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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/resize_handle_window_targeter.h" | 5 #include "ash/wm/resize_handle_window_targeter.h" |
| 6 | 6 |
| 7 #include "ash/common/ash_constants.h" | 7 #include "ash/common/ash_constants.h" |
| 8 #include "ash/common/wm/window_state.h" | 8 #include "ash/common/wm/window_state.h" |
| 9 #include "ash/wm/immersive_fullscreen_controller.h" | 9 #include "ash/shared/immersive_fullscreen_controller.h" |
| 10 #include "ash/wm/window_state_aura.h" | 10 #include "ash/wm/window_state_aura.h" |
| 11 #include "ui/aura/window.h" | 11 #include "ui/aura/window.h" |
| 12 #include "ui/events/event.h" | 12 #include "ui/events/event.h" |
| 13 | 13 |
| 14 namespace ash { | 14 namespace ash { |
| 15 | 15 |
| 16 ResizeHandleWindowTargeter::ResizeHandleWindowTargeter( | 16 ResizeHandleWindowTargeter::ResizeHandleWindowTargeter( |
| 17 aura::Window* window, | 17 aura::Window* window, |
| 18 WmImmersiveFullscreenController* controller) | 18 ImmersiveFullscreenController* controller) |
| 19 : window_(window), immersive_controller_(controller) { | 19 : window_(window), immersive_controller_(controller) { |
| 20 wm::WindowState* window_state = wm::GetWindowState(window_); | 20 wm::WindowState* window_state = wm::GetWindowState(window_); |
| 21 OnPostWindowStateTypeChange(window_state, wm::WINDOW_STATE_TYPE_DEFAULT); | 21 OnPostWindowStateTypeChange(window_state, wm::WINDOW_STATE_TYPE_DEFAULT); |
| 22 window_state->AddObserver(this); | 22 window_state->AddObserver(this); |
| 23 window_->AddObserver(this); | 23 window_->AddObserver(this); |
| 24 } | 24 } |
| 25 | 25 |
| 26 ResizeHandleWindowTargeter::~ResizeHandleWindowTargeter() { | 26 ResizeHandleWindowTargeter::~ResizeHandleWindowTargeter() { |
| 27 if (window_) { | 27 if (window_) { |
| 28 window_->RemoveObserver(this); | 28 window_->RemoveObserver(this); |
| (...skipping 25 matching lines...) Expand all Loading... |
| 54 if (window == window_) { | 54 if (window == window_) { |
| 55 gfx::Insets insets; | 55 gfx::Insets insets; |
| 56 if (immersive_controller_ && immersive_controller_->IsEnabled() && | 56 if (immersive_controller_ && immersive_controller_->IsEnabled() && |
| 57 !immersive_controller_->IsRevealed() && event->IsTouchEvent()) { | 57 !immersive_controller_->IsRevealed() && event->IsTouchEvent()) { |
| 58 // If the window is in immersive fullscreen, and top-of-window views are | 58 // If the window is in immersive fullscreen, and top-of-window views are |
| 59 // not revealed, then touch events towards the top of the window | 59 // not revealed, then touch events towards the top of the window |
| 60 // should not reach the child window so that touch gestures can be used to | 60 // should not reach the child window so that touch gestures can be used to |
| 61 // reveal the top-of-windows views. This is needed because the child | 61 // reveal the top-of-windows views. This is needed because the child |
| 62 // window may consume touch events and prevent touch-scroll gesture from | 62 // window may consume touch events and prevent touch-scroll gesture from |
| 63 // being generated. | 63 // being generated. |
| 64 insets = gfx::Insets(kImmersiveFullscreenTopEdgeInset, 0, 0, 0); | 64 insets = gfx::Insets( |
| 65 ImmersiveFullscreenController::kImmersiveFullscreenTopEdgeInset, 0, 0, |
| 66 0); |
| 65 } else { | 67 } else { |
| 66 // If the event falls very close to the inside of the frame border, then | 68 // If the event falls very close to the inside of the frame border, then |
| 67 // target the window itself, so that the window can be resized easily. | 69 // target the window itself, so that the window can be resized easily. |
| 68 insets = frame_border_inset_; | 70 insets = frame_border_inset_; |
| 69 } | 71 } |
| 70 | 72 |
| 71 if (!insets.IsEmpty()) { | 73 if (!insets.IsEmpty()) { |
| 72 gfx::Rect bounds = gfx::Rect(window_->bounds().size()); | 74 gfx::Rect bounds = gfx::Rect(window_->bounds().size()); |
| 73 bounds.Inset(insets); | 75 bounds.Inset(insets); |
| 74 if (!bounds.Contains(event->location())) | 76 if (!bounds.Contains(event->location())) |
| (...skipping 15 matching lines...) Expand all Loading... |
| 90 aura::WindowTargeter* targeter = | 92 aura::WindowTargeter* targeter = |
| 91 static_cast<aura::WindowTargeter*>(parent->GetEventTargeter()); | 93 static_cast<aura::WindowTargeter*>(parent->GetEventTargeter()); |
| 92 if (targeter) | 94 if (targeter) |
| 93 return targeter->SubtreeShouldBeExploredForEvent(window, event); | 95 return targeter->SubtreeShouldBeExploredForEvent(window, event); |
| 94 } | 96 } |
| 95 } | 97 } |
| 96 return aura::WindowTargeter::SubtreeShouldBeExploredForEvent(window, event); | 98 return aura::WindowTargeter::SubtreeShouldBeExploredForEvent(window, event); |
| 97 } | 99 } |
| 98 | 100 |
| 99 } // namespace ash | 101 } // namespace ash |
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