Index: src/gpu/gl/GrGLEffectMatrix.cpp |
diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp |
index 512bef96e76f584bb05445ba833ba95df3bfed02..880df12acffb0e8850c7b647d43e0b4a87aa8c55 100644 |
--- a/src/gpu/gl/GrGLEffectMatrix.cpp |
+++ b/src/gpu/gl/GrGLEffectMatrix.cpp |
@@ -48,7 +48,6 @@ GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder, |
SkString* fsCoordName, |
SkString* vsCoordName, |
const char* suffix) { |
- // TODO: Handle vertexless shaders here before we start enabling them. |
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
SkASSERT(NULL != vertexBuilder); |