Index: src/gpu/gl/GrGLVertexArray.cpp |
diff --git a/src/gpu/gl/GrGLVertexArray.cpp b/src/gpu/gl/GrGLVertexArray.cpp |
index abf6502bed15f59e1dfe8e7d1e12c12e07ca7bb7..04299d7854f0d91918a2aeed5dc4437161ccbb60 100644 |
--- a/src/gpu/gl/GrGLVertexArray.cpp |
+++ b/src/gpu/gl/GrGLVertexArray.cpp |
@@ -50,7 +50,7 @@ void GrGLAttribArrayState::set(GrGLGpu* gpu, |
array->fEnableIsValid = true; |
array->fEnabled = true; |
} |
- if (array->fVertexBufferUniqueID != vertexBuffer->getUniqueID() || |
+ if (array->fVertexBufferUniqueID != vertexBuffer->uniqueID() || |
array->fType != type || |
array->fStride != stride || |
array->fOffset != offset) { |
@@ -72,7 +72,7 @@ void GrGLAttribArrayState::set(GrGLGpu* gpu, |
stride, |
offset)); |
} |
- array->fVertexBufferUniqueID = vertexBuffer->getUniqueID(); |
+ array->fVertexBufferUniqueID = vertexBuffer->uniqueID(); |
array->fType = type; |
array->fStride = stride; |
array->fOffset = offset; |
@@ -114,7 +114,7 @@ GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { |
GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { |
GrGLAttribArrayState* state = this->bind(gpu); |
- if (state && fIndexBufferUniqueID != ibuff->getUniqueID()) { |
+ if (state && fIndexBufferUniqueID != ibuff->uniqueID()) { |
if (ibuff->isCPUBacked()) { |
GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0)); |
} else { |
@@ -122,7 +122,7 @@ GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const G |
GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, |
glBuffer->bufferID())); |
} |
- fIndexBufferUniqueID = ibuff->getUniqueID(); |
+ fIndexBufferUniqueID = ibuff->uniqueID(); |
} |
return state; |
} |