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Unified Diff: Source/core/rendering/style/ShadowList.cpp

Issue 23241010: Support subpixel values for text-shadow and box-shadow (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: missed a virtual test Created 7 years ago
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Index: Source/core/rendering/style/ShadowList.cpp
diff --git a/Source/core/rendering/style/ShadowList.cpp b/Source/core/rendering/style/ShadowList.cpp
index 675effec90bcd16241bfcfb6b90478343ebb3a90..527dff48f5d184db91434e76a5e342e557abe220 100644
--- a/Source/core/rendering/style/ShadowList.cpp
+++ b/Source/core/rendering/style/ShadowList.cpp
@@ -32,11 +32,10 @@
#include "core/rendering/style/ShadowList.h"
#include "platform/geometry/FloatRect.h"
-#include "platform/geometry/LayoutRect.h"
namespace WebCore {
-static inline void calculateShadowExtent(const ShadowList* shadowList, int additionalOutlineSize, int& shadowLeft, int& shadowRight, int& shadowTop, int& shadowBottom)
+static inline void calculateShadowExtent(const ShadowList* shadowList, float additionalOutlineSize, float& shadowLeft, float& shadowRight, float& shadowTop, float& shadowBottom)
{
ASSERT(shadowList);
size_t shadowCount = shadowList->shadows().size();
@@ -44,7 +43,7 @@ static inline void calculateShadowExtent(const ShadowList* shadowList, int addit
const ShadowData& shadow = shadowList->shadows()[i];
if (shadow.style() == Inset)
continue;
- int blurAndSpread = shadow.blur() + shadow.spread() + additionalOutlineSize;
+ float blurAndSpread = shadow.blur() + shadow.spread() + additionalOutlineSize;
shadowLeft = std::min(shadow.x() - blurAndSpread, shadowLeft);
shadowRight = std::max(shadow.x() + blurAndSpread, shadowRight);
shadowTop = std::min(shadow.y() - blurAndSpread, shadowTop);
@@ -52,12 +51,12 @@ static inline void calculateShadowExtent(const ShadowList* shadowList, int addit
}
}
-void ShadowList::adjustRectForShadow(LayoutRect& rect, int additionalOutlineSize) const
+void ShadowList::adjustRectForShadow(LayoutRect& rect, LayoutUnit additionalOutlineSize) const
cbiesinger 2014/01/15 21:27:40 Turns out we do need both versions; rendering/svg/
{
- int shadowLeft = 0;
- int shadowRight = 0;
- int shadowTop = 0;
- int shadowBottom = 0;
+ float shadowLeft = 0;
+ float shadowRight = 0;
+ float shadowTop = 0;
+ float shadowBottom = 0;
calculateShadowExtent(this, additionalOutlineSize, shadowLeft, shadowRight, shadowTop, shadowBottom);
rect.move(shadowLeft, shadowTop);
@@ -65,12 +64,12 @@ void ShadowList::adjustRectForShadow(LayoutRect& rect, int additionalOutlineSize
rect.setHeight(rect.height() - shadowTop + shadowBottom);
}
-void ShadowList::adjustRectForShadow(FloatRect& rect, int additionalOutlineSize) const
+void ShadowList::adjustRectForShadow(FloatRect& rect, float additionalOutlineSize) const
{
- int shadowLeft = 0;
- int shadowRight = 0;
- int shadowTop = 0;
- int shadowBottom = 0;
+ float shadowLeft = 0;
+ float shadowRight = 0;
+ float shadowTop = 0;
+ float shadowBottom = 0;
calculateShadowExtent(this, additionalOutlineSize, shadowLeft, shadowRight, shadowTop, shadowBottom);
rect.move(shadowLeft, shadowTop);
@@ -87,8 +86,8 @@ PassRefPtr<ShadowList> ShadowList::blend(const ShadowList* from, const ShadowLis
ShadowDataVector shadows;
- DEFINE_STATIC_LOCAL(ShadowData, defaultShadowData, (IntPoint(), 0, 0, Normal, Color::transparent));
- DEFINE_STATIC_LOCAL(ShadowData, defaultInsetShadowData, (IntPoint(), 0, 0, Inset, Color::transparent));
+ DEFINE_STATIC_LOCAL(ShadowData, defaultShadowData, (FloatPoint(), 0, 0, Normal, Color::transparent));
+ DEFINE_STATIC_LOCAL(ShadowData, defaultInsetShadowData, (FloatPoint(), 0, 0, Inset, Color::transparent));
size_t maxLength = std::max(fromLength, toLength);
for (size_t i = 0; i < maxLength; ++i) {

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