Index: Source/core/platform/graphics/GraphicsLayer.h |
diff --git a/Source/core/platform/graphics/GraphicsLayer.h b/Source/core/platform/graphics/GraphicsLayer.h |
index e4bb57822baeed888d3ad7fb780b911a7e3642a2..f62913178c51a03b0e7c0fe2a2b843ded016ea81 100644 |
--- a/Source/core/platform/graphics/GraphicsLayer.h |
+++ b/Source/core/platform/graphics/GraphicsLayer.h |
@@ -63,6 +63,7 @@ class Image; |
class ScrollableArea; |
class TextStream; |
class TimingFunction; |
+class RenderView; |
jamesr
2013/08/19 03:19:49
No. RenderView is a core/rendering/ concept and c
|
// Base class for animation values (also used for transitions). Here to |
// represent values for properties being animated via the GraphicsLayer, |
@@ -339,7 +340,7 @@ public: |
// Return true if the animation is handled by the compositing system. If this returns |
// false, the animation will be run by AnimationController. |
// These methods handle both transitions and keyframe animations. |
- bool addAnimation(const KeyframeValueList&, const IntSize& /*boxSize*/, const CSSAnimationData*, const String& /*animationName*/, double /*timeOffset*/); |
+ bool addAnimation(const KeyframeValueList&, const IntSize& /*boxSize*/, const CSSAnimationData*, const String& /*animationName*/, double /*timeOffset*/, RenderView* = 0); |
void pauseAnimation(const String& /*animationName*/, double /*timeOffset*/); |
void removeAnimation(const String& /*animationName*/); |