_get_user_data((struct wl_proxy *) zwp_gaming_input_v1);
|
| }
|
|
|
| +static inline uint32_t
|
| +zwp_gaming_input_v1_get_version(struct zwp_gaming_input_v1 *zwp_gaming_input_v1)
|
| +{
|
| + return wl_proxy_get_version((struct wl_proxy *) zwp_gaming_input_v1);
|
| +}
|
| +
|
| +/** @ingroup iface_zwp_gaming_input_v1 */
|
| static inline void
|
| zwp_gaming_input_v1_destroy(struct zwp_gaming_input_v1 *zwp_gaming_input_v1)
|
| {
|
| wl_proxy_destroy((struct wl_proxy *) zwp_gaming_input_v1);
|
| }
|
|
|
| +/**
|
| + * @ingroup iface_zwp_gaming_input_v1
|
| + *
|
| + * Create gamepad object. See zwp_gamepad_v1 interface for details.
|
| + */
|
| static inline struct zwp_gamepad_v1 *
|
| zwp_gaming_input_v1_get_gamepad(struct zwp_gaming_input_v1 *zwp_gaming_input_v1, struct wl_seat *seat)
|
| {
|
| @@ -75,14 +153,17 @@ zwp_gaming_input_v1_get_gamepad(struct zwp_gaming_input_v1 *zwp_gaming_input_v1,
|
| #ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| #define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| /**
|
| - * zwp_gamepad_v1_gamepad_state - connection state
|
| - * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF: no gamepads are connected or on.
|
| - * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON: at least one gamepad is connected.
|
| - *
|
| - *
|
| + * @ingroup iface_zwp_gamepad_v1
|
| + * connection state
|
| */
|
| enum zwp_gamepad_v1_gamepad_state {
|
| + /**
|
| + * no gamepads are connected or on.
|
| + */
|
| ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
|
| + /**
|
| + * at least one gamepad is connected.
|
| + */
|
| ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
|
| };
|
| #endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
|
| @@ -90,46 +171,40 @@ enum zwp_gamepad_v1_gamepad_state {
|
| #ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| #define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| /**
|
| - * zwp_gamepad_v1_button_state - physical button state
|
| - * @ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED: the button is not pressed
|
| - * @ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED: the button is pressed
|
| + * @ingroup iface_zwp_gamepad_v1
|
| + * physical button state
|
| *
|
| * Describes the physical state of a button that produced the button
|
| * event.
|
| */
|
| enum zwp_gamepad_v1_button_state {
|
| + /**
|
| + * the button is not pressed
|
| + */
|
| ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
|
| + /**
|
| + * the button is pressed
|
| + */
|
| ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
|
| };
|
| #endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */
|
|
|
| /**
|
| - * zwp_gamepad_v1 - gamepad input device
|
| - * @state_change: state change event
|
| - * @axis: axis change event
|
| - * @button: Gamepad button changed
|
| - * @frame: Notifies end of a series of gamepad changes.
|
| - *
|
| - * The zwp_gamepad_v1 interface represents one or more gamepad input
|
| - * devices, which are reported as a normalized 'Standard Gamepad' as it is
|
| - * specified by the W3C Gamepad API at:
|
| - * https://w3c.github.io/gamepad/#remapping
|
| + * @ingroup iface_zwp_gamepad_v1
|
| + * @struct zwp_gamepad_v1_listener
|
| */
|
| struct zwp_gamepad_v1_listener {
|
| /**
|
| - * state_change - state change event
|
| - * @state: new state
|
| + * state change event
|
| *
|
| * Notification that this seat's connection state has changed.
|
| + * @param state new state
|
| */
|
| void (*state_change)(void *data,
|
| struct zwp_gamepad_v1 *zwp_gamepad_v1,
|
| uint32_t state);
|
| /**
|
| - * axis - axis change event
|
| - * @time: timestamp with millisecond granularity
|
| - * @axis: axis that produced this event
|
| - * @value: new value of axis
|
| + * axis change event
|
| *
|
| * Notification of axis change.
