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Unified Diff: src/gpu/gl/GrGLProgram.h

Issue 23464082: Revert "Add a requiresVertexShader method to GrGLEffect" (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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Index: src/gpu/gl/GrGLProgram.h
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index b18b8ae31ddb6e8339eb9ae724e07cf6bbb59832..09f7668be2e38dd67bb1d3d19fde6b4577d3d1de 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -178,14 +178,6 @@ private:
void genGeometryShader(GrGLShaderBuilder::VertexBuilder* vertexBuilder) const;
- // Creates a set of GrGLEffects and GrGLDrawEffects.
- void buildGLEffects(SkTArray<EffectAndSamplers> GrGLProgram::* effectSet,
- const GrEffectStage* stages[],
- int count,
- bool hasExplicitLocalCoords,
- SkTArray<GrDrawEffect>* drawEffects,
- bool* hasVertexShaderEffects);
-
// Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder,
bool bindColorOut,
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