| Index: Source/core/rendering/style/ShadowData.h
|
| diff --git a/Source/core/rendering/style/ShadowData.h b/Source/core/rendering/style/ShadowData.h
|
| index 30a981f91ff73a42c4f935f155b0191bec90507c..a08a78df94b08c5757467c9a9800cc4a6e40a48a 100644
|
| --- a/Source/core/rendering/style/ShadowData.h
|
| +++ b/Source/core/rendering/style/ShadowData.h
|
| @@ -40,7 +40,7 @@ class ShadowData {
|
| WTF_MAKE_FAST_ALLOCATED;
|
| public:
|
| static PassOwnPtr<ShadowData> create() { return adoptPtr(new ShadowData); }
|
| - static PassOwnPtr<ShadowData> create(const IntPoint& location, int blur, int spread, ShadowStyle style, const StyleColor& color)
|
| + static PassOwnPtr<ShadowData> create(const LayoutPoint& location, LayoutUnit blur, LayoutUnit spread, ShadowStyle style, const StyleColor& color)
|
| {
|
| return adoptPtr(new ShadowData(location, blur, spread, style, color));
|
| }
|
| @@ -53,19 +53,19 @@ public:
|
| bool operator==(const ShadowData&) const;
|
| bool operator!=(const ShadowData& o) const { return !(*this == o); }
|
|
|
| - int x() const { return m_location.x(); }
|
| - int y() const { return m_location.y(); }
|
| - IntPoint location() const { return m_location; }
|
| - int blur() const { return m_blur; }
|
| - int spread() const { return m_spread; }
|
| + LayoutUnit x() const { return m_location.x(); }
|
| + LayoutUnit y() const { return m_location.y(); }
|
| + LayoutPoint location() const { return m_location; }
|
| + LayoutUnit blur() const { return m_blur; }
|
| + LayoutUnit spread() const { return m_spread; }
|
| ShadowStyle style() const { return m_style; }
|
| const StyleColor& color() const { return m_color; }
|
|
|
| const ShadowData* next() const { return m_next.get(); }
|
| void setNext(PassOwnPtr<ShadowData> shadow) { m_next = shadow; }
|
|
|
| - void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const;
|
| - void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const;
|
| + void adjustRectForShadow(LayoutRect&, LayoutUnit additionalOutlineSize = 0) const;
|
| + void adjustRectForShadow(FloatRect&, LayoutUnit additionalOutlineSize = 0) const;
|
|
|
| private:
|
| ShadowData()
|
| @@ -75,7 +75,7 @@ private:
|
| {
|
| }
|
|
|
| - ShadowData(const IntPoint& location, int blur, int spread, ShadowStyle style, const StyleColor& color)
|
| + ShadowData(const LayoutPoint& location, LayoutUnit blur, LayoutUnit spread, ShadowStyle style, const StyleColor& color)
|
| : m_location(location)
|
| , m_blur(blur)
|
| , m_spread(spread)
|
| @@ -86,9 +86,9 @@ private:
|
|
|
| ShadowData(const ShadowData&);
|
|
|
| - IntPoint m_location;
|
| - int m_blur;
|
| - int m_spread;
|
| + LayoutPoint m_location;
|
| + LayoutUnit m_blur;
|
| + LayoutUnit m_spread;
|
| StyleColor m_color;
|
| ShadowStyle m_style;
|
| OwnPtr<ShadowData> m_next;
|
|
|