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Side by Side Diff: Source/bindings/v8/V8NodeFilterCondition.cpp

Issue 225783003: Remove ScriptState from NodeIterator, NodeFilter, NodeFilterCondition and TreeWalker (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 15 matching lines...) Expand all
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "bindings/v8/V8NodeFilterCondition.h" 32 #include "bindings/v8/V8NodeFilterCondition.h"
33 33
34 #include "V8Node.h" 34 #include "V8Node.h"
35 #include "bindings/v8/ScriptController.h" 35 #include "bindings/v8/ScriptController.h"
36 #include "bindings/v8/ScriptState.h"
37 #include "bindings/v8/V8HiddenValue.h" 36 #include "bindings/v8/V8HiddenValue.h"
38 #include "core/dom/Node.h" 37 #include "core/dom/Node.h"
39 #include "core/dom/NodeFilter.h" 38 #include "core/dom/NodeFilter.h"
40 #include "wtf/OwnPtr.h" 39 #include "wtf/OwnPtr.h"
41 40
42 namespace WebCore { 41 namespace WebCore {
43 42
44 V8NodeFilterCondition::V8NodeFilterCondition(v8::Handle<v8::Value> filter, v8::H andle<v8::Object> owner, v8::Isolate* isolate) 43 V8NodeFilterCondition::V8NodeFilterCondition(v8::Handle<v8::Value> filter, v8::H andle<v8::Object> owner, v8::Isolate* isolate)
45 : m_filter(isolate, filter) 44 : m_filter(isolate, filter)
46 { 45 {
47 V8HiddenValue::setHiddenValue(isolate, owner, V8HiddenValue::condition(isola te), filter); 46 V8HiddenValue::setHiddenValue(isolate, owner, V8HiddenValue::condition(isola te), filter);
48 m_filter.setWeak(this, &setWeakCallback); 47 m_filter.setWeak(this, &setWeakCallback);
49 } 48 }
50 49
51 V8NodeFilterCondition::~V8NodeFilterCondition() 50 V8NodeFilterCondition::~V8NodeFilterCondition()
52 { 51 {
53 } 52 }
54 53
55 short V8NodeFilterCondition::acceptNode(ScriptState* state, Node* node) const 54 short V8NodeFilterCondition::acceptNode(Node* node, ExceptionState& exceptionSta te) const
56 { 55 {
57 v8::Isolate* isolate = state->isolate(); 56 v8::Isolate* isolate = v8::Isolate::GetCurrent();
dcarney 2014/04/04 12:14:43 please cache isolate from constructor and use it h
haraken 2014/04/04 12:21:37 Done. I cached NewScriptState, which is exactly wh
58 ASSERT(isolate->InContext()); 57 ASSERT(isolate->InContext());
59 v8::HandleScope handleScope(isolate); 58 v8::HandleScope handleScope(isolate);
60 v8::Handle<v8::Value> filter = m_filter.newLocal(isolate); 59 v8::Handle<v8::Value> filter = m_filter.newLocal(isolate);
61 ASSERT(!filter.IsEmpty()); 60 ASSERT(!filter.IsEmpty());
62 // FIXME: Remove the filter.IsEmpty() check because |filter| must not be emp ty. 61 // FIXME: Remove the filter.IsEmpty() check because |filter| must not be emp ty.
63 // See crbug.com/358858 for more details. 62 // See crbug.com/358858 for more details.
64 if (filter.IsEmpty() || !filter->IsObject()) 63 if (filter.IsEmpty() || !filter->IsObject())
65 return NodeFilter::FILTER_ACCEPT; 64 return NodeFilter::FILTER_ACCEPT;
66 65
67 v8::TryCatch exceptionCatcher; 66 v8::TryCatch exceptionCatcher;
68 67
69 v8::Handle<v8::Function> callback; 68 v8::Handle<v8::Function> callback;
70 if (filter->IsFunction()) 69 if (filter->IsFunction())
71 callback = v8::Handle<v8::Function>::Cast(filter); 70 callback = v8::Handle<v8::Function>::Cast(filter);
72 else { 71 else {
73 v8::Local<v8::Value> value = filter->ToObject()->Get(v8AtomicString(isol ate, "acceptNode")); 72 v8::Local<v8::Value> value = filter->ToObject()->Get(v8AtomicString(isol ate, "acceptNode"));
74 if (value.IsEmpty() || !value->IsFunction()) { 73 if (value.IsEmpty() || !value->IsFunction()) {
75 throwTypeError("NodeFilter object does not have an acceptNode functi on", state->isolate()); 74 throwTypeError("NodeFilter object does not have an acceptNode functi on", isolate);
76 return NodeFilter::FILTER_REJECT; 75 return NodeFilter::FILTER_REJECT;
77 } 76 }
78 callback = v8::Handle<v8::Function>::Cast(value); 77 callback = v8::Handle<v8::Function>::Cast(value);
79 } 78 }
80 79
81 OwnPtr<v8::Handle<v8::Value>[]> info = adoptArrayPtr(new v8::Handle<v8::Valu e>[1]); 80 OwnPtr<v8::Handle<v8::Value>[]> info = adoptArrayPtr(new v8::Handle<v8::Valu e>[1]);
82 info[0] = toV8(node, v8::Handle<v8::Object>(), state->isolate()); 81 info[0] = toV8(node, v8::Handle<v8::Object>(), isolate);
83 82
84 v8::Handle<v8::Object> object = isolate->GetCurrentContext()->Global(); 83 v8::Handle<v8::Object> object = isolate->GetCurrentContext()->Global();
haraken 2014/04/04 12:21:37 So I changed this to m_scriptState->context().
85 v8::Handle<v8::Value> result = ScriptController::callFunction(state->executi onContext(), callback, object, 1, info.get(), isolate); 84 v8::Handle<v8::Value> result = ScriptController::callFunction(currentExecuti onContext(isolate), callback, object, 1, info.get(), isolate);
haraken 2014/04/04 12:21:37 I changed this to m_scriptState->executionContext(
86 85
87 if (exceptionCatcher.HasCaught()) { 86 if (exceptionCatcher.HasCaught()) {
88 state->setException(exceptionCatcher.Exception()); 87 exceptionState.rethrowV8Exception(exceptionCatcher.Exception());
89 return NodeFilter::FILTER_REJECT; 88 return NodeFilter::FILTER_REJECT;
90 } 89 }
91 90
92 ASSERT(!result.IsEmpty()); 91 ASSERT(!result.IsEmpty());
93 92
94 return result->Int32Value(); 93 return result->Int32Value();
95 } 94 }
96 95
97 void V8NodeFilterCondition::setWeakCallback(const v8::WeakCallbackData<v8::Value , V8NodeFilterCondition>& data) 96 void V8NodeFilterCondition::setWeakCallback(const v8::WeakCallbackData<v8::Value , V8NodeFilterCondition>& data)
98 { 97 {
99 data.GetParameter()->m_filter.clear(); 98 data.GetParameter()->m_filter.clear();
100 } 99 }
101 100
102 } // namespace WebCore 101 } // namespace WebCore
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