Index: third_party/WebKit/Source/modules/gamepad/GamepadPose.h |
diff --git a/third_party/WebKit/Source/modules/gamepad/GamepadPose.h b/third_party/WebKit/Source/modules/gamepad/GamepadPose.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0ab046d1bd0218690a318c5746e824199be19317 |
--- /dev/null |
+++ b/third_party/WebKit/Source/modules/gamepad/GamepadPose.h |
@@ -0,0 +1,54 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef GamepadPose_h |
+#define GamepadPose_h |
+ |
+#include "bindings/core/v8/ScriptWrappable.h" |
+#include "core/dom/DOMTypedArray.h" |
+#include "platform/heap/Handle.h" |
+#include "public/platform/WebGamepad.h" |
+#include "wtf/Forward.h" |
+ |
+namespace blink { |
+ |
+class GamepadPose final : public GarbageCollected<GamepadPose>, public ScriptWrappable { |
+ DEFINE_WRAPPERTYPEINFO(); |
+public: |
+ static GamepadPose* create() |
+ { |
+ return new GamepadPose(); |
+ } |
+ |
+ bool hasOrientation() const { return m_hasOrientation; } |
+ bool hasPosition() const { return m_hasPosition; } |
+ |
+ DOMFloat32Array* orientation() const { return m_orientation; } |
+ DOMFloat32Array* position() const { return m_position; } |
+ DOMFloat32Array* angularVelocity() const { return m_angularVelocity; } |
+ DOMFloat32Array* linearVelocity() const { return m_linearVelocity; } |
+ DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; } |
+ DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; } |
+ |
+ void setPose(const WebGamepadPose &state); |
+ |
+ DECLARE_VIRTUAL_TRACE(); |
+ |
+private: |
+ GamepadPose(); |
+ |
+ bool m_hasOrientation; |
+ bool m_hasPosition; |
+ |
+ Member<DOMFloat32Array> m_orientation; |
+ Member<DOMFloat32Array> m_position; |
+ Member<DOMFloat32Array> m_angularVelocity; |
+ Member<DOMFloat32Array> m_linearVelocity; |
+ Member<DOMFloat32Array> m_angularAcceleration; |
+ Member<DOMFloat32Array> m_linearAcceleration; |
+}; |
+ |
+} // namespace blink |
+ |
+#endif // VRPose_h |