 Chromium Code Reviews
 Chromium Code Reviews Issue 23241010:
  Support subpixel values for text-shadow and box-shadow  (Closed) 
  Base URL: svn://svn.chromium.org/blink/trunk
    
  
    Issue 23241010:
  Support subpixel values for text-shadow and box-shadow  (Closed) 
  Base URL: svn://svn.chromium.org/blink/trunk| Index: Source/core/rendering/RenderBoxModelObject.cpp | 
| diff --git a/Source/core/rendering/RenderBoxModelObject.cpp b/Source/core/rendering/RenderBoxModelObject.cpp | 
| index 4e2bfec0a8e614ec65fac32d5345672734620a26..c425f99e191c47953ecdda93ab50d69464d3c77b 100644 | 
| --- a/Source/core/rendering/RenderBoxModelObject.cpp | 
| +++ b/Source/core/rendering/RenderBoxModelObject.cpp | 
| @@ -2479,9 +2479,9 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec | 
| if (shadow.style() != shadowStyle) | 
| continue; | 
| - IntSize shadowOffset(shadow.x(), shadow.y()); | 
| - int shadowBlur = shadow.blur(); | 
| - int shadowSpread = shadow.spread(); | 
| + FloatSize shadowOffset(shadow.x(), shadow.y()); | 
| + float shadowBlur = shadow.blur(); | 
| + float shadowSpread = shadow.spread(); | 
| if (shadowOffset.isZero() && !shadowBlur && !shadowSpread) | 
| continue; | 
| @@ -2489,12 +2489,12 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec | 
| const Color& shadowColor = resolveColor(shadow.color()); | 
| if (shadow.style() == Normal) { | 
| - RoundedRect fillRect = border; | 
| + FloatRect fillRect = border.rect(); | 
| fillRect.inflate(shadowSpread); | 
| if (fillRect.isEmpty()) | 
| continue; | 
| - IntRect shadowRect(border.rect()); | 
| + FloatRect shadowRect(border.rect()); | 
| shadowRect.inflate(shadowBlur + shadowSpread); | 
| shadowRect.move(shadowOffset); | 
| @@ -2515,6 +2515,8 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec | 
| context->clipOutRoundedRect(rectToClipOut); | 
| } | 
| } else { | 
| + // This IntRect is correct even with fractional shadows, because it is used for the rectangle | 
| + // of the box itself, which is always pixel-aligned. | 
| IntRect rectToClipOut = border.rect(); | 
| // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time | 
| @@ -2542,20 +2544,24 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec | 
| context->setDrawLooper(drawLooper); | 
| if (hasBorderRadius) { | 
| - RoundedRect influenceRect(shadowRect, border.radii()); | 
| + RoundedRect influenceRect(pixelSnappedIntRect(LayoutRect(shadowRect)), border.radii()); | 
| influenceRect.expandRadii(2 * shadowBlur + shadowSpread); | 
| if (allCornersClippedOut(influenceRect, info.rect)) | 
| - context->fillRect(fillRect.rect(), Color::black); | 
| + context->fillRect(fillRect, Color::black); | 
| else { | 
| - fillRect.expandRadii(shadowSpread); | 
| - if (!fillRect.isRenderable()) | 
| - fillRect.adjustRadii(); | 
| - context->fillRoundedRect(fillRect, Color::black); | 
| + RoundedRect roundedFillRect = border; | 
| + roundedFillRect.inflate(shadowSpread); | 
| + | 
| + roundedFillRect.expandRadii(shadowSpread); | 
| + if (!roundedFillRect.isRenderable()) | 
| + roundedFillRect.adjustRadii(); | 
| + context->fillRoundedRect(roundedFillRect, Color::black); | 
| } | 
| } else { | 
| - context->fillRect(fillRect.rect(), Color::black); | 
| + context->fillRect(fillRect, Color::black); | 
| } | 
| } else { | 
| + // The inset shadow case. | 
| GraphicsContext::Edges clippedEdges = GraphicsContext::NoEdge; | 
| if (!includeLogicalLeftEdge) { | 
| if (isHorizontal) | 
| @@ -2569,7 +2575,8 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec | 
| else | 
| clippedEdges |= GraphicsContext::BottomEdge; | 
| } | 
| - context->drawInnerShadow(border, shadowColor, shadowOffset, shadowBlur, shadowSpread, clippedEdges); | 
| + // TODO: support non-integer shadows | 
| 
leviw_travelin_and_unemployed
2014/01/14 22:28:35
Can we get a bug?
 
cbiesinger
2014/01/15 21:27:40
Done.
 | 
| + context->drawInnerShadow(border, shadowColor, flooredIntSize(shadowOffset), shadowBlur, shadowSpread, clippedEdges); | 
| } | 
| } | 
| } |