Index: third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp |
diff --git a/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp b/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5b75a8e3e0b1f12aa2591610b5cfc53227238eb0 |
--- /dev/null |
+++ b/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp |
@@ -0,0 +1,67 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "modules/gamepad/GamepadPose.h" |
+ |
+namespace blink { |
+ |
+namespace { |
+ |
+DOMFloat32Array* vecToFloat32Array(const WebGamepadVector& vec) |
+{ |
+ if (vec.notNull) { |
+ DOMFloat32Array* out = DOMFloat32Array::create(3); |
+ out->data()[0] = vec.x; |
+ out->data()[1] = vec.y; |
+ out->data()[2] = vec.z; |
+ return out; |
+ } |
+ return nullptr; |
+} |
+ |
+DOMFloat32Array* quatToFloat32Array(const WebGamepadQuaternion& quat) |
+{ |
+ if (quat.notNull) { |
+ DOMFloat32Array* out = DOMFloat32Array::create(4); |
+ out->data()[0] = quat.x; |
+ out->data()[1] = quat.y; |
+ out->data()[2] = quat.z; |
+ out->data()[3] = quat.w; |
+ return out; |
+ } |
+ return nullptr; |
+} |
+ |
+} // namespace |
+ |
+GamepadPose::GamepadPose() |
+{ |
+} |
+ |
+void GamepadPose::setPose(const WebGamepadPose &state) |
+{ |
+ if (state.notNull) { |
+ m_hasOrientation = state.hasOrientation; |
+ m_hasPosition = state.hasPosition; |
+ |
+ m_orientation = quatToFloat32Array(state.orientation); |
+ m_position = vecToFloat32Array(state.position); |
+ m_angularVelocity = vecToFloat32Array(state.angularVelocity); |
+ m_linearVelocity = vecToFloat32Array(state.linearVelocity); |
+ m_angularAcceleration = vecToFloat32Array(state.angularAcceleration); |
+ m_linearAcceleration = vecToFloat32Array(state.linearAcceleration); |
+ } |
+} |
+ |
+DEFINE_TRACE(GamepadPose) |
+{ |
+ visitor->trace(m_orientation); |
+ visitor->trace(m_position); |
+ visitor->trace(m_angularVelocity); |
+ visitor->trace(m_linearVelocity); |
+ visitor->trace(m_angularAcceleration); |
+ visitor->trace(m_linearAcceleration); |
+} |
+ |
+} // namespace blink |