| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
| 9 #include "GrGLBuffer.h" | 9 #include "GrGLBuffer.h" |
| 10 #include "GrGLGpu.h" | 10 #include "GrGLGpu.h" |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 43 GrVertexAttribType type, | 43 GrVertexAttribType type, |
| 44 GrGLsizei stride, | 44 GrGLsizei stride, |
| 45 GrGLvoid* offset) { | 45 GrGLvoid* offset) { |
| 46 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); | 46 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
| 47 AttribArrayState* array = &fAttribArrayStates[index]; | 47 AttribArrayState* array = &fAttribArrayStates[index]; |
| 48 if (!array->fEnableIsValid || !array->fEnabled) { | 48 if (!array->fEnableIsValid || !array->fEnabled) { |
| 49 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); | 49 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); |
| 50 array->fEnableIsValid = true; | 50 array->fEnableIsValid = true; |
| 51 array->fEnabled = true; | 51 array->fEnabled = true; |
| 52 } | 52 } |
| 53 if (array->fVertexBufferUniqueID != vertexBuffer->getUniqueID() || | 53 if (array->fVertexBufferUniqueID != vertexBuffer->uniqueID() || |
| 54 array->fType != type || | 54 array->fType != type || |
| 55 array->fStride != stride || | 55 array->fStride != stride || |
| 56 array->fOffset != offset) { | 56 array->fOffset != offset) { |
| 57 gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer); | 57 gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer); |
| 58 const AttribLayout& layout = gLayouts[type]; | 58 const AttribLayout& layout = gLayouts[type]; |
| 59 if (!GrVertexAttribTypeIsIntType(type)) { | 59 if (!GrVertexAttribTypeIsIntType(type)) { |
| 60 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, | 60 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, |
| 61 layout.fCount, | 61 layout.fCount, |
| 62 layout.fType, | 62 layout.fType, |
| 63 layout.fNormalize
d, | 63 layout.fNormalize
d, |
| 64 stride, | 64 stride, |
| 65 offset)); | 65 offset)); |
| 66 } else { | 66 } else { |
| 67 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); | 67 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); |
| 68 SkASSERT(!layout.fNormalized); | 68 SkASSERT(!layout.fNormalized); |
| 69 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, | 69 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, |
| 70 layout.fCount, | 70 layout.fCount, |
| 71 layout.fType, | 71 layout.fType, |
| 72 stride, | 72 stride, |
| 73 offset)); | 73 offset)); |
| 74 } | 74 } |
| 75 array->fVertexBufferUniqueID = vertexBuffer->getUniqueID(); | 75 array->fVertexBufferUniqueID = vertexBuffer->uniqueID(); |
| 76 array->fType = type; | 76 array->fType = type; |
| 77 array->fStride = stride; | 77 array->fStride = stride; |
| 78 array->fOffset = offset; | 78 array->fOffset = offset; |
| 79 } | 79 } |
| 80 } | 80 } |
| 81 | 81 |
| 82 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { | 82 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { |
| 83 int count = fAttribArrayStates.count(); | 83 int count = fAttribArrayStates.count(); |
| 84 for (int i = 0; i < count; ++i) { | 84 for (int i = 0; i < count; ++i) { |
| 85 if (!(usedMask & 0x1)) { | 85 if (!(usedMask & 0x1)) { |
| (...skipping 21 matching lines...) Expand all Loading... |
| 107 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { | 107 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { |
| 108 if (0 == fID) { | 108 if (0 == fID) { |
| 109 return nullptr; | 109 return nullptr; |
| 110 } | 110 } |
| 111 gpu->bindVertexArray(fID); | 111 gpu->bindVertexArray(fID); |
| 112 return &fAttribArrays; | 112 return &fAttribArrays; |
| 113 } | 113 } |
| 114 | 114 |
| 115 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const G
rBuffer* ibuff) { | 115 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const G
rBuffer* ibuff) { |
| 116 GrGLAttribArrayState* state = this->bind(gpu); | 116 GrGLAttribArrayState* state = this->bind(gpu); |
| 117 if (state && fIndexBufferUniqueID != ibuff->getUniqueID()) { | 117 if (state && fIndexBufferUniqueID != ibuff->uniqueID()) { |
| 118 if (ibuff->isCPUBacked()) { | 118 if (ibuff->isCPUBacked()) { |
| 119 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, 0)); | 119 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, 0)); |
| 120 } else { | 120 } else { |
| 121 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); | 121 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); |
| 122 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, | 122 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, |
| 123 glBuffer->bufferID())); | 123 glBuffer->bufferID())); |
| 124 } | 124 } |
| 125 fIndexBufferUniqueID = ibuff->getUniqueID(); | 125 fIndexBufferUniqueID = ibuff->uniqueID(); |
| 126 } | 126 } |
| 127 return state; | 127 return state; |
| 128 } | 128 } |
| 129 | 129 |
| 130 void GrGLVertexArray::invalidateCachedState() { | 130 void GrGLVertexArray::invalidateCachedState() { |
| 131 fAttribArrays.invalidate(); | 131 fAttribArrays.invalidate(); |
| 132 fIndexBufferUniqueID = SK_InvalidUniqueID; | 132 fIndexBufferUniqueID = SK_InvalidUniqueID; |
| 133 } | 133 } |
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