Index: ash/wm/resize_handle_window_targeter.h |
diff --git a/ash/wm/resize_handle_window_targeter.h b/ash/wm/resize_handle_window_targeter.h |
index cee5e5f5a6176002074b6f75b507cacb942a2f7e..33478c379e60e3b182ff79a6023fd8f051f401b4 100644 |
--- a/ash/wm/resize_handle_window_targeter.h |
+++ b/ash/wm/resize_handle_window_targeter.h |
@@ -13,7 +13,7 @@ |
namespace ash { |
-class WmImmersiveFullscreenController; |
+class ImmersiveFullscreenController; |
// To allow easy resize, the resize handles should slightly overlap the content |
// area of non-maximized and non-fullscreen windows. For immersive fullscreen |
@@ -25,7 +25,7 @@ class ResizeHandleWindowTargeter : public wm::WindowStateObserver, |
public aura::WindowTargeter { |
public: |
ResizeHandleWindowTargeter(aura::Window* window, |
- WmImmersiveFullscreenController* immersive); |
+ ImmersiveFullscreenController* immersive); |
~ResizeHandleWindowTargeter() override; |
private: |
@@ -45,7 +45,7 @@ class ResizeHandleWindowTargeter : public wm::WindowStateObserver, |
// |immersive_controller_|. |
aura::Window* window_; |
gfx::Insets frame_border_inset_; |
- WmImmersiveFullscreenController* immersive_controller_; |
+ ImmersiveFullscreenController* immersive_controller_; |
DISALLOW_COPY_AND_ASSIGN(ResizeHandleWindowTargeter); |
}; |