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Side by Side Diff: Source/core/rendering/style/ShadowList.h

Issue 23241010: Support subpixel values for text-shadow and box-shadow (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: missed a virtual test Created 7 years ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ShadowList_h 31 #ifndef ShadowList_h
32 #define ShadowList_h 32 #define ShadowList_h
33 33
34 #include "core/rendering/style/ShadowData.h" 34 #include "core/rendering/style/ShadowData.h"
35 #include "platform/geometry/LayoutRect.h"
35 #include "wtf/RefCounted.h" 36 #include "wtf/RefCounted.h"
36 #include "wtf/Vector.h" 37 #include "wtf/Vector.h"
37 38
38 namespace WebCore { 39 namespace WebCore {
39 40
40 class FloatRect; 41 class FloatRect;
41 class LayoutRect; 42 class LayoutRect;
42 43
43 typedef Vector<ShadowData, 1> ShadowDataVector; 44 typedef Vector<ShadowData, 1> ShadowDataVector;
44 45
45 // These are used to store shadows in specified order, but we usually want to 46 // These are used to store shadows in specified order, but we usually want to
46 // iterate over them backwards as the first-specified shadow is painted on top. 47 // iterate over them backwards as the first-specified shadow is painted on top.
47 class ShadowList : public RefCounted<ShadowList> { 48 class ShadowList : public RefCounted<ShadowList> {
48 public: 49 public:
49 // This consumes passed in vector. 50 // This consumes passed in vector.
50 static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) 51 static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows)
51 { 52 {
52 return adoptRef(new ShadowList(shadows)); 53 return adoptRef(new ShadowList(shadows));
53 } 54 }
54 const ShadowDataVector& shadows() const { return m_shadows; } 55 const ShadowDataVector& shadows() const { return m_shadows; }
55 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows ; } 56 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows ; }
56 bool operator!=(const ShadowList& o) const { return !(*this == o); } 57 bool operator!=(const ShadowList& o) const { return !(*this == o); }
57 58
58 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList * to, double progress); 59 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList * to, double progress);
59 60
60 void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const; 61 void adjustRectForShadow(LayoutRect&, LayoutUnit additionalOutlineSize = 0) const;
61 void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const; 62 void adjustRectForShadow(FloatRect&, float additionalOutlineSize = 0) const;
62 63
63 private: 64 private:
64 ShadowList(ShadowDataVector& shadows) 65 ShadowList(ShadowDataVector& shadows)
65 { 66 {
66 // If we have no shadows, we use a null ShadowList 67 // If we have no shadows, we use a null ShadowList
67 ASSERT(!shadows.isEmpty()); 68 ASSERT(!shadows.isEmpty());
68 m_shadows.swap(shadows); 69 m_shadows.swap(shadows);
69 m_shadows.shrinkToFit(); 70 m_shadows.shrinkToFit();
70 } 71 }
71 ShadowDataVector m_shadows; 72 ShadowDataVector m_shadows;
72 }; 73 };
73 74
74 } // namespace WebCore 75 } // namespace WebCore
75 76
76 #endif // ShadowList_h 77 #endif // ShadowList_h
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