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Unified Diff: Source/bindings/v8/V8NodeFilterCondition.cpp

Issue 225783003: Remove ScriptState from NodeIterator, NodeFilter, NodeFilterCondition and TreeWalker (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 9 months ago
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Index: Source/bindings/v8/V8NodeFilterCondition.cpp
diff --git a/Source/bindings/v8/V8NodeFilterCondition.cpp b/Source/bindings/v8/V8NodeFilterCondition.cpp
index 107b558bf6a8d8dfd9b4e250c29cc6bc61cbe59a..72fa37cb3d5a4bd85adc242fe544225e0a1eb16f 100644
--- a/Source/bindings/v8/V8NodeFilterCondition.cpp
+++ b/Source/bindings/v8/V8NodeFilterCondition.cpp
@@ -33,7 +33,6 @@
#include "V8Node.h"
#include "bindings/v8/ScriptController.h"
-#include "bindings/v8/ScriptState.h"
#include "bindings/v8/V8HiddenValue.h"
#include "core/dom/Node.h"
#include "core/dom/NodeFilter.h"
@@ -52,9 +51,9 @@ V8NodeFilterCondition::~V8NodeFilterCondition()
{
}
-short V8NodeFilterCondition::acceptNode(ScriptState* state, Node* node) const
+short V8NodeFilterCondition::acceptNode(Node* node, ExceptionState& exceptionState) const
{
- v8::Isolate* isolate = state->isolate();
+ v8::Isolate* isolate = v8::Isolate::GetCurrent();
dcarney 2014/04/04 12:14:43 please cache isolate from constructor and use it h
haraken 2014/04/04 12:21:37 Done. I cached NewScriptState, which is exactly wh
ASSERT(isolate->InContext());
v8::HandleScope handleScope(isolate);
v8::Handle<v8::Value> filter = m_filter.newLocal(isolate);
@@ -72,20 +71,20 @@ short V8NodeFilterCondition::acceptNode(ScriptState* state, Node* node) const
else {
v8::Local<v8::Value> value = filter->ToObject()->Get(v8AtomicString(isolate, "acceptNode"));
if (value.IsEmpty() || !value->IsFunction()) {
- throwTypeError("NodeFilter object does not have an acceptNode function", state->isolate());
+ throwTypeError("NodeFilter object does not have an acceptNode function", isolate);
return NodeFilter::FILTER_REJECT;
}
callback = v8::Handle<v8::Function>::Cast(value);
}
OwnPtr<v8::Handle<v8::Value>[]> info = adoptArrayPtr(new v8::Handle<v8::Value>[1]);
- info[0] = toV8(node, v8::Handle<v8::Object>(), state->isolate());
+ info[0] = toV8(node, v8::Handle<v8::Object>(), isolate);
v8::Handle<v8::Object> object = isolate->GetCurrentContext()->Global();
haraken 2014/04/04 12:21:37 So I changed this to m_scriptState->context().
- v8::Handle<v8::Value> result = ScriptController::callFunction(state->executionContext(), callback, object, 1, info.get(), isolate);
+ v8::Handle<v8::Value> result = ScriptController::callFunction(currentExecutionContext(isolate), callback, object, 1, info.get(), isolate);
haraken 2014/04/04 12:21:37 I changed this to m_scriptState->executionContext(
if (exceptionCatcher.HasCaught()) {
- state->setException(exceptionCatcher.Exception());
+ exceptionState.rethrowV8Exception(exceptionCatcher.Exception());
return NodeFilter::FILTER_REJECT;
}
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