| Index: src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| diff --git a/src/gpu/batches/GrTessellatingPathRenderer.cpp b/src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| index 541254530880a96b2b8cf4248c7217309f172a43..7db5f2a41f76d3df5c535539ed748c2dcd610cc8 100644
|
| --- a/src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| +++ b/src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| @@ -25,8 +25,6 @@
|
|
|
| #include <stdio.h>
|
|
|
| -#define SK_DISABLE_SCREENSPACE_TESS_AA_PATH_RENDERER
|
| -
|
| /*
|
| * This path renderer tessellates the path into triangles using GrTessellator, uploads the
|
| * triangles to a vertex buffer, and renders them with a single draw call. It can do screenspace
|
|
|