| Index: Source/core/rendering/style/ShadowList.h
|
| diff --git a/Source/core/rendering/style/ShadowList.h b/Source/core/rendering/style/ShadowList.h
|
| index 12acedf48010a1a82cfbec7d16f2165d568cc15e..8148a473c4ee0fdbc5788e128c02aa7d189a9cd7 100644
|
| --- a/Source/core/rendering/style/ShadowList.h
|
| +++ b/Source/core/rendering/style/ShadowList.h
|
| @@ -32,6 +32,7 @@
|
| #define ShadowList_h
|
|
|
| #include "core/rendering/style/ShadowData.h"
|
| +#include "platform/geometry/LayoutRect.h"
|
| #include "wtf/RefCounted.h"
|
| #include "wtf/Vector.h"
|
|
|
| @@ -57,8 +58,8 @@ public:
|
|
|
| static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList* to, double progress);
|
|
|
| - void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const;
|
| - void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const;
|
| + void adjustRectForShadow(LayoutRect&, LayoutUnit additionalOutlineSize = 0) const;
|
| + void adjustRectForShadow(FloatRect&, float additionalOutlineSize = 0) const;
|
|
|
| private:
|
| ShadowList(ShadowDataVector& shadows)
|
|
|