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Unified Diff: Source/core/platform/graphics/transforms/SkewTransformOperation.h

Issue 22900008: Make vw/vh units to work in css transforms. Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 4 months ago
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Index: Source/core/platform/graphics/transforms/SkewTransformOperation.h
diff --git a/Source/core/platform/graphics/transforms/SkewTransformOperation.h b/Source/core/platform/graphics/transforms/SkewTransformOperation.h
index c64f8c85f0dea1eb7eb0a70c3a1ab9c7728e8976..03afce8705fd018646e4855bf5ca46a9e6d1a9aa 100644
--- a/Source/core/platform/graphics/transforms/SkewTransformOperation.h
+++ b/Source/core/platform/graphics/transforms/SkewTransformOperation.h
@@ -52,13 +52,13 @@ private:
return m_angleX == s->m_angleX && m_angleY == s->m_angleY;
}
- virtual bool apply(TransformationMatrix& transform, const FloatSize&) const
+ virtual bool apply(TransformationMatrix& transform, const FloatSize&, RenderView*) const
{
transform.skew(m_angleX, m_angleY);
return false;
}
- virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false, RenderView* =0);
SkewTransformOperation(double angleX, double angleY, OperationType type)
: m_angleX(angleX)

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