| Index: third_party/WebKit/Source/modules/gamepad/GamepadPose.h
|
| diff --git a/third_party/WebKit/Source/modules/gamepad/GamepadPose.h b/third_party/WebKit/Source/modules/gamepad/GamepadPose.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..0ab046d1bd0218690a318c5746e824199be19317
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/modules/gamepad/GamepadPose.h
|
| @@ -0,0 +1,54 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GamepadPose_h
|
| +#define GamepadPose_h
|
| +
|
| +#include "bindings/core/v8/ScriptWrappable.h"
|
| +#include "core/dom/DOMTypedArray.h"
|
| +#include "platform/heap/Handle.h"
|
| +#include "public/platform/WebGamepad.h"
|
| +#include "wtf/Forward.h"
|
| +
|
| +namespace blink {
|
| +
|
| +class GamepadPose final : public GarbageCollected<GamepadPose>, public ScriptWrappable {
|
| + DEFINE_WRAPPERTYPEINFO();
|
| +public:
|
| + static GamepadPose* create()
|
| + {
|
| + return new GamepadPose();
|
| + }
|
| +
|
| + bool hasOrientation() const { return m_hasOrientation; }
|
| + bool hasPosition() const { return m_hasPosition; }
|
| +
|
| + DOMFloat32Array* orientation() const { return m_orientation; }
|
| + DOMFloat32Array* position() const { return m_position; }
|
| + DOMFloat32Array* angularVelocity() const { return m_angularVelocity; }
|
| + DOMFloat32Array* linearVelocity() const { return m_linearVelocity; }
|
| + DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; }
|
| + DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; }
|
| +
|
| + void setPose(const WebGamepadPose &state);
|
| +
|
| + DECLARE_VIRTUAL_TRACE();
|
| +
|
| +private:
|
| + GamepadPose();
|
| +
|
| + bool m_hasOrientation;
|
| + bool m_hasPosition;
|
| +
|
| + Member<DOMFloat32Array> m_orientation;
|
| + Member<DOMFloat32Array> m_position;
|
| + Member<DOMFloat32Array> m_angularVelocity;
|
| + Member<DOMFloat32Array> m_linearVelocity;
|
| + Member<DOMFloat32Array> m_angularAcceleration;
|
| + Member<DOMFloat32Array> m_linearAcceleration;
|
| +};
|
| +
|
| +} // namespace blink
|
| +
|
| +#endif // VRPose_h
|
|
|