DescriptionEnable the screenspace AA tessellating path renderer.
This will enable the new path renderer in Skia. It is still disabled
in Chrome, to protect layout test results.
Note: this will cause minor pixel diffs in a number of GMs' GPU results,
including drawregionmodes, dstreadshuffle, smallarc, path-reverse,
bug339297, parsedpaths, zero_control_stroke, strokedlines, smallpaths,
circular_arcs_stroke_round, concavepaths, circular_arcs_stroke_square,
clipcubic, arcto, persp_shaders_aa, complexclip3_complex,
circular_arcs_stroke_and_fill_butt, complexclip_aa,
complexclip_aa_layer, complexclip_aa_invert, complexclip3_simple,
complexclip_aa_layer_invert, shadertext, shadertext2,
convex-lineonly-paths-stroke-and-fill, poly2poly, glyph_pos_h_b,
glyph_pos_h_f, glyph_pos_n_f, and glyph_pos_n_s.
Note: it also "fixes" crbug_640176, or more accurately, hides the
failure, since the default path renderer likely still has the bug.
BUG=642376
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2303743002
Committed: https://skia.googlesource.com/skia/+/7370e0d7bd3ac00301e516191683b37fc34b7b49
Patch Set 1 #
Messages
Total messages: 13 (9 generated)
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