|
| *
|
| @@ -137,6 +212,9 @@ struct zwp_gamepad_v1_listener {
|
| * W3C 'Standard Gamepad'.
|
| *
|
| * The value is calibrated and normalized to the -1 to 1 range.
|
| + * @param time timestamp with millisecond granularity
|
| + * @param axis axis that produced this event
|
| + * @param value new value of axis
|
| */
|
| void (*axis)(void *data,
|
| struct zwp_gamepad_v1 *zwp_gamepad_v1,
|
| @@ -144,11 +222,7 @@ struct zwp_gamepad_v1_listener {
|
| uint32_t axis,
|
| wl_fixed_t value);
|
| /**
|
| - * button - Gamepad button changed
|
| - * @time: timestamp with millisecond granularity
|
| - * @button: id of button
|
| - * @state: digital state of the button
|
| - * @analog: analog value of the button
|
| + * Gamepad button changed
|
| *
|
| * Notification of button change.
|
| *
|
| @@ -159,6 +233,10 @@ struct zwp_gamepad_v1_listener {
|
| * value is normalized to a 0 to 1 range. If a button does not
|
| * provide an analog value, it will be derived from the digital
|
| * state.
|
| + * @param time timestamp with millisecond granularity
|
| + * @param button id of button
|
| + * @param state digital state of the button
|
| + * @param analog analog value of the button
|
| */
|
| void (*button)(void *data,
|
| struct zwp_gamepad_v1 *zwp_gamepad_v1,
|
| @@ -167,18 +245,21 @@ struct zwp_gamepad_v1_listener {
|
| uint32_t state,
|
| wl_fixed_t analog);
|
| /**
|
| - * frame - Notifies end of a series of gamepad changes.
|
| - * @time: timestamp with millisecond granularity
|
| + * Notifies end of a series of gamepad changes.
|
| *
|
| * Indicates the end of a set of events that logically belong
|
| * together. A client is expected to accumulate the data in all
|
| * events within the frame before proceeding.
|
| + * @param time timestamp with millisecond granularity
|
| */
|
| void (*frame)(void *data,
|
| struct zwp_gamepad_v1 *zwp_gamepad_v1,
|
| uint32_t time);
|
| };
|
|
|
| +/**
|
| + * @ingroup zwp_gamepad_v1_iface
|
| + */
|
| static inline int
|
| zwp_gamepad_v1_add_listener(struct zwp_gamepad_v1 *zwp_gamepad_v1,
|
| const struct zwp_gamepad_v1_listener *listener, void *data)
|
| @@ -189,18 +270,34 @@ zwp_gamepad_v1_add_listener(struct zwp_gamepad_v1 *zwp_gamepad_v1,
|
|
|
| #define ZWP_GAMEPAD_V1_DESTROY 0
|
|
|
| +/**
|
| + * @ingroup iface_zwp_gamepad_v1
|
| + */
|
| +#define ZWP_GAMEPAD_V1_DESTROY_SINCE_VERSION 1
|
| +
|
| +/** @ingroup iface_zwp_gamepad_v1 */
|
| static inline void
|
| zwp_gamepad_v1_set_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1, void *user_data)
|
| {
|
| wl_proxy_set_user_data((struct wl_proxy *) zwp_gamepad_v1, user_data);
|
| }
|
|
|
| +/** @ingroup iface_zwp_gamepad_v1 */
|
| static inline void *
|
| zwp_gamepad_v1_get_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1)
|
| {
|
| return wl_proxy_get_user_data((struct wl_proxy *) zwp_gamepad_v1);
|
| }
|
|
|
| +static inline uint32_t
|
| +zwp_gamepad_v1_get_version(struct zwp_gamepad_v1 *zwp_gamepad_v1)
|
| +{
|
| + return wl_proxy_get_version((struct wl_proxy *) zwp_gamepad_v1);
|
| +}
|
| +
|
| +/**
|
| + * @ingroup iface_zwp_gamepad_v1
|
| + */
|
| static inline void
|
| zwp_gamepad_v1_destroy(struct zwp_gamepad_v1 *zwp_gamepad_v1)
|
| {
|
|
|