| Index: src/gpu/gl/GrGLEffectMatrix.cpp
|
| diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp
|
| index 512bef96e76f584bb05445ba833ba95df3bfed02..880df12acffb0e8850c7b647d43e0b4a87aa8c55 100644
|
| --- a/src/gpu/gl/GrGLEffectMatrix.cpp
|
| +++ b/src/gpu/gl/GrGLEffectMatrix.cpp
|
| @@ -48,7 +48,6 @@ GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
|
| SkString* fsCoordName,
|
| SkString* vsCoordName,
|
| const char* suffix) {
|
| - // TODO: Handle vertexless shaders here before we start enabling them.
|
| GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
|
| SkASSERT(NULL != vertexBuilder);
|
|
|
|
|