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Unified Diff: Source/core/platform/graphics/transforms/Matrix3DTransformOperation.h

Issue 22900008: Make vw/vh units to work in css transforms. Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 4 months ago
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Index: Source/core/platform/graphics/transforms/Matrix3DTransformOperation.h
diff --git a/Source/core/platform/graphics/transforms/Matrix3DTransformOperation.h b/Source/core/platform/graphics/transforms/Matrix3DTransformOperation.h
index 5a8e7320968bfc50ec0e953535bd7e96f3d9c276..2e1d21836ed2d9789701542ff17759bf01d9c1da 100644
--- a/Source/core/platform/graphics/transforms/Matrix3DTransformOperation.h
+++ b/Source/core/platform/graphics/transforms/Matrix3DTransformOperation.h
@@ -53,13 +53,13 @@ private:
return m_matrix == m->m_matrix;
}
- virtual bool apply(TransformationMatrix& transform, const FloatSize&) const
+ virtual bool apply(TransformationMatrix& transform, const FloatSize&, RenderView*) const
{
transform.multiply(TransformationMatrix(m_matrix));
return false;
}
- virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false, RenderView* =0);
Matrix3DTransformOperation(const TransformationMatrix& mat)
{

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