Index: ash/wm/resize_handle_window_targeter.cc |
diff --git a/ash/wm/resize_handle_window_targeter.cc b/ash/wm/resize_handle_window_targeter.cc |
index 358369a94c1a56c09c81889cc3a8f3beed6e896f..3f81c73b36da0602e6549d4d3c270f8041dfcfae 100644 |
--- a/ash/wm/resize_handle_window_targeter.cc |
+++ b/ash/wm/resize_handle_window_targeter.cc |
@@ -6,7 +6,7 @@ |
#include "ash/common/ash_constants.h" |
#include "ash/common/wm/window_state.h" |
-#include "ash/wm/immersive_fullscreen_controller.h" |
+#include "ash/shared/immersive_fullscreen_controller.h" |
#include "ash/wm/window_state_aura.h" |
#include "ui/aura/window.h" |
#include "ui/events/event.h" |
@@ -15,7 +15,7 @@ namespace ash { |
ResizeHandleWindowTargeter::ResizeHandleWindowTargeter( |
aura::Window* window, |
- WmImmersiveFullscreenController* controller) |
+ ImmersiveFullscreenController* controller) |
: window_(window), immersive_controller_(controller) { |
wm::WindowState* window_state = wm::GetWindowState(window_); |
OnPostWindowStateTypeChange(window_state, wm::WINDOW_STATE_TYPE_DEFAULT); |
@@ -61,7 +61,9 @@ aura::Window* ResizeHandleWindowTargeter::FindTargetForLocatedEvent( |
// reveal the top-of-windows views. This is needed because the child |
// window may consume touch events and prevent touch-scroll gesture from |
// being generated. |
- insets = gfx::Insets(kImmersiveFullscreenTopEdgeInset, 0, 0, 0); |
+ insets = gfx::Insets( |
+ ImmersiveFullscreenController::kImmersiveFullscreenTopEdgeInset, 0, 0, |
+ 0); |
} else { |
// If the event falls very close to the inside of the frame border, then |
// target the window itself, so that the window can be resized easily. |