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Unified Diff: third_party/WebKit/Source/modules/gamepad/GamepadPose.h

Issue 2300543003: Added Pose attribute to Gamepad (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gamepad_touched
Patch Set: Rebase Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/modules/gamepad/GamepadPose.h
diff --git a/third_party/WebKit/Source/modules/gamepad/GamepadPose.h b/third_party/WebKit/Source/modules/gamepad/GamepadPose.h
new file mode 100644
index 0000000000000000000000000000000000000000..0ab046d1bd0218690a318c5746e824199be19317
--- /dev/null
+++ b/third_party/WebKit/Source/modules/gamepad/GamepadPose.h
@@ -0,0 +1,54 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GamepadPose_h
+#define GamepadPose_h
+
+#include "bindings/core/v8/ScriptWrappable.h"
+#include "core/dom/DOMTypedArray.h"
+#include "platform/heap/Handle.h"
+#include "public/platform/WebGamepad.h"
+#include "wtf/Forward.h"
+
+namespace blink {
+
+class GamepadPose final : public GarbageCollected<GamepadPose>, public ScriptWrappable {
+ DEFINE_WRAPPERTYPEINFO();
+public:
+ static GamepadPose* create()
+ {
+ return new GamepadPose();
+ }
+
+ bool hasOrientation() const { return m_hasOrientation; }
+ bool hasPosition() const { return m_hasPosition; }
+
+ DOMFloat32Array* orientation() const { return m_orientation; }
+ DOMFloat32Array* position() const { return m_position; }
+ DOMFloat32Array* angularVelocity() const { return m_angularVelocity; }
+ DOMFloat32Array* linearVelocity() const { return m_linearVelocity; }
+ DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; }
+ DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; }
+
+ void setPose(const WebGamepadPose &state);
+
+ DECLARE_VIRTUAL_TRACE();
+
+private:
+ GamepadPose();
+
+ bool m_hasOrientation;
+ bool m_hasPosition;
+
+ Member<DOMFloat32Array> m_orientation;
+ Member<DOMFloat32Array> m_position;
+ Member<DOMFloat32Array> m_angularVelocity;
+ Member<DOMFloat32Array> m_linearVelocity;
+ Member<DOMFloat32Array> m_angularAcceleration;
+ Member<DOMFloat32Array> m_linearAcceleration;
+};
+
+} // namespace blink
+
+#endif // VRPose_h
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