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Unified Diff: src/gpu/gl/GrGLEffect.h

Issue 23464082: Revert "Add a requiresVertexShader method to GrGLEffect" (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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Index: src/gpu/gl/GrGLEffect.h
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index 2d7258e026ec76727f935847a01d05a1239f5af5..5df22811c4c60dfef25794d2294ad49117a60a05 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -51,13 +51,6 @@ public:
virtual ~GrGLEffect();
- /** Called when GrGLProgram is about to create its GrGLShaderBuilder. When possible, effects
- should handle programs that don't have a vertex shader. But if an effect requires special
- vertex processing that can't be accomplished with the fixed pipeline, it can override this
- method and return true to guarantee the GrGLShaderBuilder in emitCode has a VertexBuilder.
- */
- virtual bool requiresVertexShader(const GrDrawEffect&) const { return false; }
-
/** Called when the program stage should insert its code into the shaders. The code in each
shader will be in its own block ({}) and so locally scoped names will not collide across
stages.
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