Chromium Code Reviews| Index: Source/core/platform/graphics/GraphicsLayer.h |
| diff --git a/Source/core/platform/graphics/GraphicsLayer.h b/Source/core/platform/graphics/GraphicsLayer.h |
| index e4bb57822baeed888d3ad7fb780b911a7e3642a2..f62913178c51a03b0e7c0fe2a2b843ded016ea81 100644 |
| --- a/Source/core/platform/graphics/GraphicsLayer.h |
| +++ b/Source/core/platform/graphics/GraphicsLayer.h |
| @@ -63,6 +63,7 @@ class Image; |
| class ScrollableArea; |
| class TextStream; |
| class TimingFunction; |
| +class RenderView; |
|
jamesr
2013/08/19 03:19:49
No. RenderView is a core/rendering/ concept and c
|
| // Base class for animation values (also used for transitions). Here to |
| // represent values for properties being animated via the GraphicsLayer, |
| @@ -339,7 +340,7 @@ public: |
| // Return true if the animation is handled by the compositing system. If this returns |
| // false, the animation will be run by AnimationController. |
| // These methods handle both transitions and keyframe animations. |
| - bool addAnimation(const KeyframeValueList&, const IntSize& /*boxSize*/, const CSSAnimationData*, const String& /*animationName*/, double /*timeOffset*/); |
| + bool addAnimation(const KeyframeValueList&, const IntSize& /*boxSize*/, const CSSAnimationData*, const String& /*animationName*/, double /*timeOffset*/, RenderView* = 0); |
| void pauseAnimation(const String& /*animationName*/, double /*timeOffset*/); |
| void removeAnimation(const String& /*animationName*/); |