| Index: ash/wm/immersive_handler_factory_ash.h
|
| diff --git a/ash/wm/immersive_handler_factory_ash.h b/ash/wm/immersive_handler_factory_ash.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4d13c32ba7779f9bb24bdd119eb30ea73564cc1c
|
| --- /dev/null
|
| +++ b/ash/wm/immersive_handler_factory_ash.h
|
| @@ -0,0 +1,30 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_
|
| +#define ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_
|
| +
|
| +#include "ash/wm/immersive_handler_factory.h"
|
| +#include "base/macros.h"
|
| +
|
| +namespace ash {
|
| +
|
| +class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory {
|
| + public:
|
| + ImmersiveHandlerFactoryAsh();
|
| + ~ImmersiveHandlerFactoryAsh() override;
|
| +
|
| + // ImmersiveHandlerFactory:
|
| + std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher(
|
| + ImmersiveFullscreenController* controller) override;
|
| + std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler(
|
| + ImmersiveFullscreenController* controller) override;
|
| +
|
| + private:
|
| + DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryAsh);
|
| +};
|
| +
|
| +} // namespace ash
|
| +
|
| +#endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_
|
|
|