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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ |
| 6 #define ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ |
| 7 |
| 8 #include "ash/wm/immersive_handler_factory.h" |
| 9 #include "base/macros.h" |
| 10 |
| 11 namespace ash { |
| 12 |
| 13 class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory { |
| 14 public: |
| 15 ImmersiveHandlerFactoryAsh(); |
| 16 ~ImmersiveHandlerFactoryAsh() override; |
| 17 |
| 18 // ImmersiveHandlerFactory: |
| 19 std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher( |
| 20 ImmersiveFullscreenController* controller) override; |
| 21 std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler( |
| 22 ImmersiveFullscreenController* controller) override; |
| 23 |
| 24 private: |
| 25 DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryAsh); |
| 26 }; |
| 27 |
| 28 } // namespace ash |
| 29 |
| 30 #endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ |
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