Index: bench/GLVec4ScalarBench.cpp |
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp |
index e3837a7225700d8515014a23f74a968ef3d322d7..373ae6b7bc763e8fa56c6aca20b0712a6d252535 100644 |
--- a/bench/GLVec4ScalarBench.cpp |
+++ b/bench/GLVec4ScalarBench.cpp |
@@ -124,8 +124,6 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) { |
" o_color = a_color;\n" |
"}\n"); |
- const GrGLInterface* gl = ctx->interface(); |
- |
// set up fragment shader; this fragment shader will have fNumStages coverage stages plus an |
// XP stage at the end. Each coverage stage computes the pixel's distance from some hard- |
// coded center and compare that to some hard-coded circle radius to compute a coverage. |
@@ -186,7 +184,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) { |
"}\n", |
fsOutName); |
- return CreateProgram(gl, vshaderTxt.c_str(), fshaderTxt.c_str()); |
+ return CreateProgram(ctx, vshaderTxt.c_str(), fshaderTxt.c_str()); |
} |
template<typename Func> |