Chromium Code Reviews| Index: third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp |
| diff --git a/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp b/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp |
| index 2b663728d28bab97effb40bbd6d24233957db0ea..844f354643296133fedafe01bfb8b8784c582a13 100644 |
| --- a/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp |
| +++ b/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp |
| @@ -113,55 +113,52 @@ bool FEComposite::setK4(float k4) |
| return true; |
| } |
| -FloatRect FEComposite::determineAbsolutePaintRect(const FloatRect& originalRequestedRect) const |
| +bool FEComposite::affectsTransparentPixels() const |
| { |
| - FloatRect requestedRect = originalRequestedRect; |
| - if (clipsToBounds()) |
| - requestedRect.intersect(absoluteBounds()); |
| + // When k4 is non-zero (greater than zero with clamping factored in), the |
| + // arithmetic operation will produce non-transparent output for transparent |
| + // output. |
| + return m_type == FECOMPOSITE_OPERATOR_ARITHMETIC && k4() > 0; |
|
Stephen White
2016/09/20 15:36:19
Could you add some repaint tests for the different
fs
2016/09/20 19:14:14
Added a few tests.
|
| +} |
| - // No mapPaintRect required for FEComposite. |
| - FloatRect input1Rect = inputEffect(1)->determineAbsolutePaintRect(requestedRect); |
| - FloatRect affectedRect; |
| +FloatRect FEComposite::mapInputs(const FloatRect& rect) const |
| +{ |
| + FloatRect input1Rect = inputEffect(1)->mapRect(rect); |
| switch (m_type) { |
| case FECOMPOSITE_OPERATOR_IN: |
| // 'in' has output only in the intersection of both inputs. |
| - affectedRect = intersection(input1Rect, inputEffect(0)->determineAbsolutePaintRect(input1Rect)); |
| - break; |
| + return intersection(input1Rect, inputEffect(0)->mapRect(input1Rect)); |
| case FECOMPOSITE_OPERATOR_ATOP: |
| // 'atop' has output only in the extents of the second input. |
| - // Make sure first input knows where it needs to produce output. |
| - inputEffect(0)->determineAbsolutePaintRect(input1Rect); |
| - affectedRect = input1Rect; |
| - break; |
| + return input1Rect; |
| case FECOMPOSITE_OPERATOR_ARITHMETIC: |
| - if (k4() > 0) { |
| - // Make sure first input knows where it needs to produce output. |
| - inputEffect(0)->determineAbsolutePaintRect(requestedRect); |
| - // Arithmetic with non-zero k4 may influnce the complete filter primitive |
| - // region. So we can't optimize the paint region here. |
| - affectedRect = requestedRect; |
| - break; |
| - } |
| + // result(i1,i2) = k1*i1*i2 + k2*i1 + k3*i2 + k4 |
| + // |
| + // (The below is not a complete breakdown of cases.) |
| + // |
| + // Arithmetic with non-zero k4 may influence the complete filter primitive |
| + // region. [k4 > 0 => result(0,0) = k4 => result(a,b) >= k4] |
| + if (k4() > 0) |
| + return rect; |
| + // Additionally, if k2 = 0, input 0 can only appear where input 1 also |
| + // appears. [k2 = k4 = 0 => result(a,b) = k1*a*b + k3*b = (k1*a + k3)*b] |
| + // Hence for k2 > 0, both inputs can still appear. (Except if k3 = 0.) |
| if (k2() <= 0) { |
| - // Input 0 does not appear where input 1 is not present. |
| - FloatRect input0Rect = inputEffect(0)->determineAbsolutePaintRect(input1Rect); |
| - if (k3() > 0) { |
| - affectedRect = input1Rect; |
| - } else { |
| - // Just k1 is positive. Use intersection. |
| - affectedRect = intersection(input1Rect, input0Rect); |
| - } |
| - break; |
| + // If k3 > 0, output can be produced wherever input 1 is |
| + // non-transparent. |
| + if (k3() > 0) |
| + return input1Rect; |
| + // If just k1 is positive, output will only be produce where both |
| + // inputs are non-transparent. Use intersection. |
| + // [k1 >= 0 and k2 = k3 = k4 = 0 => result(a,b) = k1 * a * b] |
| + return intersection(input1Rect, inputEffect(0)->mapRect(input1Rect)); |
| } |
| // else fall through to use union |
| default: |
| - // Take the union of both input effects. |
| - affectedRect = unionRect(input1Rect, inputEffect(0)->determineAbsolutePaintRect(requestedRect)); |
| break; |
| } |
| - |
| - affectedRect.intersect(requestedRect); |
| - return affectedRect; |
| + // Take the union of both input effects. |
| + return unionRect(input1Rect, inputEffect(0)->mapRect(rect)); |
| } |
| SkXfermode::Mode toXfermode(CompositeOperationType mode) |